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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 675

post #6741 of 12885
Quote:
Originally Posted by modinn View Post

His monitor's refresh rate doesn't directly affect the game's physics code. But as Scorpion49 and Marvin both pointed out, if your monitor supports 120HZ and that's what your graphics card is set to refresh at, then the monitor probably has indirectly caused the game to want to play at 120HZ. I think that 60 fps is the default refresh rate anyways no matter what, from what I could tell. But the patch may have changed it.
@Scorpion49 If it is really that bad, try setting iPresentInterval = 2 (it makes it a 2:1 monitor:game refresh ratio) in your config file and see if that helps it. Let me know if it works smile.gif


Changing the interval doesn't help much. Forcing vsync off can alleviate some problems but then the games timing gets crazy and quests may be bugged out because it may be night when it thinks it should be day. The game has serious difficulty if the FPS goes over 60, its a well known problem. I can solve it simply by changing my refresh rate to 60hz at the desktop to play but I wish it did work properly, it is so smooth locked at 120fps.
post #6742 of 12885
Quote:
Originally Posted by Scorpion49 View Post

Changing the interval doesn't help much. Forcing vsync off can alleviate some problems but then the games timing gets crazy and quests may be bugged out because it may be night when it thinks it should be day. The game has serious difficulty if the FPS goes over 60, its a well known problem. I can solve it simply by changing my refresh rate to 60hz at the desktop to play but I wish it did work properly, it is so smooth locked at 120fps.

It's the Havok engine that is messing up when you force vsync off, pretty well known issue. One of the latest beta patches was supposed to have fixed it. Maybe report it to Bethesda that it hasn't for 120Hz monitors? I don't know what else to tell you other than maybe download an FPS Limiter and seeing if that works frown.gif
post #6743 of 12885
I've been forced to start a new character.. My saves screwed up and I was pretty much trapped in riften, I couldn't get out without crashing tongue.gif unless I wanted to go back around 20 hours D; My save had reached 15mb though and felt like performance was getting worse each day, feels a lot smoother with the new character..

338

I know.. the trees.. I was tweaking at the time ;x
post #6744 of 12885
Quote:
Originally Posted by GeforceGTS View Post

I've been forced to start a new character.. My saves screwed up and I was pretty much trapped in riften, I couldn't get out without crashing tongue.gif unless I wanted to go back around 20 hours D; My save had reached 15mb though and felt like performance was getting worse each day, feels a lot smoother with the new character..
338
I know.. the trees.. I was tweaking at the time ;x

Hey. Could you post your skyrim settings ini? I'm enjoying your shadows since mines decided to stop responding to hard tweaking.
post #6745 of 12885
Quote from Pete Hines' twitter account today
Quote:
For our Skyrim PC fans, the Creation Kit is on track for release on Tuesday. And, we also have a special surprise with it. #whatcoulditbe!?

This surprise might be a High-Res Texture pack apparently according to the Steam Content Registry. Here's a pic someone pulled from the registry earlier today.

452

A high-res texture pack...... intriguing..... most definitely. I'm not going to get my hopes up in the off-chance that this doesn't turn out to be true. But here's to the prospects of official hi-res textures! cheers.gif


Edit: Also STEP v2.0 is announced to go live this Sunday in preparation of the CK. I'm in the middle of creating a video series on how to install and use Wrye Bash and will be installing STEP v2.0 using TheCompiler's guide and showing you exactly how and what you should do when installing using Wrye Bash. Again for anyone who doesn't know what Wrye Bash is, my first couple videos will be going over features of Wrye Bash.
Edited by modinn - 2/3/12 at 9:38pm
post #6746 of 12885
A real nice surprise would be fixing the Save Size bug...
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post #6747 of 12885
Lets hope if they do bring out high res, it should be optimized.
Edit: In 3rd person, if i hold shift to walk slow and hold down W and A or W and D, i get charactor enimation stutter on stock game no mods. Anyone else get this?
Edited by BradleyW - 2/4/12 at 9:45am
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post #6748 of 12885
Quote:
Originally Posted by grishkathefool View Post

A real nice surprise would be fixing the Save Size bug...

Did you read the 1.4 change log? I don't think there is anything that can be done if the save size is already bloated but some of the fixes below should help keep the file size smaller.

Quote:
eneral optimizations for memory and performance
Improved compiler optimization settings (PC)
Memory optimizations related to scripting
Fixed issue with dangling scripts not properly clearing from memory
Fixed crashes related to pathing and AI
Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
Fixed rare crash with loading saved games
Fixed issue with accented characters not displaying properly at the end of a line
Fixed issue where dragon priest masks would not render correctly
Fixed issue where quests would incorrectly progress after reloading a save
Fixed issues with placing and removing books from bookshelves in the player’s home
Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
Fixed issue where the player house in Windhelm would not clean up properly
Fixed crash related to giant attacks and absorb spells
Fixed issue with ash piles not cleaning up properly
Fixed occasional issue where overwriting an existing save would fail
Fixed memory crash with container menu
Fixed infinite loop with bookshelves
Fixed issue where transforming back to human from werewolf would occasionally fail
Bows and daggers will display properly when placed on weapon racks
Fixed occasional audio issue that would play sound effects louder than intended
Fixed bug related to hitching between cell boundaries
Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

Edited by Slightly skewed - 2/4/12 at 10:28am
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post #6749 of 12885
LOL How do I check what version I'm running?
post #6750 of 12885
Quote:
Originally Posted by OverClocker55 View Post

LOL How do I check what version I'm running?

Hit Esc in the game and it will let you know I think on the bottom left hand corner. If not it IS still on that same screen on one of the corners.
Quote:
General optimizations for memory and performance
Improved compiler optimization settings (PC)
Memory optimizations related to scripting
*I take this to meaning we sucked at porting so now we are making all these fixes after the modders showed us how
Fixed crashes related to pathing and AI
*Can you also fix ai pathing period? Jenassa keeps getting stuck in rocks... frown.gif
Fixed rare crash with loading saved games
*Sweet! What caused it?
Fixed issue where quests would incorrectly progress after reloading a save
*wth.gif This makes me wonder about some things now...
Fixed issues with placing and removing books from bookshelves in the player’s home
Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
*If this means no more crap flying off of bookshelves then yes, YES, YEEEES!
Fixed issue where the player house in Windhelm would not clean up properly
Fixed issue with ash piles not cleaning up properly
*Does that mean Alva's ashe pile next to the enchanting table will disappear now?
Fixed issue where transforming back to human from werewolf would occasionally fail
*This sucked. Part of why I never used WW.
Bows and daggers will display properly when placed on weapon racks
*Sweet, I went through 4 reloads on this one.
Fixed occasional audio issue that would play sound effects louder than intended
*Laugh if you want, but this can be scary with headphones.

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