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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 741

post #7401 of 12885
Music is stuff I have made from various CD's I have.

I fixed the problem... if when you are in bleak falls barrow and save the game during combat whilst being hit, it will bug the save and you will loose HP even if you are not being hit. reverted to an older save and it now works... apparently its a know problem and ppl say before they ever go into bleak falls barrow they always make sure they NEVER save in combat!
    
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post #7402 of 12885
Anyone been trying the new Nvidia 295.73 WHQL? Game-changing performance boost of up to 45% in The Elder Scrolls V: Skyrim!
I'm downloading now arrowheadsmiley.png
post #7403 of 12885
Quote:
Originally Posted by BradleyW View Post

If i kill him, this body does not go even after days of sleep and fast travel. It is strange that he keeps wanting to live outside my home. Should i just disable him if he gets in the way then?
Also, does anybody know that art of magic mod for the robes? The mod makes a chest in the game with all the items that are craftable and it has millions worth. If i disable it, is stuff still craftable? The mod is standalone i believe.

Just chop it up, and throw it in the river biggrin.gif
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post #7404 of 12885
Quote:
Originally Posted by Milamber View Post

Music is stuff I have made from various CD's I have.

I fixed the problem... if when you are in bleak falls barrow and save the game during combat whilst being hit, it will bug the save and you will loose HP even if you are not being hit. reverted to an older save and it now works... apparently its a know problem and ppl say before they ever go into bleak falls barrow they always make sure they NEVER save in combat!

Hmm interesting.. I was going to ask if it was time based death or when you got to certain % of health. That is a crazy bug though...
post #7405 of 12885

sigh, skyrim refuses to utilize more then 65-70%  of my gpu mad.gif

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post #7406 of 12885
Has anyone been having problems with grass randomly not rendering for about 30 seconds or so? I'll be riding through the country side on Shadowmere, and I'll just reach the point where the grass had stopped rendering, and I have to stop and wait, and then it all 'pops' back up. It's been happening for a few weeks now, and I have no idea what causes it.

I'm also getting sound issues sometimes (mainly on horseback). When riding on my horse, I'll start to gallop at full speed, and the horse sounds stop, and usually don't start again until I completely stop, in which case after a few seconds they'll all play simultaneously. Other times, conversations will randomly fade out for about a quarter of a second, but not pause, the audio just drops out. Like it'll be, "You know what's wrong with Skyrim? Ev-- --sessed with death," or something. And it happens when I'm actually in a conversation, so I'm not moving or anything, not skipping dialogue, it just happens.

And it's not a passing NPC causing the audio issue, because it has happened before when talking to Cicero (all alone) or Babette as well, and other NPCs too.
post #7407 of 12885

The new 295 WHQL drivers from nvidia seem to be the same performance as the 290 beta releases were, which I was using for quite some time.

 

I'm using the new WHQL 295 driver and haven't had any issues. Performance improvements are indeed as good as advertised.

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post #7408 of 12885
Quote:
Originally Posted by Maian View Post

Has anyone been having problems with grass randomly not rendering for about 30 seconds or so? I'll be riding through the country side on Shadowmere, and I'll just reach the point where the grass had stopped rendering, and I have to stop and wait, and then it all 'pops' back up. It's been happening for a few weeks now, and I have no idea what causes it.

Try PCB in console= Purge Cell Buffers.

It's happened to me, like last night!
    
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post #7409 of 12885
Quote:
Originally Posted by ACHILEE5 View Post

Just chop it up, and throw it in the river biggrin.gif

I can't, the river already has "you know who" floating in it. Muhhahaha! Anyway, the dog has ran off lol.
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post #7410 of 12885
So I was trying to use Milamber's FXAA config last night. Nice color tone, mate! thumb.gif

From what I understand, it's a simple copy-and-paste process: I copied all files from "milamber fxaa only.zip" into my Skyrim folder.

I tested it and it didn't show any changes in colors etc. I tested it by comparing screenshots taken in Solitude during sunset. The orangey sunset color looks the same to me. Is this normal? Is there a quick way for me to test if the FXAA profile has been applied properly?
Edited by amang - 2/22/12 at 7:14pm
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