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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 698

post #6971 of 12885
Well if they can do it, it's only a matter of time before a modder figures it out as well. They pretty much did all of that with the Creation Kit...
post #6972 of 12885
Does anyone have any idea how big the HD texture pack is?

I've got super slow internet at home and I'm wondering if it's even feasible to download without tying up what little internet resources my PC has to download.

Or is there a place where I can download the file and drop it into the Steamapps folder? Would that even work? Or does it need to be installed by Steam itself?
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post #6973 of 12885
Quote:
Originally Posted by blackbalt89 View Post

Does anyone have any idea how big the HD texture pack is?
I've got super slow internet at home and I'm wondering if it's even feasible to download without tying up what little internet resources my PC has to download.
Or is there a place where I can download the file and drop it into the Steamapps folder? Would that even work? Or does it need to be installed by Steam itself?

It's 3.2 gigs. PM Slightly Skewed if you want to d/l it outside of steam. You can drop it in your steam folder as it is an .esp file.
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post #6974 of 12885
Quote:
Originally Posted by Maian View Post

Yea I'm using it, not the hardest one, though. Just the Dark Rainbow I think it is? Yesterday I was playing and heard some stuff happening and a trio of Vigilant of Stendarr were being attacked by bandits randomly, and later on, came across a Stormcloak vs Imperial battle (like a 4v4). Dragons are spawning and stuff, but none of them fight me frown.gif I try to get their attention and they ignore me.
Crashing straight-away when clicking continue sounds like a corrupted save file I think, try loading a save that isn't the most recent (like the 3rd Auto-Save or a quicksave or something). That's the only thing I can think of. I'm not a veteran of Bethesda RPGs so I don't know what kind of things happen from time to time.

Thanks, this did the trick!
    
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post #6975 of 12885
Quote:
Originally Posted by blackbalt89 View Post

Does anyone have any idea how big the HD texture pack is?
I've got super slow internet at home and I'm wondering if it's even feasible to download without tying up what little internet resources my PC has to download.
Or is there a place where I can download the file and drop it into the Steamapps folder? Would that even work? Or does it need to be installed by Steam itself?

Yes it's about 3 GB in size. And I'm not sure how else you are going to download it without using the internet.tongue.gif you are really better off just getting it through steam. Leave it on overnight or, if there is a throttling feature, use that. Does steam have a speed throttling feature? I looked through the options and didn't see any.
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post #6976 of 12885
Quote:
Originally Posted by blackbalt89 View Post

Does anyone have any idea how big the HD texture pack is?
I've got super slow internet at home and I'm wondering if it's even feasible to download without tying up what little internet resources my PC has to download.
Or is there a place where I can download the file and drop it into the Steamapps folder? Would that even work? Or does it need to be installed by Steam itself?

Get a friend with faster internet to DL the texture back through your steam, then back up the whole game onto a large USB and then install the game via the backup on your computer,
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post #6977 of 12885
Quote:
Originally Posted by Cmoney View Post

Okay... now set the graphs aside and comb through the 6000+ comments in this thread. Users across all hardware platforms have had "smoothness" issues since day one. At times my 1090T was running the game smooth as silk on Ultra, while certain i7/580 users were complaining of stuttering and crashing. Stating the obvious that and i7 will give you more frames than an X6 does not give the whole picture... and stating that the game "demands" a sandy bridge processor is just irresponsible IMO.


i5-2500K 4.7 GHz

2x4 GB of 1600 CL8 RAM

single GTX 580 at 904.5 MHz core / 1809 MHz shader / 2106 Mhz memory

WD Caviar Black 7200 RPM 2 TB drive (no SSD)

290.53 beta drivers (Significant performance boost, by the way...)

Playing at 1920x1200 resolution, full-screen. (more demand than 1080p)

 

I'm staying between 45 FPS and 60 FPS (capped by v-sync) in all cases, with the only times I experience any hitching or stutter at all is when I move from one cell to another and I have to load my ugrid buffer. (This hitching was non-existent with default skyrim settings on "maximum" but with my ugrids to load as 9 and my buffer at 100, yeah, I get a slight frame of hitching at cell boundaries)

 

I have the high resolution texture pack and I have the following mods installed:

 

  • Detailed Faces 2.00.26.2.0
  • Detailed Lips 1.20.689.1.2
  • High Quality Eyes DD.1.20.498
  • High Quality Eyes 1.20.498.1.2
  • No More Blocky Faces 1.50.30.1.5

 

As per http://www.geforce.com/Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide I made several changes to my driver settings and my Skyrim.ini as well as SkyrimPrefs.ini:

 

  • I enabled Anisotropic Filtering and set it to 16x. I have Skyrim's AF disabled and I'm using the higher quality NVIDIA AF through my graphic driver itself, forced.
  • I forced Texture Filtering to High Quality.
  • I forced TRAA (Transparency Antialiasing) to 8x
  • I forced Ambient Occlusion to High Quality with the NVIDIA beta drivers and the Nvidia Inspector combined. (Beta drivers enable AO, but cap at Quality. Nvidia Inspector allows forced High Quality)

 

In addition, I have made the following performance affecting changes to my Skyrim.ini:   (Note that I've made other tweaks as well, but not that would impact FPS or stutter)

 

[General]

uExterior Cell Buffer=100 (default is 36 - (ugrids +1)^2 is the formula, and this increase is a significant burden on the system, this also drastically increased my load times when I start the game)

uGridsToLoad=9 (default is 5 - changing to 9 is a significant burden on the system as above, this increased my load times substantially; I now have time to read the information message(s) LOL)

I'm hiding the next dozen or so lines of .ini changes in a spoiler link to save space. I left the cell buffer and ugrids showing, because they are a drastic resource hog. (Click to show)

 

iShadowMapResolutionPrimary=4096 ("ultra-high" which is a burden on the system)

fSunShadowUpdateTime=0.000 (very slight system burden, just increases the number of shadow updates per day)

fSunUpdateThreshold=0.100 (same as above)

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

iMinGrassSize=20 (these three are for slightly more grass clumps at high detail, but are a bit of a system hog)

 

[Water]

bReflectLODObjects=1

bReflectLODLand=1

bReflectSky=1

bReflectLODTrees=1 (I can't remember which of these were departures from defaults, so I added them all to the list here. They do increase the burden on the GPU, of course.)

 

 


And then I made the following changes to SkyrimPrefs.ini (based on the guide source I cited above)

 

You have all seen most of this before. I'm hiding it in a spoiler so that those who want to see what changes I made can see, but I'm not going to burden the thread with the extra two dozen lines of .ini changes. (Click to show)

 

[Display]

iBlurDeferredShadowMask=0 (sharpened the shadows, might revert back to 1 or 2 just to eliminate some jaggedness on some shadows... we'll see. Minimum burden on the system.)

iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096 (The default on the max setting is 2048, so doubling it adds a bit of burden on the GPU, of course)

bTreesReceiveShadows=1 (more shadows, more gpu load)
bDrawLandShadows=1 (more shadows, more gpu load)

iShadowMapResolution=4096 (increased shadow resolution, consistent with previous changes, more load)

 

[Grass]
b30GrassVS=1
fGrassStartFadeDistance=14000
fGrassMaxStartFadeDistance=14000.0000 (default is 7000)
fGrassMinStartFadeDistance=0.0000 (More demand on GPU due to grasses in all of these changes, obviously)

 

[Particles]
iMaxDesired=950 (higher particle density on flame and spell effects, more load)

 

[TerrainManager]

fTreeLoadDistance=75000 (can be a burden outdoors in some heavily forested areas)

 

[Water]
iWaterReflectHeight=1024 (doubled from default)
iWaterReflectWidth=1024 (doubled from default, both obviously increase burden, especially when combined with Anisotropic Filtering 16x)

 

 

The point is, that even with some rather heavy changes made to the game via .ini and driver tweaks (thanks to the good folks at Nvidia http://www.geforce.com/Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide) and with just a few high res mods placed in the game, I'm still getting excellent performance.

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post #6978 of 12885
So i downloaded the space core mod. when i arrived at the place where he falls, he indeed fell from space, then suddenly there was a frost dragon behind me. also, put the space core down and listen to him for a bit, hes got some funny lines biggrin.gif
post #6979 of 12885
Quote:
Originally Posted by Cmoney View Post

My 1090T has run ultra just fine with a 5870 (2GB) since day 1... of course the 1.4 patch has improved performance, but it is not true stating that the game demands a Sandy Bridge processor.

I had a Phenom II 940 black edition @ 3.6ghz until a few week ago and I didn't get very smooth performance at all in ultra. In the cities is chugged terribly and in the country it was often hovering around 30-40. In the dungeons it was good however. Not being an AMD hater, just seems that Betheseda omptimized for SB processors. No clue why.
Edited by Chimeracaust - 2/9/12 at 12:31pm
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post #6980 of 12885
Quote:
Originally Posted by Nemesis158 View Post

So i downloaded the space core mod. when i arrived at the place where he falls, he indeed fell from space, then suddenly there was a frost dragon behind me. also, put the space core down and listen to him for a bit, hes got some funny lines biggrin.gif

You can do more with him biggrin.gif
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