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post #5991 of 12888
;D
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post #5992 of 12888
Quote:
Originally Posted by Foxrun View Post

Has anyone increased their uGrid value in the skyrim ini? And if so what value is the one to use to keep the game stable? Thanks

You should use an odd number as even numbers have either instigated glitches or CTD's. I personally use UGridsToLoad=9. The one or two CTD's that I get a week because of this setting are definitely worth the tradeoff of seeing 2 extra grids. 7 by far is more stable than 9.

If you use 7, then please use the following buffer settings to make sure you don't get stuttering due to bad preloading. Obviously make these changes in Skyrim.ini
Code:
uGridsToLoad=7
uExterior Cell Buffer=64
uInterior Cell Buffer=32
iPreloadSizeLimit=268435456

If you decide to use 9 for the added detail (in some places it is worth it, others not). bump the exterior buffer to 100 and the interior to 50.

Cheers!
post #5993 of 12888
Quote:
Originally Posted by Simca View Post

;D

lol
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post #5994 of 12888
Quote:
Originally Posted by Erick Silver View Post

OK I am curious. I have the Breezehome in Whiterun. And I was not fond of having all the dishes, cups food and all that spread out everywhere. I wanted it more organized. So I stripped the shelves, cupborads and table of everything. Now I can't get stuff to stack in the cupborad shelves. Is there a way to do it?

OK let me post it again since the uGrid thing seems to have taken my questions place.
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post #5995 of 12888
Quote:
Originally Posted by Erick Silver View Post

OK let me post it again since the uGrid thing seems to have taken my questions place.

Go into your inventory and drop the item. Put your cursor over it and hold down E. Drag to where you want it and let go of E. The lower you put it on the surface, the less it will move when it "drops."
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post #5996 of 12888
Quote:
Originally Posted by modinn View Post

You should use an odd number as even numbers have either instigated glitches or CTD's. I personally use UGridsToLoad=9. The one or two CTD's that I get a week because of this setting are definitely worth the tradeoff of seeing 2 extra grids. 7 by far is more stable than 9.
If you use 7, then please use the following buffer settings to make sure you don't get stuttering due to bad preloading. Obviously make these changes in Skyrim.ini
Code:
uGridsToLoad=7
uExterior Cell Buffer=64
uInterior Cell Buffer=32
iPreloadSizeLimit=268435456
If you decide to use 9 for the added detail (in some places it is worth it, others not). bump the exterior buffer to 100 and the interior to 50.
Cheers!

I'd like to see comparison screenshot of ugrids 5,7 and 9!
    
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post #5997 of 12888
Quote:
Originally Posted by Milamber View Post

Quote:
Originally Posted by modinn View Post

You should use an odd number as even numbers have either instigated glitches or CTD's. I personally use UGridsToLoad=9. The one or two CTD's that I get a week because of this setting are definitely worth the tradeoff of seeing 2 extra grids. 7 by far is more stable than 9.
If you use 7, then please use the following buffer settings to make sure you don't get stuttering due to bad preloading. Obviously make these changes in Skyrim.ini
Code:
uGridsToLoad=7
uExterior Cell Buffer=64
uInterior Cell Buffer=32
iPreloadSizeLimit=268435456
If you decide to use 9 for the added detail (in some places it is worth it, others not). bump the exterior buffer to 100 and the interior to 50.
Cheers!

I'd like to see comparison screenshot of ugrids 5,7 and 9!

Here is the difference between 5 and 7: http://international.download.nvidia.com/geforce-com/international/comparisons/skyrim-uGridsToLoad-comparison-1.html
post #5998 of 12888
Quote:
Originally Posted by Milamber View Post

I'd like to see comparison screenshot of ugrids 5,7 and 9!

Taken from the NVidia Skyrim Tweak Guide: Comparison between 5,7,9,and 11.
post #5999 of 12888
Cheers, I'm gonna try 11 and see how i go with my new FXAA, what should the following use?

uExterior Cell Buffer=
uInterior Cell Buffer=
iPreloadSizeLimit=

EDIT: Saves wont load, just get a loading screen and thats it! Fixed!

Using:
Code:
bLoadLooseFiles=1
fMasterFilePreLoadMB=128.0000
iPreloadSizeLimit=268435456
uGridsToLoad=9
uInterior Cell Buffer=50
uExterior Cell Buffer=100
bRunHighLevelProcess=1

Edited by Milamber - 1/19/12 at 8:34pm
    
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post #6000 of 12888
Woo! Post 6000! I win again!

Anyway..does anyone know if there's a mod that gives you a very short or no cool down time for dragon shouts? I kinda see shouts as useless now and figure the game would be more interesting if the shouts had no cool down time.
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