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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 612

post #6111 of 12885
Kind of late, but I fixed my save problem by reloading the save with the ini set up Milmbar posted a few pages back (spelling). But to get that to work there was an ini file hidden under the name of war of skyrim 3. Deleted that and refreshed ini through the console, everything is working perfect.

If you guys are still experiencing problems with ugrid probably best to wait for that patch next week. And thanks again!
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post #6112 of 12885
Quote:
Originally Posted by Slightly skewed View Post

Quote:
Originally Posted by Cmoney View Post

Lol.. I love how you assume I was upset, or that I was arguing about anything... read my comment man (its an explanation/statement), I don't think I am the one who needs to step away from the computer for a little bit.
Did somebody steal your sweetroll? medieval.gif

No, of course not. Your response didn't come across as defensive at all. Neither is the one in this post.rolleyes.gif This crowd backing you up doesn't help your case here.

I was explicitly telling you that I wasn't trying to argue with you... you can interpret my post however you want but I am done derailing a good thread.
post #6113 of 12885
Quote:
Originally Posted by Milamber View Post

I'm now getting crashes at certain parts of the game, its so consistent with the exact spot too... if I load a save game up and take a specific route (only 10m forward) it crashes. From what I can tell its related to dragons spawning, so I removed the deadly dragon mod and its still crashing. Changed ugrids to 7 and it hasnt crashed, but did freeze at another part of the game (not CTD) and I'm not even using skyboost.

Did you try removing the game and installing it without any mods at all? Then i would go in game, don't move, just save it, then load from latest save and see how it goes. You could also install...
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post #6114 of 12885
Quote:
Originally Posted by Cmoney View Post

I was explicitly telling you that I wasn't trying to argue with you... you can interpret my post however you want but I am done derailing a good thread.

Just block him and be done with it. He seems to be constantly trolling for an argument and has started crap with other members here multiple times.
Quote:
Originally Posted by Milamber View Post

I'm now getting crashes at certain parts of the game, its so consistent with the exact spot too... if I load a save game up and take a specific route (only 10m forward) it crashes. From what I can tell its related to dragons spawning, so I removed the deadly dragon mod and its still crashing. Changed ugrids to 7 and it hasnt crashed, but did freeze at another part of the game (not CTD) and I'm not even using skyboost.

Usually CTD's at specific spots mean one of the following things:

- Improper flags that crashed the game
- Mods (typically mods that add stuff not simple retex or replacers) previously used there that are no longer available
- Data corruption of the game itself

Make sure any spawning mods are all completely uninstalled. A lot of times when people are manually uninstalling stuff or using NMM to do so, it leaves files behind that can negatively affect game stability.
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post #6115 of 12885
Quote:
Originally Posted by amang View Post

OK just found out this little trick. Whenever I play Skyrim, I tend to leave my browsers (Firefox & Chrome) open with several tabs pointing towards sites like Skyrim Nexus, etc. I found a major increase in my FPS when I turned off all of my browsers before I launch Skyrim.
I did this test by standing in front of Gildergreen tree in Whiterun. The initial run with all browsers open shows a 30-35 FPS in my gameplay. When I closed all my browsers and relaunch the game at the same spot, my Fraps indicator shows a 50-52 FPS.
My wild guess is that browsers with heavy contents like Flash banners, complex JS, etc, may use up some of your GPU and CPU resources.
Not sure if this trick may apply to any of you, but you may want to try and see if it makes any difference tongue.gif

Of course it will, with more web content being off loaded to the gpu it's going to happen.
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post #6116 of 12885
Quote:
Originally Posted by Cmoney View Post

Quote:
Originally Posted by Slightly skewed View Post

Quote:
Originally Posted by Cmoney View Post

Lol.. I love how you assume I was upset, or that I was arguing about anything... read my comment man (its an explanation/statement), I don't think I am the one who needs to step away from the computer for a little bit.
Did somebody steal your sweetroll? medieval.gif

No, of course not. Your response didn't come across as defensive at all. Neither is the one in this post.rolleyes.gif This crowd backing you up doesn't help your case here.

I was explicitly telling you that I wasn't trying to argue with you... you can interpret my post however you want but I am done derailing a good thread.

Oh, I get it. So someone stole YO' sweet roll?

I'm having trouble finding the Triss Armor. They say it's sold at Bits and Pieces but I can't find it there. Anyone else have this problem?
Edited by Simca - 1/21/12 at 12:02pm
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post #6117 of 12885

It's called Wondrous Armour.

 

Also make sure you have the esp enabled.

 

 

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post #6118 of 12885
Quote:
Originally Posted by modinn View Post

One I'm using for Skyrim.ini. Edited out sections not related.
Code:
[General]
sLanguage=ENGLISH
sIntroSequence=
uGridsToLoad=9
uExterior Cell Buffer=100
uInterior Cell Buffer=64
fMasterFilePreLoadMB=128.0000
iPreloadSizeLimit=268435456
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxAllocatedMemoryBytes=4294967295


see I've been all over the master ini that is generated from doing saveini looking at tweaks like those you list above, but I wish there was a definitive way to test that they are actually doing something and not just ignored code by the engine. I know the buffers and the grids work. but the harddrivecache tweak the loadvmdatainbackground tweaks the budgetcaps for memory tweaks...I see a lot of people who throw them into their configs, present company included, but I see no major difference in gameplay. There is no discernible difference in telling the game to preload x amount of MB of data..or to thread this or thread that. I recently read an article called Pushing the Limits of Windows:Memory and really wonder if downloading some of the tools the author mentions will help to prove if these tweaks do anything other than clog up my ini. I'm actually up for testing this and plan to (seems I'm always "planning" to do something though lol) So if anyone can actually steer me toward tools they think will help put tweaks like the maxload stuff etc to rest please share.


on another note though moddin, I loved that fade option you listed. It definitely has been helping with my ugrids 9 settings. I wish there was a way to tell skyrim: "Hey, LOAD all these pretties, but dem' pretties right there...don't load those..and these people I can't even see...yeah same thing..but those rocks waaaaay over there...YEAH!!!"




List of items in INI I wish I had an answer for: (some seem pretty self explanatory but I'd love to be able to know for certain they did something)
Warning: Spoiler! (Click to show)
[HAVOK]
iNumThreads=1
bUseUnsupportedCast=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0

[General]
iPreloadSizeLimit=26214400
iHWThread6=5
iHWThread5=5
iHWThread4=5 <---- these I think are just priorities
iHWThread3=4
iHWThread2=4
iHWThread1=4
bWarnOnMaterialCollisions=0
iRenderingThread2HWThread=1
iRenderingThread1HWThread=0
bParallelAnimUpdate=0
bMultiThreadMovement=1
iAIThread2HWThread=5
iAIThread1HWThread=3
bUseMovementBlockedPackage=0
bTaskletCellTransformsUpdate=1
iNumBitsForFullySeen=248
bShowCheckMemoryOutput=0
bPreCullActors=1
bUseHardDriveCache=0
bDisplayBoundingVolumes=0 <-- think this has to do with how things that are seen vs unseen are displayed/loaded
bUseThreadedMorpher=0
bUseThreadedParticleSystem=0
bUseThreadedTempEffects=1
bEnableFileCaching=0
bCRTMemoryChecks=0
bAlwaysActive=0
iEnumRefsAllowedPerFrame=1
bCheckCellOffsetsOnInit=0
fFlickeringLightDistance=1024.0000
bCalculateArmorMeshAndTextureFileCounts=1
bKeepILStringBlocksLoaded=1
bKeepDLStringBlocksLoaded=0
bUseOptimizedTextureLoading=1 <----optimized by who's standard???
bBackgroundLoadVMData=0 <---virtualmemory data?
bFixAIPackagesOnLoad=0
bAnimateDoorPhysics=0
fMasterFilePreLoadMB=40.0000
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
bCheckPurgedTextureList=0
bPreemptivelyUnloadCells=0 <---will it cause more problems than not if it does work?

[display]
iShaderPackageMemoryCap=409600
uVideoDeviceIdentifierPart4=0
uVideoDeviceIdentifierPart3=0
uVideoDeviceIdentifierPart2=0
uVideoDeviceIdentifierPart1=0
bUseFakeFullScreenMotionBlur=0
bAllow30Shaders=0 <---isnt this one many people have asked for?
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
bAutoViewDistance=0
iAutoViewMinDistance=2000 <
this whole sections seems interesting to me
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bUseWaterHiRes=0
iWaterNoiseResolution=256
bPrimitivesOn=0

[Animation]
bAlwaysSaveAllInfo=1
bUseVariableCache=1
uiMaxPermanentSetSize=5
bShouldProcessRequests=1
bSendNonVisibleBehaviorGraphsToSPU=1
bMultiThreadBoneUpdate=1
bFootIKFeedback=1
bEnableHavokHit=0
uiMaxNumActorHit=5
bUseSPUGenerate=0
uVariableCacheSize=40
bDisableUnloadedPaths=0
bUseTaskletsToRecomputeBounds=0
bFixNavmeshInfosOnLoad=0
iMaxPathRequestsPerFrameTracked=32
iPathRequestsAllowedPerFrame=2

[BackgroundLoad]
bBackgroundLoadLipFiles=0
bUseBackgroundFileLoader=0
bLoadBackgroundFaceGen=0
bSelectivePurgeUnusedOnFastTravel=0 <----cell purging I get that


[papyrus]
iMaxAllocatedMemoryBytes=1500000000
iMaxMemoryPageSize=5000000
iMinMemoryPageSize=100000

[Audio]
uiMaxAudioCacheSize=2097152
uiInitialCacheSize=1048576
uiAudioHWThread=2
uMaxSizeForCachedSound=262144
bEnableAudioCache=1

[Decals]
bForceAllDecals=0
bDecalMultithreaded=0

[gameplay]
bAllowHavokGrabTheLiving=0

[terrain manager]
uDistantTreeBlockCacheSizePerCell=1

[Trees]
bForceFullDetail=0


[TestAllCells]
bFileUnusedObject=0
bFileTestLoad=0

[landscape]
bCurrentCellOnly=0

[Grass]
iMaxGrassTypesPerTexure=2

[BudgetCaps]
uActorMemoryBudgetCap=10485760
uCityLODBudgetAdjustment=5242880
uWastelandLODBudgetAdjustment=20971520
uLoadedAreaNonActorMemoryBudgetCap=185597952
fMaxMsUsagePerFrame=28.0000
uWaterMemoryInterior=10485760
uTextureMemoryInterior=104857600
uGeometryMemoryInterior=10485760
uWaterCountInterior=10
uTriangleCountInterior=100000
uGeometryCountInterior=1000
uEmittersCountInterior=50
uParticlesCountInterior=5000
uAnimatedObjectsCountInterior=50
uActiveRefCountInterior=100
uActorRefCountInterior=20
uRefCountInterior=1000
uHavokTriCount=5000
uDecalCount=500
uLightExcessGeometry=100
uLightCount=10
uWaterMemory=5242880
uTextureMemory=20971520
uGeometryMemory=5242880
uWaterCount=10
uTriangleCount=100000
uGeometryCount=1000
uEmittersCount=50
uParticlesCount=5000
uAnimatedObjectsCount=50
uActiveRefCount=100
uActorRefCount=20
uRefCount=700

Edited by majin662 - 1/21/12 at 1:56pm
post #6119 of 12885
Oh, wondrous armor. I thought it might have been that, but the picture looked bad.
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post #6120 of 12885
Does anyone here play this with a i3 2100? If so how well does it run
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