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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 335

post #3341 of 12885
Quote:
Originally Posted by OC'ing Noob View Post

Quote:
Originally Posted by dave12 View Post

I am generally opposed to using the console to do anything outside of my cheese wheel mountain, but this is getting to be a bit much. I have been looking for this one skill for a long, long time.

Sent you a PM about the console command for adding items. The problem with helping people with console commands is that often it is like opening up pandora's box for them. I will write up a console command help guide tomorrow and see how the feedback for it is. smile.gif

I think its a good idea. I personally haven't used any of them and probably won't ( at least until I go through the game a few times) but for those that want to a list would be helpful. In single player games I don't mind things like that if someone wants to use it. It doesn't affect anyones game but the person using them.
post #3342 of 12885
Quote:
Originally Posted by OC'ing Noob View Post

Try changing AO status to performance and are you using Ugrid?

I didn't know what UGrid was, but after a little Googling I found this: Five Fast Skyrim Tweaks. If the Ugrid you are referring to is the one mentioned in there, then no, I haven't applied any Ugrid mod to the .ini file. Will tweaking that help? I'll try the performance setting later tonight, see if it helps any. I may even try lowering AA. I've got it at x4 and AF x2
     
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post #3343 of 12885
Quote:
Originally Posted by Evermind View Post

They could have used another method for obtaining shouts. Similar to how they are given to you in other ways already (Don't want to say more than that without giving out spoilers).
I agree though, to achieve a more realistic (as if dragons are realistic) experience, the game would need some major tweaking/balancing (hopefully this is solved by the modding community, better late than never). I don't agree with you about The Witcher 2 fight though. Here's why (possible spoilers): Warning: Spoiler! (Click to show)
That was a fairly scripted fight with phases. Once you figure out the sequence, it's basically Quen / Dodge / Strike / Rinse / Repeat. It only took me about three-five tries to figure it out on the hardest difficulty. I mean even that fight was kind of cheesy, if the dragon really wanted kill you it would just pick you up and drop you. A single Witcher would really have no defense to that, being that he was basically singled out on a rooftop and none of your potions or bombs/traps could really do much of anything for you in that situation. Maybe for the sake of the story, the dragon was just "toying" with you. Who knows
However, like you I prefer AD&D style dragons, it should take a team well equipped and skilled individuals to take one down.
Given that Skyrim is a first-person game though, that's really not plausible though, unless you script all of the encounters.
I think it would have been better if they made the dragons stronger, but also given you more shouts that help you against dragons, more than just the one.
Obviously, shout times would also need to be tweaked, but maybe make dragons much more resistant to stagger, but then give the player a shout that cancels a dragon's breath attack.
As it stands now most of the shouts are unnecessary, I won't say that they're totally useless, but definitely most are unnecessary.
A possible consequence that comes from raising their difficulty though is that you might not be able to even start the main story until 25-30.
Considering that you have a team with you for the first dragon, maybe 20 minimum, but hold off on random dragon encounters until 25-30.
Warning: Spoiler! (Click to show)
In reference to Witcher 2, I meant I liked the size and toughness of the dragon, and wasn't suggesting that all Skyrim encounters be fought the same. Despite the easy pattern to kill the Witcher 2 dragon, it takes quite a while to kill and if you try to take it on in a straight melee (trading blows), you wouldn't last very long.
And as I said, I realize why dragons have to be the way they are in Skyrim. I think it was a good decision to add dragons to the story, but they could have found a better way to acquire shouts, as you say, and saved the image of dragons.

But while I'm griping, I think vamps are also extremely weak, even master vamps.
Quote:
Originally Posted by cyanmcleod View Post

so who will buy all my rings i have sitting around that are worth more than 1000 gold? i keep hearing the thieves guild but i cant find exactly who to take them too. i have like 50,000 gold worth of stuff sitting in my vault that is taking me forever to sell.

I often sell high dollar items to shops where I know that I'm likely to spend a lot of money, like when buying a bunch of ebony arrows or ingots. That way the shopkeep has enough to buy it, and in essence you are trading items.
Quote:
Originally Posted by lonnie5000 View Post

You'll be able to improve things up to Legendary. But you'll need your skill maxed out to get this. There is little incremental improvements throughout you skill leveling. And you will be able to improve these items more as your skill gets higher.
Hope your not even more confused now. lol. smile.gif

Not necessarily. I was making legendary armor with an 80 something skill and smithing potions.
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post #3344 of 12885
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Originally Posted by bl1nk View Post

Smithing Questions:
Alright, I started a new character where I will be utilizing smithing for the first time. I see that you can improve already improved weapons if you raise your skill more. However, my question is there a limit to this? I ask because I want to improve my shrouded amour set, however would it benefit me to wait until I have a higher smithing skill and perks or will I be able to improve it again when my skill rises? The reason this matters is that I foresee myself using the shrouded set for quite some time and want to get the most out if it.
Hope that made sense, had trouble explaining it.

Hopefully this summation helps:

The improvement of your armor and weapons is determined by your amount of smithing skill. You build up the smithing skill by tanning, creating, tempering, and sharpening I believe all level up smithing. There are perks you can get that basically doubles your smithing level when working on those specific kinds or more to the point, halves the amount of skill needed to gain that level of improvement. If you plan on using it long term, before you improve it, I would drink smithing elixirs and wear smithing enchanted armor to boost it up to legendary status.
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post #3345 of 12885

I got horrendously sick of my Skyrim game going completely crazy with glitching, graphical hiccups and a weird sound effect while I was in dungeons, going under water and in caves that I finally enabled VSYNC out desperation.

 

Amazingly enough, all my troubles with underground stuff have completely vanish as a result. Make me wonder if the game is just incapable of being played beyond 60fps. Hell, my GTX 570 is also showing that im no longer on a full load anymore either....hmm....

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post #3346 of 12885
I'm trying to get SMAA working, but because i installed FXAA the SMAA D3D9 file makes it appear almost completely grey. I need to find out what files FXAA installed so i can remove them. I tried verifying the cache but all that did was return my settings to normal (lol).

Playing with regular AA atm.
post #3347 of 12885
Quote:
Originally Posted by 1ceTr0n View Post

I got horrendously sick of my Skyrim game going completely crazy with glitching, graphical hiccups and a weird sound effect while I was in dungeons, going under water and in caves that I finally enabled VSYNC out desperation.

Amazingly enough, all my troubles with underground stuff have completely vanish as a result. Make me wonder if the game is just incapable of being played beyond 60fps. Hell, my GTX 570 is also showing that im no longer on a full load anymore either....hmm....

If you are still interested in trying to fix the game, please visit the guide in my sig. It has helped a lot of people here.
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post #3348 of 12885
Quote:
Originally Posted by Boyboyd View Post

I'm trying to get SMAA working, but because i installed FXAA the SMAA D3D9 file makes it appear almost completely grey. I need to find out what files FXAA installed so i can remove them. I tried verifying the cache but all that did was return my settings to normal (lol).
Playing with regular AA atm.

Have you tried opening up FXAA in like WinRAR and see what files it has? That might provide some insight.
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post #3349 of 12885
Quote:
Originally Posted by OC'ing Noob View Post

Have you tried opening up FXAA in like WinRAR and see what files it has? That might provide some insight.

Good idea, i did it but it didn't have any effect. I guess the SMAA injector just doesn't work with my configuration.

2011-12-08-00003.jpg

Just to clarify, skyrim is DX9 right? because i'm using the files from the D3D9 folder.
post #3350 of 12885
Quote:
Originally Posted by Boyboyd View Post

Good idea, i did it but it didn't have any effect. I guess the SMAA injector just doesn't work with my configuration.
Just to clarify, skyrim is DX9 right? because i'm using the files from the D3D9 folder.

Yes, Skyrim is DX9. Someone told me to turn off AA and AF, and make sure that they are also not forced on in the Nvidia CP or AMD CCC. That is, if you have forced settings there.

I have not tried it myself yet though. Do you have these off already?
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