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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 489

post #4881 of 12885
Quote:
Originally Posted by Roman5 View Post

How do I use the black soul gems and the black star? One or both are reusable aren't they? I don't have a soul trapping weapon anymore for some reason, so I need to get another. But how would I select trapping souls into the black items and are they only for human souls, not undead or creatures?

Black soul gems are able to trap the souls of humanoids and animals. Azura's star is like a grand soul gem. It can capture non-human souls and it is reusable. There is also the Black Star which can capture both types and is reusable as well.
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post #4882 of 12885
Quote:
Originally Posted by Slightly skewed View Post

Good idea? Yes. Extremely time consuming? Yes. With constant updates to existing mods and new ones flooding in, it's a part time job!

Like modding a Bethesda game isn't a full time affair ;p

You don't need to compare and archive every single texture. I'm treating it as simple as downloading broad effecting texture packs, then simply over writing parts of the broad pack with individual textures that I think are better such as potions or circlet textures. I certainly won't be checking back in to see if there have been tweaks to the potion textures, and if I did it would only take moments to compare and update the textures in my data archive.

For me it is all about updating as much as possible then adding the individual things I like.
Quote:
Not knowing all of the texture file names and what they do exactly would be a problem here. I usually just look at the pics when a mod is posted and cherry pic the textures I want out of the offered list.

The file names are all the same for stock and modded textures. You can compare one to the other and see the quality difference, but you won't be able to see them on a model. You can check it in game, but that would indeed be time consuming. By checking the pics on the mod and cherry picking the ones you install, you are essentially doing the same thing just a bit faster. I really just wanted to stress that you can choose which textures you want out of the mods, and archive your own set instead of worrying about which one overwrites what and basically guessing.
Edited by _02 - 1/4/12 at 8:12am
    
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post #4883 of 12885
Quote:
Originally Posted by Tnt6200 View Post

Black soul gems are able to trap the souls of humanoids and animals. Azura's star is like a grand soul gem. It can capture non-human souls and it is reusable. There is also the Black Star which can capture both types and is reusable as well.

Thanks. So if I have no disposable grand soul gems but just the black star and the 4 black soul gems that I currently have, and say I kill a giant with a soul absorbing weapon, would its soul automatically go into one of my reusable black gems or star?
    
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post #4884 of 12885
Quote:
Originally Posted by Roman5 View Post

Thanks. So if I have no disposable grand soul gems but just the black star and the 4 black soul gems that I currently have, and say I kill a giant with a soul absorbing weapon, would its soul automatically go into one of my reusable black gems or star?

I can't remember. redface.gif I think it will go to the star first.
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post #4885 of 12885
Quote:
Originally Posted by Slightly skewed View Post

I have a question about skyboost. It has a .asi file attatched to it that it uses. Now I have Dragon script as well and that uses it's own dedicated .asi folder. Do I need to but the skyboost .asi file into that .asi folder or is it ok in the main root skyrim directory?

Either way. Personally, I put all my .asi in an asi folder just for tidiness sake.
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post #4886 of 12885
So when is proper mod support coming out this month?
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post #4887 of 12885
This stutter is getting to me. Are you all using 290.53 Beta?
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post #4888 of 12885
Quote:
Originally Posted by BradleyW View Post

This stutter is getting to me. Are you all using 290.53 Beta?

I am. I tried the last 3 releases and the latest beta seems to be the best. Can you do me a favour and take a look at just how much vram your cards are using?
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post #4889 of 12885
I cap my FPS at 30 (old video card) and rarely see any stutter.
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post #4890 of 12885
Quote:
Originally Posted by Cmoney View Post

You do realize that SKSE is just a script extender right? You need the TESVAL plugin in order to receive performance benefits. Or you could just skip SKSE all together and give SkyBoost a shot... I have found the two "fixes" to be near identical: Skyboost edges out TESVAL in FPS, while TESVAL edges out SkyBoost in "smoothness".

What do you mean? How do you install yours?
    
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