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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 151

post #1501 of 12885
Quote:
Originally Posted by EvoBeardy View Post

Is it okay to leave your excess laying around without it vanishing?

I've left weapons and armor laying behind the counter at Arcadia's Cauldron for a few days and they were there when I got back. Though, now every time I use the alchemy bench she calls guards on me... mad.gif

I have a house now though, which includes storage.
    
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post #1502 of 12885
Quote:
Originally Posted by Particalism View Post

I really need to try III and IV. they sound amazing.

On a side note, since my brother has the game and his own computer, and I want to try it without spending more money. (I bought MW3, don't judge :\)
I've started up the game on steam and it says that my brothers saves aren't there, does that mean we can play Skyrim without interfering with our each of our own saves? (seperately of course, I play TF2 on my main acc, and he plays skyrim, vice versa.)

I let my son play from his computer in offline mode. As of now Skryim is not part of the cloud. If you really want to be sure though just disable the cloud for now.
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post #1503 of 12885
Well I was sick of running around for hours trying to find destinations so I tried putting "tmm 1" into the console like I did with Fallout: New Vegas. Worked like a charm! Shows all map markers and enables fast travel to them.

The map does get a bit cluttered though with all the markers biggrin.gif
    
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post #1504 of 12885
Currently doing my own livestream on Skyrim.

http://www.justin.tv/rowey_r1994
post #1505 of 12885
I am posting this again for those who haven't seen it yet, very useful.

This is the location of the Lover stone which gives a 15% increase to all skill gains:

TESV_2011_11_15_11_18_54_483.png

Here is the location of the original stones at the start of the game, gives a 20% increase to skill gain in combats, magic, or thief skills:

2011-11-15_00001.jpg
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post #1506 of 12885
If anybody wants more realistic colors and is using the popular FXAA Post Process Injector, check out Hunin's "Himmelsrand Custom Shader Suite". I'm not sure why he named it that, it's really just a custom injFX_Settings.h file, but I found the colors to be much more "realistic" than the default settings. Combine with In Game AA + FXAA for best image quality.

Also, has anybody tried forcing 32x CSAA? I had to edit the drivers with nvidiaInspector to get it enabled, but when I did it created odd graphical issues, missing textures, particularly around the health bar. I've since just set it to 8x in the game's settings.
post #1507 of 12885
Quote:
Originally Posted by Slow*Jim View Post

Well I was sick of running around for hours trying to find destinations so I tried putting "tmm 1" into the console like I did with Fallout: New Vegas. Worked like a charm! Shows all map markers and enables fast travel to them.
The map does get a bit cluttered though with all the markers biggrin.gif

exploration ruined lol. I like walking to destinations and exploring things along the way. Although, if I have been there already or I am walking back to my original location, I normally just fast travel. I may want to stop doing that so I can explore even more new things.
post #1508 of 12885
Quote:
Originally Posted by anubis1127 View Post

If anybody wants more realistic colors and is using the popular FXAA Post Process Injector, check out Hunin's "Himmelsrand Custom Shader Suite". I'm not sure why he named it that, it's really just a custom injFX_Settings.h file, but I found the colors to be much more "realistic" than the default settings. Combine with In Game AA + FXAA for best image quality.
Also, has anybody tried forcing 32x CSAA? I had to edit the drivers with nvidiaInspector to get it enabled, but when I did it created odd graphical issues, missing textures, particularly around the health bar. I've since just set it to 8x in the game's settings.
Quote:
Originally Posted by EmL View Post

Here's some screens with Ambient Occlusion on High Quality mixed with 32x CSAA & 8x Supersampling and of course FXAA Post Process Injector.
Trust me the pictures doesn't do just.
Enjoy! Pics (Click to show)
338
338
338
338
338
With FXAA Post Process Injector
338
Without FXAA Post Process Injector
338
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post #1509 of 12885
How did you enable 32x CSAA? I have AO enabled as well. Thanks.

Sent from my DX running Apex 2.0 RC4
Edited by anubis1127 - 11/16/11 at 8:09am
post #1510 of 12885
Quote:
Originally Posted by anubis1127 View Post

How did you enable 32x CSAA? I have AO enabled as well. Thanks.
Sent from my DX running Apex 2.0 RC4

Forced through Nvidia Control Panel, instead of Override any Application Setting I choose Enhance the Application Setting.
Don't forget Supersampling! thumb.gif

Edit: Oh yeah, rotating items with mouse works for me now! thumbsupsmiley.png I have no idea what fixed it but it started to work sometime after the FXAA mod.
Edited by EmL - 11/16/11 at 9:25am
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