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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 209

post #2081 of 12885
Just started playing recently~ my first random dragon in the field. Was pretty surprising~ really liked how the music came out in this. <3


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post #2082 of 12885
Quote:
Originally Posted by dontpwnmebro View Post

last patch, bethesda totally tried to screw up the game by forcing you to run steam along with skyrim. way to go guys.

Yeah I heard that patch was like 4GBs? That is almost as big as the entire game, and I hear it didn't really include many fixes, just a bunch of steam garbage. I'm glad I don't have to mess with steam anymore, I'll just wait for the cracked updates, which I guarantee won't be 4gbs.
post #2083 of 12885
Quote:
Originally Posted by Inverse View Post

Just started playing recently~ my first random dragon in the field. Was pretty surprising~ really liked how the music came out in this. <3

Just a tip, once your spells are in the favorites menu, bind them from like 1-9 so you don't have to go back and fourth between the favorites menu and the game itself.
post #2084 of 12885
There are some people complaining about this game being too easy. Slide that difficulty up to Master then go fight a few bears. Tell me how easy the game is now tongue.gif

Something I do realize is the game is indeed "easyish." Thing is, would you like to fight a dragon for twenty minutes or three when they all give the same basic rewards? There is no reason for the devs to make normal engagements DIFFICULT, because they are mostly redundant. If you slide that difficulty bar up, you're just wanting to take longer to accomplish the same thing, potentially. It does add a layer of realism though (dragons breathing fire literally kills you.)
Edited by Siigari - 11/22/11 at 2:24am
     
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post #2085 of 12885
Quote:
Originally Posted by Siigari View Post

There are some people complaining about this game being too easy. Slide that difficulty up to Master then go fight a few bears. Tell me how easy the game is now tongue.gif
Something I do realize is the game is indeed "easyish." Thing is, would you like to fight a dragon for twenty minutes or three when they all give the same basic rewards? There is no reason for the devs to make normal engagements DIFFICULT, because they are mostly redundant. If you slide that difficulty bar up, you're just wanting to take longer to accomplish the same thing, potentially. It does add a layer of realism though (dragons breathing fire literally kills you.)

Bears kill me as a Destruction mage in two hits. I don't even want to know on Master...
post #2086 of 12885
Quote:
Originally Posted by E-Peen View Post

Just a tip, once your spells are in the favorites menu, bind them from like 1-9 so you don't have to go back and fourth between the favorites menu and the game itself.

Omg! You're a life saver thank you. smile.gif I had no idea I could do that. I've literally been using favorites the whole time to switch from weapon to weapon. I feel like a dummy... XD
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post #2087 of 12885
Quote:
Originally Posted by Inverse View Post

Omg! You're a life saver thank you. smile.gif I had no idea I could do that. I've literally been using favorites the whole time to switch from weapon to weapon. I feel like a dummy... XD

LOL, all good! I was watching your video and I kept seeing you switch between the menu. I didn't know whether or not you liked that kind of combat or not, but I'd figure I'd tell you anyway smile.gif
post #2088 of 12885
Quote:
Originally Posted by E-Peen View Post

LOL, all good! I was watching your video and I kept seeing you switch between the menu. I didn't know whether or not you liked that kind of combat or not, but I'd figure I'd tell you anyway smile.gif

It does give it a kind of turn-based RPG style~ I was thinking that's just the way the game was meant to be and was going to have a kind of KOTOR or Mass Effect style of weapon switching. Didn't think I could quick slot. Makes life easier and changes the entire style of the game. X3 I'll still need the menu for a few things, can't bind it all~ but for the quick tasks like bows and arrows to melee, this is a big deal ty.

I'm trying to make a Shadowblade. An archery/dagger stealth class with basic destruction/illusion abilities for stealth and long range combat, with restoration for support of course. I'd like stamina and magicka to be my main stats in that order. Am I on the right track, and what can I do to make sure this kind of playstyle is successful? (If it even can be~)
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post #2089 of 12885
Quote:
Originally Posted by Siigari View Post

There are some people complaining about this game being too easy. Slide that difficulty up to Master then go fight a few bears. Tell me how easy the game is now tongue.gif
Something I do realize is the game is indeed "easyish." Thing is, would you like to fight a dragon for twenty minutes or three when they all give the same basic rewards? There is no reason for the devs to make normal engagements DIFFICULT, because they are mostly redundant. If you slide that difficulty bar up, you're just wanting to take longer to accomplish the same thing, potentially. It does add a layer of realism though (dragons breathing fire literally kills you.)

Masters is easy to. I kill dragons in under 2 seconds, giants in a single dual-wield power-attack. It takes a bear like 30 seconds of attacking me to kill me and i can kill a bear in a single swing. The point is, if you use proper gear, the game is extremely easy. I hit armor cap (something like ~560) at level 12 (upgraded crafted ebony set and heavy armor perks). I had one-hand weapons doing 150 damage a second at level 13 (again, upgraded crafted ebony weapons). So basically i came out of the tutorial cave, crafted some gear, and began steam-rolling Masters. I'm purposely using bad gear now just to make it more fun. Instead of using my 150+ damage mace i'm using some junker with 20 damage. I also took off half my armor. When players have to purposely go out of their way to make a game even moderately challenging, that's piss-poor game design.

The problem is, this game just has absolutely no combat depth whatsoever. When you turn the difficulty up, you don't have to play better or change your strategy to succeed like in other games. You run up to something (if melee) and then skillessly spam left-mouse button. If you die, it's not because you played poorly or got outplayed by the AI, it's because you literally have no options at your disposal to win in that situation. You literally have NO tools in this game to increase the skillcap allowing you to outplay the AI. You just brute-force something down before it can kill you.

Edit: Should just link the post i made in another thread about the difficulty of this game.
Edited by SeanPoe - 11/22/11 at 2:57am
post #2090 of 12885
Quote:
Originally Posted by =Tac= View Post

Now only if the engine had destruction like in frostbite... Love how cocky some guards are in this game, funny hearing a guard saying "Is that all you got?" when he is engulfed in flames.

A bandit said to me "you'll never take me" seconds before i decapitated him.
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