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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 674

post #6731 of 12885
Quote:
Originally Posted by pepejovi View Post

Dark Brohood endgame spoilers v Warning: Spoiler! (Click to show)
I would have liked to work for the emperor, rather than kill him. What do you guys use the shadowmere for anyway? i have like 95% of the map revealed, so i can quick travel anywhere i want..

- Killing things (he is tagged as essential)
- Exploring
- Climbing steep slopes
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post #6732 of 12885
Quote:
Originally Posted by OC'ing Noob View Post

- Killing things (he is tagged as essential)
- Exploring
- Climbing steep slopes

Spoilered just to be safe v
Warning: Spoiler! (Click to show)
..Huh. I guess the steep hill part could be useful to me, as my summoned dremora lord usually takes care of pesky monsters tongue.gif
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post #6733 of 12885
Quote:
Originally Posted by OC'ing Noob View Post

Spoilers, my friend! thumb.gif
On that note, Warning: Spoiler! (Click to show)
I felt bad for killing the emperor. He took his death like a boss, completely unlike the other filthy NPC's that beg for their lives right before I put them down. I would say that Shadowmere makes the entire quest line worth it though. biggrin.gif

OH GOD!! I forgot about the spoilers.

also, I'm getting texture flickering in skyrim after I updated to 12.1, anyone else has this problem?
   
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post #6734 of 12885
Quote:
Originally Posted by InterestedThirdParty View Post

Quote:
Originally Posted by OC'ing Noob View Post

Spoilers, my friend! thumb.gif
On that note, Warning: Spoiler! (Click to show)
I felt bad for killing the emperor. He took his death like a boss, completely unlike the other filthy NPC's that beg for their lives right before I put them down. I would say that Shadowmere makes the entire quest line worth it though. biggrin.gif

OH GOD!! I forgot about the spoilers.

also, I'm getting texture flickering in skyrim after I updated to 12.1, anyone else has this problem?


I haven't had any problems with texture flickering.

 

HEAVY Spoiler regarding the previously discussed quest line: (Click to show)

 

When I woke up kidnapped by Astrid, I was so angry at her for manipulating me that I killed her instead of making a choice between one of the three victims. I time-slowed, did three greatsword power attacks, and the third one cut off her head. I looted all of her custom stealth armor (which is different from what you get if you join them) and disenchanted quite a bit of it. Then I got the quest to wipe out the Dark Brotherhood and loot their lair, which I did happily. The only thing that was annoying about this, was that even though I was a Stormcloak and the civil war had progressed to the point where I was ready to assault Solitude and murder General Tullius (sp?), the Nord Stormcloak guards in Windhelm still told me to go to Solitude and report the matter to the Imperial Captain...

 

That's very shoddy quest programming there, as if you're a powerful Stormcloak rebel, they should offer you a Stormcloak who's willing to get the password to the Brotherhood sanctum and such.

 

I don't mind missing out on all of the assassin missions. I felt much happier killing the mean old woman at the orphanage and then killing Astrid and wiping out all of her Dark Brotherhood idiots.

 

What was interesting, was that I failed the "repair the wagon wheel" quest for that jester guy as soon as I killed Astrid, so I did some digging and found out that the Jester guy was part of the Dark Brotherhood. Hehe.

 

Given my experience with the Horse named Frost, which I kept for myself, I wasn't interested in Shadowmere. On my second game playthrough I opted never to get a horse and also to only fast-travel when I could get to a city that had a carriage ride available. I enjoyed the game much more this way, without the silly physics defying aggro magnet moronic horse that charges 3 giants and 2 mammoths just because a bandit shot an arrow at me from their direction...

 

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post #6735 of 12885
Ok, so I can safely say it has gotten worse with 120hz refresh rate with the new patch. I started a new game and the horse carts flipped over in the opening sequence. Was pretty funny until the game crashed because it didn't like the horse carts driving along upside down.
post #6736 of 12885
Quote:
Originally Posted by Scorpion49 View Post

Ok, so I can safely say it has gotten worse with 120hz refresh rate with the new patch. I started a new game and the horse carts flipped over in the opening sequence. Was pretty funny until the game crashed because it didn't like the horse carts driving along upside down.

I don't follow, are you suggesting your LCD refresh rate is manipulating game code?
    
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post #6737 of 12885
Is Skyrim ignoring anyone's shadow changes after the new patch? I noticed the new "Ultra" pre-set has it at 4096 instead of the extremely low-resolution setting it was before. But now it's ignoring the iBlurDeferredShadowMask=XX setting and my shadows are still blocky as hell. Does anyone have a recommendation to fix it? Or maybe a FXAA fix maybe?
post #6738 of 12885
Quote:
Originally Posted by Milamber View Post

I don't follow, are you suggesting your LCD refresh rate is manipulating game code?

While I can't speak for him I remember having some framerate issues with some games years ago (2006 to be exact) after I upgraded from a CRT to a LCD. I know it's not as drastic as say, affecting the actual game code but I wouldn't say he's lying...just yet at-least lol.
post #6739 of 12885
Quote:
Originally Posted by Milamber View Post

I don't follow, are you suggesting your LCD refresh rate is manipulating game code?

The game is normally set up to run a max of 60fps, disabling vsync screws with its scripting and physics. Running at double that rate causes lots of weird things to happen, for example when you enter a room all the junk cluttering tables will go flying off, or you can't get past certain quests because the AI will not trigger. The other really annoying trait is it will think you are under water int he middle of a field sometimes.
post #6740 of 12885
His monitor's refresh rate doesn't directly affect the game's physics code. But as Scorpion49 and Marvin both pointed out, if your monitor supports 120HZ and that's what your graphics card is set to refresh at, then the monitor probably has indirectly caused the game to want to play at 120HZ. I think that 60 fps is the default refresh rate anyways no matter what, from what I could tell. But the patch may have changed it.

@Scorpion49 If it is really that bad, try setting iPresentInterval = 2 (it makes it a 2:1 monitor:game refresh ratio) in your config file and see if that helps it. Let me know if it works smile.gif
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