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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 671

post #6701 of 12884
Quote:
Originally Posted by grishkathefool View Post

Okay, so it's not an Editor, it's a Manager.
So, if I wanted to use Wrye Bash, I would first need to uninstall the mods I already use. Then follow the instructions in hunter's post for using WB to install the mods.
So why would something like Wars in Skyrim suggest using WB?
Also, how do WB and SKSE interact together?

After reading through that mod's readme (I don't have it installed at the moment), I can see why he recommends Wrye Bash. Wrye Bash has Load Order build in, something that NMM can't do automatically nor the Game Launcher can change period. Load Order is very, very important in Bethesda games when it comes to the .ESP files. ESP files usually alter scripts, references, and other FormID lists in the game in order to bring about the mod or change that is wanted/required. When you have two or more ESP files overwriting the same thing, it creates conflicts which can break or glitch your game. Therefore Load Order is needed to balance out the compatibility issues of your Load Order. This is where Wrye Bash comes in.

Wrye Bash has the ability to change the load order of the ESP's in the order that you want them in. Cool no? Well unless you have innate ability to read ESP internals or just know compatibility charts off the top of your head, the Load Order isn't going to help much. This is where BOSS comes in, another mod that he recommended. BOSS has native compatibility with Wrye Bash. If you don't know what BOSS does, it sorts your Load Order into an order that minimizes the conflicts as much as possible. The folks who maintain the Master List for BOSS regularly scan new ESP's and add them to the list after check compatibilities with previous mods. When you open up Wrye Bash, you have the option to just run the BOSS utility and it'll sort your Load Order for you.

Plus, Wrye Bash also gives you the ability to install only the .ESP files you want from a mod so that you don't end up activating multiple versions that change the same thing (e.g. things like a mod that changed gold and it's named "2000Gold.esp","10000Gold.esp", and "20000Gold.esp") Basically whichever is loaded last in the load order is what you see in the game. Plus there have been numerous incidents where NMM doesn't copy over the Strings file into the proper folder, Wrye Bash recognizes Strings folders and almost always places it in the correct place. Which is probably another reason why he recommends it.

Hope this helps!

P.S. SKSE and Wrye Bash are not related. Wrye Bash works completely independent from SKSE since Wrye Bash is just a Mod Manager. You'll still start the game by launching skse_loader.exe.

Edit: Like I said if you're interested in seeing what Wrye Bash does and maybe want to install or check it out, wait for my Tutorial video series I'm making this weekend. I'm making it in preparation of the Creation Kit for all of the .ESP's were gonna get bombarded with.
Edited by modinn - 2/3/12 at 1:11am
post #6702 of 12884
Quote:
Originally Posted by modinn View Post

After reading through that mod's readme (I don't have it installed at the moment), I can see why he recommends Wrye Bash. Wrye Bash has Load Order build in, something that NMM can't do automatically nor the Game Launcher can change period. Load Order is very, very important in Bethesda games when it comes to the .ESP files. ESP files usually alter scripts, references, and other FormID lists in the game in order to bring about the mod or change that is wanted/required. When you have two or more ESP files overwriting the same thing, it creates conflicts which can break or glitch your game. Therefore Load Order is needed to balance out the compatibility issues of your Load Order. This is where Wrye Bash comes in.
Wrye Bash has the ability to change the load order of the ESP's in the order that you want them in. Cool no? Well unless you have innate ability to read ESP internals or just know compatibility charts off the top of your head, the Load Order isn't going to help much. This is where BOSS comes in, another mod that he recommended. BOSS has native compatibility with Wrye Bash. If you don't know what BOSS does, it sorts your Load Order into an order that minimizes the conflicts as much as possible. The folks who maintain the Master List for BOSS regularly scan new ESP's and add them to the list after check compatibilities with previous mods. When you open up Wrye Bash, you have the option to just run the BOSS utility and it'll sort your Load Order for you.
Plus, Wrye Bash also gives you the ability to install only the .ESP files you want from a mod so that you don't end up activating multiple versions that change the same thing (e.g. things like a mod that changed gold and it's named "2000Gold.esp","10000Gold.esp", and "20000Gold.esp") Basically whichever is loaded last in the load order is what you see in the game. Plus there have been numerous incidents where NMM doesn't copy over the Strings file into the proper folder, Wrye Bash recognizes Strings folders and almost always places it in the correct place. Which is probably another reason why he recommends it.
Hope this helps!
P.S. SKSE and Wrye Bash are not related. Wrye Bash works completely independent from SKSE since Wrye Bash is just a Mod Manager. You'll still start the game by launching skse_loader.exe.
Edit: Like I said if you're interested in seeing what Wrye Bash does and maybe want to install or check it out, wait for my Tutorial video series I'm making this weekend. I'm making it in preparation of the Creation Kit for all of the .ESP's were gonna get bombarded with.

NMM can change load order as well. Plugin Tab, just select, and choose whether you want to move it up, or down. You can also individually select which ESP files you want to use.
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post #6703 of 12884
Quote:
Originally Posted by Demented View Post

NMM can change load order as well. Plugin Tab, just select, and choose whether you want to move it up, or down. You can also individually select which ESP files you want to use.

I noted that when I edited the post, but thanks for the clarification. I forgot that you could manually change the load order, but who honestly wants to do that when BOSS does it automatically? biggrin.gif Also when I was talking about individually selecting ESP files to use, I was talking about at Installation. For instance if the archive contains 3 ESP's, you can "AT INSTALLATION" choose which of those 3 to install so that you don't have all 3 in your Plugin's tab like you would with NMM. Thus making it a lot more clean and organized.

Example pic:

326
Edited by modinn - 2/3/12 at 1:52am
post #6704 of 12884
So is this good or bad thing? I have no idea what I'm really doing! Has it re-ordered my mods for me?

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post #6705 of 12884
Quote:
Originally Posted by Milamber View Post

So is this good or bad thing? I have no idea what I'm really doing! Has it re-ordered my mods for me?

Are you using Wrye Bash? If you are the moment you bring your Wrye Bash window to full focus again (top level), the load order in your Mod tab should completely rearrange.

If you aren't using Wrye Bash, then don't expect the Load Order to be changed in NMM as I don't think it supports BOSS reordering it. You can check in the Skyrim Launcher to see if it has reordered it though, it may have done it there too.

Edit: If you are using NMM, I guess you could manually adjust the load order in the Plugin tab according to the list you get back from BOSS.
Edited by modinn - 2/3/12 at 2:09am
post #6706 of 12884
Quote:
Originally Posted by modinn View Post

Are you using Wrye Bash? If you are the moment you bring your Wrye Bash window to full focus again (top level), the load order in your Mod tab should completely rearrange.
If you aren't using Wrye Bash, then don't expect the Load Order to be changed in NMM as I don't think it supports BOSS reordering it. You can check in the Skyrim Launcher to see if it has reordered it though, it may have done it there too.

Nope, not using Wyre Bash. I guess if I did, i would have to reinstall all my mods again?
    
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post #6707 of 12884
Quote:
Originally Posted by Milamber View Post

Nope, not using Wyre Bash. I guess if I did, i would have to reinstall all my mods again?

You can reorder your Plugin's manually and just go by what the BOSS log told you. The pic you showed look like nothing went wrong, so just sort your ESP's in that order and you should be good to go.

As far as using Wrye Bash, there's a 80% chance that you don't have to reinstall your mods so long as you put the Installer packages in the same order as you installed them in NMM. Sometimes it doesn't work, most times it does. It all depends on if the CRC's match up and if you have to Anneal at all.
post #6708 of 12884
frown.gif CK won't be released until next week. Plus learning that Papyrus (the new scripting language) is a lot more like Ruby/Python and not Javascript as the rumor had been for the past 3 months, it looks like I'm learning a new language this weekend. rolleyes.gif
post #6709 of 12884
Quote:
Originally Posted by modinn View Post

it looks like I'm learning a new language this weekend. rolleyes.gif

Same... always fun smile.gif

Just checked my Skyrim folder bandwidth stats and it says...

80
Edited by Milamber - 2/3/12 at 3:17am
    
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post #6710 of 12884
Quote:
Originally Posted by modinn View Post

frown.gif CK won't be released until next week. Plus learning that Papyrus (the new scripting language) is a lot more like Ruby/Python and not Javascript as the rumor had been for the past 3 months, it looks like I'm learning a new language this weekend. rolleyes.gif

Wait, what is Papyrus used for in Skyrim again? I haven't been following the modding scene in Skyrim...
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