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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 181

post #1801 of 12885
Here is a guide to kill a dragon I made... tongue.gif

http://www.youtube.com/watch?v=72_AlybDrEA
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post #1802 of 12885
Just bought myself an XBox 360 controller for Skyrim today...

I like keyboard+mouse for precision and fastest response. But doing long hour Skyrim marathron my neck hurts, and unlike real FPS game like BF3, you don't really need that precise in Skyrim. I wanted to be able to play it sitting in a lazily on my crouch. I read that the game support XBox controller right out of the box without the need to do anything (don't even have to map the buttons!) so I bought one today. And... it works wonderfully! Plugged it in and Windows 7 load the driver automatically. Loaded up Skyrim, without even have to go into Settings, the controller can be used immediately, and on screen display shows the correct button indicator corresponds to the XBox 360 controller. Now I can wandering around in Skyrim and doing silly things lying on my crouch! With high res graphics and SSD load speed, I feel like playing the game on XBox 720. The only thing I miss is quicksave/quickload and the 1-8 hotkeys (with XBox controller you can have only two hotkeys). If you own a XBox 360, definitely give it a try!
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post #1803 of 12885
Regarding the engine thing, both are correct.

They didn't rewrite everything from scratch. They said that originally they wanted to took Oblivion assets and add stuff to it. But then ended up rewriting a lot of things in the engine and added many stuff they learned from people's mod as well as Fallout 3. It's basically a "new" engine. While they didn't write everything from scratch, so much has been modified that it doesn't seem right to call it the same engine. But of course, a lot of things in Skyrim and Oblivion looks very similar. The thing is, hardly any developer these days just re-use/license an engine and not do any modification to it when writing a new game. There are always stuff that you want to do and are not available in an engine and you have to add to it. Of course one can write everything from scratch to take advantage of latest/future-proof tech, but if that was the case, Skyrim wouldn't be available until PS/XBox 720 come out.
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post #1804 of 12885
I wish ATI would hurry up with CAPS and Drivers so I could actually play frown.gif
    
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post #1805 of 12885
Currently at level 13 with my melee Orc and starting to learn some spells and diversify into some archery and magic. Doesn't really seem like it matters what race you pick though, I kinda wish I had more sneak ability for those huge bonuses. Just became a Werewolf and it's insanely fun! Using the running power attack I can 1shot just about anything.

Cool little tidbit I discovered - if you name your character something like Bob or SlowJim, the NPCs in dialogue will just refer to you as "him" or "you", but if you name your character Orc, they will actually say "Orc" as your name when referring to you in dialogues!
Edited by Slow*Jim - 11/19/11 at 4:24pm
    
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post #1806 of 12885
Quote:
Originally Posted by Slow*Jim View Post

Cool little tidbit I discovered - if you name your character something like Bob or SlowJim, the NPCs in dialogue will just refer to you as "him" or "you", but if you name your character Orc, they will actually say "Orc" as your name when referring to you in dialogues!

These cool little tidbits are what make this game so awesome.
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post #1807 of 12885
Anyone know the easiest way to get to Riften at level 6? I want to join the thieves guild.

Also, anyone tried dual-wielding daggers yet? The damage output is pretty good! I kill some enemies before they even have time to attack me. Much better than my previous steel sword and iron shield.
post #1808 of 12885
Quote:
Originally Posted by c0nnection View Post

It's the same engine. Even the character creation has the same ugly faces and is still difficult to make a normal looking person. Fallout New Vegas had a better character creator but that's not saying much.

No, it's not the same engine.

http://pc.ign.com/articles/114/1144412p1.html
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post #1809 of 12885
Quote:
Originally Posted by khtse View Post

Regarding the engine thing, both are correct.
They didn't rewrite everything from scratch. They said that originally they wanted to took Oblivion assets and add stuff to it. But then ended up rewriting a lot of things in the engine and added many stuff they learned from people's mod as well as Fallout 3. It's basically a "new" engine. While they didn't write everything from scratch, so much has been modified that it doesn't seem right to call it the same engine. But of course, a lot of things in Skyrim and Oblivion looks very similar. The thing is, hardly any developer these days just re-use/license an engine and not do any modification to it when writing a new game. There are always stuff that you want to do and are not available in an engine and you have to add to it. Of course one can write everything from scratch to take advantage of latest/future-proof tech, but if that was the case, Skyrim wouldn't be available until PS/XBox 720 come out.

This guy gets it.
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post #1810 of 12885
The ONE mod that I cannot wait for is the one that lets me use my damn charge shout in a city.
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