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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 235

post #2341 of 12885
Quote:
Originally Posted by Simca View Post

Also, I don't really see a lot of 2handed greatsword love here. Seems everyone like to dual wield. Do you use 2handed mastery for 2 weapons as well or is there another mastery for that? Also, at level 70, how many perks will I have enough for? I want heavy armor, 2handed weapon, speech would be nice and then after that maybe a 2 weapon mastery if there is one or enchanting/smithing.
I just don't know how many points I'll have at the end or how many of those I can master.

Dual-wielding uses the one-hand tree and perks. The reason a lot of people are dual-wielding is probably because you couldn't in oblivion and everyone was desperate for it lol. It's also quite a bit better than two-handers in terms of dps, synergy with shield swapping, and for double weapon enchants.

As for the perks, you will have more than enough by level 70 for the things you want. You don't need to max every tree. Half of the perks give you no benefit or are redundant. There's little reason to max out both one-hand and two-hand trees, unless you want to swap between them just for the role-play aspect of it. Here's a "guide" of sorts i made for a basic melee build that has literally 40+ perks leftover to do whatever you want with. Just swap from the one-hand tree to two-hand if that's what you prefer.
Edited by SeanPoe - 11/25/11 at 12:13am
post #2342 of 12885
Quote:
Originally Posted by Simca View Post

I see a lot of people like sneeking around. I never ever really snuck around the entire except accidentally on this one mage, but not even to kill him, just to listen in on his conversation and my sneaking went from 15 to 16, lolol.

Also, I don't really see a lot of 2handed greatsword love here. Seems everyone like to dual wield. Do you use 2handed mastery for 2 weapons as well or is there another mastery for that? Also, at level 70, how many perks will I have enough for? I want heavy armor, 2handed weapon, speech would be nice and then after that maybe a 2 weapon mastery if there is one or enchanting/smithing.

I just don't know how many points I'll have at the end or how many of those I can master.

Umm..So yeah..I'm loving my mods.

I'm a 2handed great sword barbarian. I loved just rushing in and cutting stuff down and asking questions later. Wasn't into the whole sneaking around thing, so Lydia worked fine with me. I even used her to take a lot of hits for me while I ran away or pummeled someone down. She worked great with me til the Frost Troll Red Dragon combo killed her.
I don't use 2 handed weapons because I like to have a hand free for a spell (usually healing) or occasionally a shield. And at this point, my 2 handed level is about 25 and my one handed is 98 or something. tongue.gif

Perks for you: http://skyrimcalculator.com/#5838

Also, if you're level 70, you'll have 70 perks...
post #2343 of 12885
Quote:
Originally Posted by Ellis View Post

Perks for you: http://skyrimcalculator.com/#5838
Also, if you're level 70, you'll have 70 perks...

That's definitely not a very optimized build. Sorry, not trying to be rude or overcritical, it's just you're using points on a lot of things that become obsolete with another perk you also took. Like taking the light armor side of smithing (no use because he's going with heavy armor), arcane blacksmithing (has no use if you make gear from scratch), and Dragon armor (daedric is better, looks better too tongue.gif).

In the two-hand tree you're taking all the weapon type specific perks. You can only have one weapon at a time so he's better off just picking one of those based on the weapon type he likes (warhammer is technically the highest dps but the difference is negligible so just pick what you enjoy). You're also spending points in two of the power-attacks that are inferior to the normal standing (or side for AoE) power-attacks.

Taking everything in the speech tree is obviously beneficial to some extent. Gold really isn't an issue past level 10-15 so the upper-merchant boosting perks aren't exactly critical. I'd personally recommend getting something else that actually changes how the game plays combat-wise.

Same for the enchanting tree to some extent. The elemental boosting talents aren't exactly that critical if he'd prefer to get other perks that change some of the game dynamics (like getting stamina back when he heals, or boosting some of the block talents that work for 2-handers). 25% more damage on a 30 damage enchant (so 7.5 extra damage when your weapon is doing 200+ damage per swing) is a pretty negligible gain for the cost.


-->This is the bare-bone spec i would recommend. This is with a two-hand mace spec (switch the weapon specific perk to whatever you like). Put a couple more points in Juggernaut (heavy armor perk) if you're not at the armor cap (672 armor tating) with upgraded daedric armor (that will only happen if you don't use a enchanted +smithing set to do the upgrades). Get conditioning in the Heavy armor tree if you aren't planing on using the Steed guardian stone. Drop some of the merchant speech skills if you find something else you like better. You still have tons of perks left-over so you could just leave them. Just keep in mind, you most likely won't hit level 70 in a typical playthrough if you aren't spending your gold on buying skill training each level and aren't powerleveling your skills. By powerleveling, i mean standing in fire to level restoration, or hitting unkillable NPC's with a dagger for half an hour to level up one-handed, etc.
Edited by SeanPoe - 11/25/11 at 1:14am
post #2344 of 12885
Quote:
Originally Posted by SeanPoe View Post

Quote:
Originally Posted by Ellis View Post

Perks for you: http://skyrimcalculator.com/#5838
Also, if you're level 70, you'll have 70 perks...

That's definitely not a very optimized build. Sorry, not trying to be rude or overcritical, it's just you're using points on a lot of things that become obsolete with another perk you also took. Like taking the light armor side of smithing (no use because he's going with heavy armor), arcane blacksmithing (has no use if you make gear from scratch), and Dragon armor (daedric is better, looks better too tongue.gif).

In the two-hand tree you're taking all the weapon type specific perks. You can only have one weapon at a time so he's better off just picking one of those based on the weapon type he likes (warhammer is technically the highest dps but the difference is negligible so just pick what you enjoy). You're also spending points in two of the power-attacks that are inferior to the normal standing (or side for AoE) power-attacks.

Taking everything in the speech tree is obviously beneficial to some extent. Gold really isn't an issue past level 10-15 so the upper-merchant boosting perks aren't exactly critical. I'd personally recommend getting something else that actually changes how the game plays combat-wise.

Same for the enchanting tree to some extent. The elemental boosting talents aren't exactly that critical if he'd prefer to get other perks that change some of the game dynamics (like getting stamina back when he heals, or boosting some of the block talents that work for 2-handers). 25% more damage on a 30 damage enchant (so 7.5 extra damage when your weapon is doing 200+ damage per swing) is a pretty negligible gain for the cost.


-->This is the bare-bone spec i would recommend. This is with a two-hand mace spec (switch the weapon specific perk to whatever you like). Put a couple more points in Juggernaut (heavy armor perk) if you're not at the armor cap (672 armor tating) with upgraded daedric armor (that will only happen if you don't use a enchanted +smithing set to do the upgrades). Get conditioning in the Heavy armor tree if you aren't planing on using the Steed guardian stone. Drop some of the merchant speech skills if you find something else you like better. You still have tons of perks left-over so you could just leave them. Just keep in mind, you most likely won't hit level 70 in a typical playthrough if you aren't spending your gold on buying skill training each level and aren't powerleveling your skills. By powerleveling, i mean standing in fire to level restoration, or hitting unkillable NPC's with a dagger for half an hour to level up one-handed, etc.
Meh, you're definitely right. In all honesty, I'm not sure I like the perk system because it means that there are plenty of things in the game you'll never have access to unless you cheat, and I don't like that. I guess I just need to think about which perks I pick a bit more. Does anyone know the console command to remove perks or anything? If possible, I'd like to give myself back the perk points for all my levels, and remove all my perks so I can start again. Thinking about it, I'm level 42, which means I must've levelled up 41 times and got 41 perks.
post #2345 of 12885
Quote:
Originally Posted by Ellis View Post

Meh, you're definitely right. In all honesty, I'm not sure I like the perk system because it means that there are plenty of things in the game you'll never have access to unless you cheat, and I don't like that. I guess I just need to think about which perks I pick a bit more. Does anyone know the console command to remove perks or anything? If possible, I'd like to give myself back the perk points for all my levels, and remove all my perks so I can start again. Thinking about it, I'm level 42, which means I must've levelled up 41 times and got 41 perks.

yup, here ya go smile.gif
Code:
Here's a few useful commands for doing respecs. You can certainly monkey around quite a bit more 
(changing your maximum carry weight, for example, or the cooldown on your dragon shouts), but I've only 
mentioned the one's you'd use if you just wanted to do a respec without outright cheating.

1. Changing perks

Enter the following commands:

player.addperk <id>
player.removeperk <id>

Replace "<id>" with the stuff in this list:

http://elderscrolls.wikia.com/wiki/Console_Perk_Codes_%28Skyrim%29

Removing a perk using "player.removeperk" will not refund you the perk points you spent, so you have to 
manually add it in with "player.addperk". Make sure you add perks in the correct order.

2. Changing level

player.setlevel x

3. Other stuff

player.setav <skill> <amount> - Sets skill directly to <amount>. Example: [player.setav marksman 50] sets 
your archery to 50.

player.setav <attribute> <amount> - Changes health, stamina and magicka.

For more console commands.

http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29

(copy and paste ftw, source)
post #2346 of 12885
Quote:
Originally Posted by SeanPoe View Post

Quote:
Originally Posted by Ellis View Post

Meh, you're definitely right. In all honesty, I'm not sure I like the perk system because it means that there are plenty of things in the game you'll never have access to unless you cheat, and I don't like that. I guess I just need to think about which perks I pick a bit more. Does anyone know the console command to remove perks or anything? If possible, I'd like to give myself back the perk points for all my levels, and remove all my perks so I can start again. Thinking about it, I'm level 42, which means I must've levelled up 41 times and got 41 perks.

yup, here ya go smile.gif
Code:
Here's a few useful commands for doing respecs. You can certainly monkey around quite a bit more 
(changing your maximum carry weight, for example, or the cooldown on your dragon shouts), but I've only 
mentioned the one's you'd use if you just wanted to do a respec without outright cheating.

1. Changing perks

Enter the following commands:

player.addperk <id>
player.removeperk <id>

Replace "<id>" with the stuff in this list:

http://elderscrolls.wikia.com/wiki/Console_Perk_Codes_%28Skyrim%29

Removing a perk using "player.removeperk" will not refund you the perk points you spent, so you have to 
manually add it in with "player.addperk". Make sure you add perks in the correct order.

2. Changing level

player.setlevel x

3. Other stuff

player.setav <skill> <amount> - Sets skill directly to <amount>. Example: [player.setav marksman 50] sets 
your archery to 50.

player.setav <attribute> <amount> - Changes health, stamina and magicka.

For more console commands.

http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29

(copy and paste ftw, source)
Nice one, thanks. I'll probably do that later - looks like it will take a while since I've got to look up the ID for all the perks.
post #2347 of 12885
elder scroll series are so MMORPG ready it's not even funny. I'd bet bet hesda would accidently sneeze at it and it'll turn into an MMORPG. I'll gladly pay $$$$$$$$$$$$$$$$$$$$$$$$$$$. Y U NO make it?????
post #2348 of 12885
Quote:
Originally Posted by oc_user View Post

elder scroll series are so MMORPG ready it's not even funny. I'd bet bet hesda would accidently sneeze at it and it'll turn into an MMORPG. I'll gladly pay $$$$$$$$$$$$$$$$$$$$$$$$$$$. Y U NO make it?????

i can just see it now in a 25 man raid:

Raider 1: "Crap, crashed to desktop."
Raider 2: "Crap, crashed to desktop."
Raider 3: "Crap, crashed to desktop."
Raider 4: "Crap, crashed to desktop."
Raider 5: "Crap, crashed to desktop."

"FUUUUUUUUUUUUUUUUUUUUUUUUUUUU THIS GAME SUCKS!"

rolleyes.gif
post #2349 of 12885
so the last few dragons i have fought have been blood dragons, is this a reflection of my current level ? (23)
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post #2350 of 12885
Quote:
Originally Posted by oc_user View Post

elder scroll series are so MMORPG ready it's not even funny. I'd bet bet hesda would accidently sneeze at it and it'll turn into an MMORPG. I'll gladly pay $$$$$$$$$$$$$$$$$$$$$$$$$$$. Y U NO make it?????

mmorpgs suck. single player ftw!
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