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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 676

post #6751 of 12885
So I finally decided to get rid of skse to see if it would stop my constant crashing, I'd crash every 30 mins or so, at random times, opening chests, looting bodies, walking around, not loading when fast traveling etc, anyway I removed it and haven't crashed since, SkyUI still kinda works too thumb.gif
post #6752 of 12885
Quote:
Originally Posted by OC'ing Noob View Post

Fixed issues with placing and removing books from bookshelves in the player’s home
Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
*If this means no more crap flying off of bookshelves then yes, YES, YEEEES!
Fixed occasional audio issue that would play sound effects louder than intended
*Laugh if you want, but this can be scary with headphones.
Opinions in bold
The game is designed for 60fps or below, and anything over it causes problems. Before I was using an FPS limiter, I would have the physics problem of stuff in my house constantly moving about, making noise, stuff flying off of cabinets that I opened. I installed the FPS limiter and limited my FPS to 59fps (my refresh rate on my monitor is at 59Hz for some reason, it's a 59/60 monitor) and haven't had the problem since then.

The thing with the loud sound effects seems to be when sound effects are delayed and then they stack on each other, so you'll have 7 instances of the "take item" sound effect play on top of each other, which makes it 7 times louder. At least that's the only time I've heard it (when they stack).
Quote:
Originally Posted by GeforceGTS View Post

So I finally decided to get rid of skse to see if it would stop my constant crashing, I'd crash every 30 mins or so, at random times, opening chests, looting bodies, walking around, not loading when fast traveling etc, anyway I removed it and haven't crashed since, SkyUI still kinda works too thumb.gif
Yea, the latest version of SKSE is causing problems, I stopped launching through it last week and haven't had a problem crashing since then. SkyUI shows an error about me not using SKSE, but nothing has broke, and it all still works like normal.



I'm having a problem though -- Since the beta patches went to official, when firing my bow, most of the time, there is a delay between when I shoot it, and when the arrow actually launches. The time varies, and I haven't figured out what is affecting it. It gets annoying sometimes when I'm trying to sneak-attack someone, and they move before the arrow gets there because the delay was too long.
post #6753 of 12885
Does anyone have a paerfect blend with CBBE on the neck?
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post #6754 of 12885
Quote:
Originally Posted by GeforceGTS View Post

So I finally decided to get rid of skse to see if it would stop my constant crashing, I'd crash every 30 mins or so, at random times, opening chests, looting bodies, walking around, not loading when fast traveling etc, anyway I removed it and haven't crashed since, SkyUI still kinda works too thumb.gif


Had the same problem. With beta 1.4 and retail 1.4. However, the very latest retail version of SKSE fixes this.

 

build: 1.4.10

post #6755 of 12885
Quote:
Originally Posted by Katakis View Post



Had the same problem. With beta 1.4 and retail 1.4. However, the very latest retail version of SKSE fixes this.

build: 1.4.10

I just gave it a try, crashed within 5 minutes frown.gif
post #6756 of 12885
Why would you need a FPS plugin? Nvidia Control Panel, Force vsync On.

Skewered and OCNoob, I forgot about that stuff in the patch log. I did read it and just brain farted. However, it doesn't really say that the issue is fixed nor, as OC Noob pointed out, does it explain why the issue occurred. I personally haven't dealt with that issue yet, as my primary toon save is only 9.5MB. There may be hope, then, that I don't ever haveto deal with the issue, myay!


Mods I have tried and not liked list:

Balanced Magic - I didn't like that it made higher level magic cost more than it already did.

Varied Guard Armor - Most cases it did what it was supposed to do, however, the Windhelm guards were wearing some gawdy lavender shoulder harness for some reason. Perhaps when the author fixes this issue, I might reinstall.



By the way, I really like this Specialized Follower mod. I recommend trying it. And I am going to install This Main Menu mod later tonight for sure. It's nice looking.
Edited by grishkathefool - 2/4/12 at 3:52pm
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post #6757 of 12885
Oh, I've been wanting to share this with ya'll:

338

When I shot that arrow, I took about 15 seconds to line it up, hoping that it would take him in the neck. I was pleasantly surprised to see that it did.
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post #6758 of 12885
Quote:
Originally Posted by GeforceGTS View Post


I just gave it a try, crashed within 5 minutes frown.gif


Sorry to hear that. I tried all the previous SKSE versions (Two of them?), that was said to be compatible with the 1.4 Beta and 1.4 patch. The game would always just crash to desktop after about 20 - 30 minutes of play. No error or any BSOD, just crashed to desktop. When I tried starting it without SKSE it was Rock stable.

 

However, the SKSE version I linked here have been rock stable for me. Been playing for hours with no crash.

post #6759 of 12885
The latest SKSE patch (v1.4.09.7) is compatible with the last Beta Patch (v1.421.0). So was v1.4.8, though.
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post #6760 of 12885
Quote:
Originally Posted by MarvinDessica View Post

Is Skyrim ignoring anyone's shadow changes after the new patch? I noticed the new "Ultra" pre-set has it at 4096 instead of the extremely low-resolution setting it was before. But now it's ignoring the iBlurDeferredShadowMask=XX setting and my shadows are still blocky as hell. Does anyone have a recommendation to fix it? Or maybe a FXAA fix maybe?

OK. I've confirmed with a few friends that it'll overwrite any Skyrim ini files even if they're set to read only. My bet it has to do with the high res texture pack and creation coming...
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