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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 695

post #6941 of 12885
Quote:
Originally Posted by jNSK View Post

Skyrim + Official Hi-Res Textures + Skyrim HD + ENB = Looks AWESOME.

If bethesda high res is enabled, anything in textures is disabled.
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post #6942 of 12885
Quote:
Originally Posted by BradleyW View Post


If bethesda high res is enabled, anything in textures is disabled.


Only if you don't modify the ini. And it doesn't disable everything, it just conflicts with some mods. Some mods work fine, others don't.

 

 

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post #6943 of 12885
Sethy666 you there? It's gone quiet again! That time of day...
    
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post #6944 of 12885
Quote:
Originally Posted by Milamber View Post

Sethy666 you there? It's gone quiet again! That time of day...

Yep, Im here

Shhh... you may wake the kiddies tongue.gif

194


Addit... Ive got a meeting to go too now... oh well, i am at work tongue.gif
Edited by Sethy666 - 2/8/12 at 6:27pm
post #6945 of 12885
Yeah, I'm working from home today, managed to get all my meetings done and dusted. Really annoy's me when PM's schedule late arvo meetings (your not a Pm are you?!)

So this steam workshop is great if you havent tried it. I check it every few hours and the SKYUI was just added. Basically I have removed NMM mods now and Im going to just use Steam Workshop. Also going to keep hires textures DLC and just overwrite it with mods as they become available, that way my default textures will be better res than the old vanilla before the DLC was released.
    
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post #6946 of 12885
Quote:
Originally Posted by Milamber View Post

Yeah, I'm working from home today, managed to get all my meetings done and dusted. Really annoy's me when PM's schedule late arvo meetings (your not a Pm are you?!)
So this steam workshop is great if you havent tried it. I check it every few hours and the SKYUI was just added. Basically I have removed NMM mods now and Im going to just use Steam Workshop. Also going to keep hires textures DLC and just overwrite it with mods as they become available, that way my default textures will be better res than the old vanilla before the DLC was released.

I've installed a few mods with Steam Workshop, as their authors don't seem to want to put them on the Nexus at the moment. It seems really cool for the average joe. All you got do is hit Subscribe and everything gets installed fine. Pretty cool.

There are only four things that are stopping me from using the Workshop exclusively. And I don't ever seeing all of them being implemented.

  1. Overriding texture packs. You have almost no control of which textures get installed from a mod. You can sort load order of the .ESP's but you don't have anything (easy) to open up archives and delete the textures you don't want. Hint, hint something like STEP.
  2. Customization. Fomod and BAIN scripts are rendered useless. There is no way to give the mod user a choice in what he/she wants to install from a mod. For instance, what if Bellyache's Creature Retexture Pack is downloaded on Workshop? You install what you get, no choice. With NMM or BAIN, you get a wizard to ask you which of a set of textures you'd like to pick from the archive and then install those. I personally like customization in my game. That's just me.
  3. Everything is now just a .ESP file. I've explained this before. Gamebyro (Creation Engine) cannot use more than 255 ESP files at ANY one time. Is the average person going to have 255 ESP files? More likely then not, but I had 248 mods installed in Wrye Bash before I started over for my CK restructure. I only had 53 .ESP files total at the time. What if I had used Steam Workshop for all of those files? I'd have 7 mods left to use/download. This feature is the biggest gamebreaker for me, and I understand that mega-modding isn't a goal of everyone else. This is just something I'm pointing out for those of you who are going to follow something like STEP in the future. There will come a time when you'll have more mods then can be loaded in the game. This is assuming of course that they don't make a radical change in the way Gamebyro loads ESP's or Steam Workshop introduces something like a Bashed Patch.
  4. Having control over your mods. I like seeing my mod archives and having the ability to open them at will and delete/modify things I don't like or change. I also like having backup's of previous versions in case a new version just totally breaks my game. What if a new version someone puts up on Workshop breaks 50% of people's games? You can't revert to the old one because Workshop just updates to the newest version of the mod.

So there you have it. Those are my thoughts about Steam Workshop. I'll still use the Nexus primarily and Wrye Bash for managing my mods. But if none of the four points above apply to you, I would definitely have to recommend using Workshop. It is the PERFECT entry tool to modifying Skyrim. And it is also good for people who don't really have a clue or care to manually install mods. Some people just like the click and install thing.

Anyways, just my 2 cents. Not trying to start a flame war of Nexus vs Workshop. This is my critique of the new system.
post #6947 of 12885
Hrmm, I'm now getting a CTD with no errors upon loading any save file. This just started today. The game ran fine yesterday. The only thing that changed was that I added 3 mods from the workshop under subscribe, today. They are supposed to auto download upon game launch but they won't, so I unsubscribed them and the crash still happens. A second after the crash gets back to desktop, in the steam library page, in the list of games, you can see skyrim flash yellow for a second like it's trying to download something. But then nothing.

I've verified file cache, and updated DX, Dotnet (which doesn't appear to do anything when the update .exe is launched) and vcrredist.exe. I tried 6 different game save files and unchecked all .esp when launching. Still no workie. I'm reinstalling now as a last resort.
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post #6948 of 12885
Quote:
Originally Posted by Milamber View Post

Yeah, I'm working from home today, managed to get all my meetings done and dusted. Really annoy's me when PM's schedule late arvo meetings (your not a Pm are you?!)
So this steam workshop is great if you havent tried it. I check it every few hours and the SKYUI was just added. Basically I have removed NMM mods now and Im going to just use Steam Workshop. Also going to keep hires textures DLC and just overwrite it with mods as they become available, that way my default textures will be better res than the old vanilla before the DLC was released.

I dont think Im a PM but I am willing to learn smile.gif

I glanced at the Steam Workshop this morning, before work... it looks good.
Quote:
Originally Posted by Slightly skewed View Post

I tried 6 different game save files and unchecked all .esp when launching. Still no workie. I'm reinstalling now as a last resort.

Good luck... I hope it works out for ya.
Edited by Sethy666 - 2/8/12 at 9:02pm
post #6949 of 12885
fps that can I expect with my rig maxed out ????
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post #6950 of 12885
Quote:
Originally Posted by GTR Mclaren View Post

fps that can I expect with my rig maxed out ????

Impossible to even predict... it will depend on resolution, anti-aliasing, mods installed and video card drivers.
    
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