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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 172

post #1711 of 12888
does anybody know if its possible to go back and revisit the thalmor embassy after completing the "diplomatic immunity" quest.
I just found out there is a stone of barenziah there that I missed... I'm trying to collect them all. can't revert saves and go back due to the fact that it was like 20 levels ago lol.
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post #1712 of 12888
Quote:
Originally Posted by HK_47 View Post

does anybody know if its possible to go back and revisit the thalmor embassy after completing the "diplomatic immunity" quest.
I just found out there is a stone of barenziah there that I missed... I'm trying to collect them all. can't revert saves and go back due to the fact that it was like 20 levels ago lol.

I'm pretty sure it is. Last I checked the gate was a novice lock.
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post #1713 of 12888
Those baranziah stones are near impossible to find. I have 3 so far, all stolen.

One stolen from the old wizard in Windhelm.

One from the Museum labratory deep with markarth's keep.


If anyone wants to know what the stones are really for:
Warning: Spoiler! (Click to show)
You need to obtain the Crown of Baranziah that has 24 holes in it for the stones. Then you merge the stones with the crown. Though I'm unsure of the value or purpose of the finished crown.

Edited by SkillzKillz - 11/18/11 at 2:42am
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post #1714 of 12888
Quote:
Originally Posted by SIMPSONATOR View Post

I'm pretty sure it is. Last I checked the gate was a novice lock.
the front gate is a novice lock but the front door of the embassy requires a key and cannot be picked, I killed all the guards but none of them had the key doh.gif

Quote:
Originally Posted by SkillzKillz View Post

Those baranziah stones are near impossible to find. I have 3 so far, all stolen.
One stolen from the old wizard in Windhelm.
One from the Museum labratory deep with markarth's keep.
If anyone wants to know what the stones are really for: Warning: Spoiler! (Click to show)
You need to obtain the Crown of Baranziah that has 24 holes in it for the stones. Then you merge the stones with the crown. Though I'm unsure of the value or purpose of the finished crown.
well there is a list here with all the locations
http://elderscrolls.wikia.com/wiki/Stones_of_Barenziah
happy hunting!
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post #1715 of 12888
Alright, having a problem here. I am hesitant to really get into the meat of this game with the pace of awesome mods that are coming out. I almost feel like I want to wait a year and install the best mods available. It's only been a week and there are already graphical and utility mods that make the game even better.
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post #1716 of 12888
anybody else wish there were more enemy varieties? it seems like even if i face a "boss" draugh, it still looks the same as all the ones i've fought before.
also this leads me to my next point, the elder scrolls games need like a monster hunter guild where you fight unique enemies/demons, not reskinned/renamed ones.
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post #1717 of 12888
Quote:
Originally Posted by evensen007 View Post

Alright, having a problem here. I am hesitant to really get into the meat of this game with the pace of awesome mods that are coming out. I almost feel like I want to wait a year and install the best mods available. It's only been a week and there are already graphical and utility mods that make the game even better.

Since the creation kit is still up in the air, I would personally just play the game through vanilla and enjoy it. The only mods I'm considering for my first play would be texture replacements and map/UI adjustments. I can take a break, play another game, then come back to Skyrim and do a totally different playthrough when there are a larger assortment of mods available.

Quote:
Originally Posted by ironman1478 View Post

anybody else wish there were more enemy varieties? it seems like even if i face a "boss" draugh, it still looks the same as all the ones i've fought before.
also this leads me to my next point, the elder scrolls games need like a monster hunter guild where you fight unique enemies/demons, not reskinned/renamed ones.

I totally agree, I never understand why you wouldn't have hundreds of unique monsters, some you may never even encounter. I mean, at some point you would need to rehash something unless you were to program behavior and models/textures for so many creatures. I love the idea of the unique fights in a hunters guild - especially if they were hard fights, and padded with nice quests/dungeons.

One of my favorite RPGs has a totally optional hall at the end of the game with about 10 "boss" fights. However, they are incredibly difficult.
Edited by _02 - 11/18/11 at 7:32am
    
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post #1718 of 12888
Just me hating the melee fighting? Exactly the same as in Oblivion, can't stand using any melee weapon. Therefor I'm having a hard time beginning a new playthrough since I finished my first with my mage yesterday.
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post #1719 of 12888
Quote:
Originally Posted by ironman1478 View Post

anybody else wish there were more enemy varieties? it seems like even if i face a "boss" draugh, it still looks the same as all the ones i've fought before.
also this leads me to my next point, the elder scrolls games need like a monster hunter guild where you fight unique enemies/demons, not reskinned/renamed ones.

Yahtzee said it best. "A boss shouldn't be just a regular enemy who's eaten thrice as many powerup bars"
post #1720 of 12888
Quote:
Originally Posted by krnb0iek View Post

anyone know how to rotate the camera in 3rd person mode?
You can't rotate it in third person when attacking, having your weapons out or hands up. You should be able to use the wasd keys or mouse when holding the change view button...if you use and Xbox controller like me you hold the right stick in and use the left stick.
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