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post #7381 of 12884
Quote:
Originally Posted by BradleyW View Post

What should i do about it then? he is just walking around whiterun and he won't walk to me, only bark.

You could try fus roh dah but only half of it, ie, don't hold button for complete shout or it'll probably kill the poor mutt. I did that with Lydia once when she wouldn't follow me and it soon shook her up. Might not work but worth a shot, just save your game first in case he dies and goes to Dogngarde.
    
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post #7382 of 12884
Quote:
Originally Posted by Roman5 View Post

Quote:
Originally Posted by BradleyW View Post

What should i do about it then? he is just walking around whiterun and he won't walk to me, only bark.

You could try fus roh dah but only half of it, ie, don't hold button for complete shout or it'll probably kill the poor mutt. I did that with Lydia once when she wouldn't follow me and it soon shook her up. Might not work but worth a shot, just save your game first in case he dies and goes to Dogngarde.


You could try opening the console, targeting him to get his ID, then typing disable and close the console. He will disappear. You can then open the console and type enable again. That might reset him. If that doesn't work, you can try toggling his AI on and off via the console command TAI.

 

Since it's only a dog, in a worst case scenario, you could kill him off and then force-spawn a new dog via the console. I didn't care for the dogs because they bark and pant constantly.

 

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post #7383 of 12884
Quote:
Originally Posted by grishkathefool View Post

I had an issue last night regarding Water. I am not sure if I still have the issue, I haven't launched the game yet tonight.I am using UW-ENB + FXAA. I don't think I have any water texture mods installed.
Any thoughts?


Apparently the water issue happens when fast travelling to an area with water (seen this issue highlighted on the Nexus before too). I had something similar happen in Riften. I thought it was the ENB or the RWT mod. Disabled both and it still happened. Just reload, or save, quit, and restart, and it should fix itself.

post #7384 of 12884
Quote:
Originally Posted by Roman5 View Post

You could try fus roh dah but only half of it, ie, don't hold button for complete shout or it'll probably kill the poor mutt. I did that with Lydia once when she wouldn't follow me and it soon shook her up. Might not work but worth a shot, just save your game first in case he dies and goes to Dogngarde.
Quote:
Originally Posted by shad0wfax View Post



You could try opening the console, targeting him to get his ID, then typing disable and close the console. He will disappear. You can then open the console and type enable again. That might reset him. If that doesn't work, you can try toggling his AI on and off via the console command TAI.

Since it's only a dog, in a worst case scenario, you could kill him off and then force-spawn a new dog via the console. I didn't care for the dogs because they bark and pant constantly.

I tried all of this and i end up back to square one, a barking dog with no chat options lol. Any other ideas?
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post #7385 of 12884
Quote:
Originally Posted by BradleyW View Post

I tried all of this and i end up back to square one, a barking dog with no chat options lol. Any other ideas?


It's normal behavior for a random wandering dog that has been dismissed and told to go home to have no further chat options. What's abnormal is for them to hang out in front of your house. Open a console, target the dog, and type "kill."  Then go to Markarth and buy a new dog from the kennels there outside the town near the stables.

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post #7386 of 12884
Quote:
Originally Posted by shad0wfax View Post



It's normal behavior for a random wandering dog that has been dismissed and told to go home to have no further chat options. What's abnormal is for them to hang out in front of your house. Open a console, target the dog, and type "kill."  Then go to Markarth and buy a new dog from the kennels there outside the town near the stables.

If i kill him, this body does not go even after days of sleep and fast travel. It is strange that he keeps wanting to live outside my home. Should i just disable him if he gets in the way then?

Also, does anybody know that art of magic mod for the robes? The mod makes a chest in the game with all the items that are craftable and it has millions worth. If i disable it, is stuff still craftable? The mod is standalone i believe.
Edited by BradleyW - 2/21/12 at 4:46pm
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post #7387 of 12884
Quote:
Originally Posted by BradleyW View Post

Quote:
Originally Posted by shad0wfax View Post



It's normal behavior for a random wandering dog that has been dismissed and told to go home to have no further chat options. What's abnormal is for them to hang out in front of your house. Open a console, target the dog, and type "kill."  Then go to Markarth and buy a new dog from the kennels there outside the town near the stables.

If i kill him, this body does not go even after days of sleep and fast travel. It is strange that he keeps wanting to live outside my home, yet no chat option.

I guess it might look kind of strange to drag his body off somewhere, but you gotta do what you gotta do biggrin.gif lol

You might also try teleporting him to you, I know that fixed a bug I had with an NPC once. Also look for a mod that makes a proper companion dog, I'm sure they have something like that out by now.
post #7388 of 12884
Quote:
Originally Posted by Faster_is_better View Post

I guess it might look kind of strange to drag his body off somewhere, but you gotta do what you gotta do biggrin.gif lol
You might also try teleporting him to you, I know that fixed a bug I had with an NPC once. Also look for a mod that makes a proper companion dog, I'm sure they have something like that out by now.

How do i teleport?
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post #7389 of 12884
http://elderscrolls.wikia.com/wiki/Console_Commands_%28Skyrim%29
Quote:
player.moveto

Can move you to an NPC. X stands for the NPC's refID.

* Example: If you wanted to move your character to Wujeeta, you would type into the console: player.moveto 00019DDF
* NOTE: You can look up all known NPC's refIDs by searching their names in this wiki or by visiting

So click on him, then select player.moveto, should work
post #7390 of 12884
Quote:
Originally Posted by BradleyW View Post

If i kill him, this body does not go even after days of sleep and fast travel. It is strange that he keeps wanting to live outside my home. Should i just disable him if he gets in the way then?

toggle console

click on dead dog

type markfordelete (xxxxxxxx) must include the parenthesis

enter your house. when you exit, it should trigger a cell reset to which the markfordelete command will actuate.

cells reset automatically after a certain period of time in game, too. I am not sure what that period is off the top of my head, something like 10 days. I thought I had read that it is changeable, too, but I can't find where I read that; it might be my imagination.
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