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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 759

post #7581 of 12884
Quote:
Originally Posted by Lifeshield View Post

I think it's an awesome mod, I believe I already gave it my endorsement (I think I was one of the first to endorse it, lol).

There's loads of really big mods out there that do great things but it's the smaller mods, much like this one, that make subtle changes that totally improve, and change the way you play, your game that are worthy of the most attention. thumb.gif

Yes, it definitely is the little things that tend to stand out. That high definition eye mod is so amazing. That paired with a covergirl look, every time I face off with my wife it's like drool.gif She looks amazing biggrin.gif
post #7582 of 12884
Quote:
Originally Posted by Maian View Post

Anyone know what the latest Skyrim update does? Game just downloaded a 51.7MB update... and I haven't seen any notes about it.
Quote:
UPDATE 1.4.27 (PC Only)

LAUNCHER

Fixed issue with downloading mods when you are subscribed to more than 50 mods
Fixed crash when loading a subscribed mod that has been removed from Workshop by the author
Mod load order functionality

BUG FIXES (PC only)

Fixed occasional crashes when loading a save that relies on plugins/master files that no longer exist
Fixed issue where controls would become unresponsive while charging an enchanted weapon
Fixed issue where controls would occasionally become unresponsive while switching from third to first person while using the Arcane Enchanter
Fixed issue where controls would become unresponsive if activating a crafting station with autorun active
Fixed issue where keyboard would fail if Rename Item was selected before choosing the number of charges, while using Arcane Enchanter
Fixed several issues with remapping buttons while using an Xbox 360 controller
Fixed issue where pressing Escape button after fast traveling but before the loading would cause certain menus to stop working properly
Followers now sneak properly when player is sneaking

Most of it is compatibility changes to enhance Steam Workshops integration with the game. The way mods are handled currently is in a state not very useable by SW. The creators of Wrye Bash, NMM, BOSS, and Mod Organizer were all informed by Bethesda that the way Load Order is handled would be changed in the next patch (assuming this is it). So if you upgrade to this latest patch 1.4.27, then your load order WILL BE BROKEN until the respective manager devs create a compatibility fix for the new system.

Therefore if you are currently using any number of mods (especially >25 ESP's/Plugins) and have reordered your Plugins before then I recommend NOT to upgrade to the newest patch until your respective Mod Manager is fixed. Setting Skyrim to not update automatically DOES NOT WORK because I noticed this morning that Steam reverted my setting. Go to Offline mode for the time being.

Your game can break and all of those incompatibilities that were fixed with BOSS or your Load Order will no longer be applied. Hopefully all the creators of these managers get a patch out soon.

Edit: If for some reason you accidentally patched to 1.4.27, then there is a way to still do your Load Order. You'll just have to do it manually and not in NMM or Wrye Bash (until they are updated). With the new patch, the Plugins.txt is where the Load Order will be read from for now on. It is located at something like "C:\Users\Modinn\AppData\Local\Skyrim\plugins.txt" If you were to run BOSS, you can copy down the same order into your plugins.txt file and the game will work as normal.

For more info about the load order changes, here's link to thread that covers the agreement between the mod managers

Link to Nexus State of the Union by the Nexus Creator and his thoughts about the changes 1:05-9:47
Edited by modinn - 2/28/12 at 1:14pm
post #7583 of 12884
Am sure NMM has made changes to work with the patch.
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post #7584 of 12884

Not had any problems since updating to be honest. Not saying no one will but I have a hell of alot of mods installed and everything seems to be working just fine.

post #7585 of 12884
Quote:
Originally Posted by BradleyW View Post

Am sure NMM has made changes to work with the patch.

Not yet, but the changes are getting there thumb.gif NMM v0.14.3 should be the next release to include the new Load Order Functionality and BOSS compatibility.
Quote:
Originally Posted by Lifeshield 
Not had any problems since updating to be honest. Not saying no one will but I have a hell of alot of mods installed and everything seems to be working just fine.

You're a lucky one. If you don't have that many mods or you don't have a lot of mods that conflict with each other, then the load order isn't that big of a difference. Talking more along the lines of .ESP files and not texture files. Some people haven't been as lucky. I changed to offline for the time being cause I know that my game will kill itself.
post #7586 of 12884
Quote:
Originally Posted by Lifeshield View Post

Not had any problems since updating to be honest. Not saying no one will but I have a hell of alot of mods installed and everything seems to be working just fine.
Quote:
Originally Posted by modinn View Post

Not yet, but the changes are getting there thumb.gif NMM v0.14.3 should be the next release to include the new Load Order Functionality and BOSS compatibility.
Quote:
Originally Posted by Lifeshield 
Not had any problems since updating to be honest. Not saying no one will but I have a hell of alot of mods installed and everything seems to be working just fine.
You're a lucky one. If you don't have that many mods or you don't have a lot of mods that conflict with each other, then the load order isn't that big of a difference. Talking more along the lines of .ESP files and not texture files. Some people haven't been as lucky. I changed to offline for the time being cause I know that my game will kill itself.

Same here lifeshield, no issues at all. That is why i don't know much about this issue. Mods are fine with NMM and new patch???
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post #7587 of 12884
I left steam running overnight, Skyrim updated itself even though I keep setting it not to. My game is now borked, great frown.gif
post #7588 of 12884
Quote:
Originally Posted by modinn View Post


Not yet, but the changes are getting there :thumb: NMM v0.14.3 should be the next release to include the new Load Order Functionality and BOSS compatibility.
Quote:
Originally Posted by Lifeshield 
Not had any problems since updating to be honest. Not saying no one will but I have a hell of alot of mods installed and everything seems to be working just fine.
You're a lucky one. If you don't have that many mods or you don't have a lot of mods that conflict with each other, then the load order isn't that big of a difference. Talking more along the lines of .ESP files and not texture files. Some people haven't been as lucky. I changed to offline for the time being cause I know that my game will kill itself.


I'm running 29 mods via .esp files at the moment. I think I posted a picture of all the mods I was running before in the pictures thread.

 

It's worth noting I never reordered any of them however.

 

post #7589 of 12884
As I said before, the Load Order changes do not apply to your build if you're just using a bunch of texture mods. They have nothing to do with the load order, only ESP's do. So if you don't have many mods like that, (<25 ESP's) then you are probably not going to have more than a conflict or two that you won't notice.

Load order is important for people using mods like Midas Magic, Deadly Dragons, PISE, any crafting mod, Hair mods, new Houses, mods that change cities like Pines of Whiterun and Better Cities, Open Cities, and the like all at the same time. These mods do cause crashes when multiple mods that change the same thing are installed and they will break your game unless you reorder them with BOSS or manually. And to Bradley, NMM has not been updated for the new patch yet. You can still install mods like normal, but any Load Order changes that you try to make with NMM or BOSS or Wrye Bashwill not work period. The update is in the works and will probably be released in the next day or two (my guess).

Edit:
@Lifeshield I'll take a look at your list, but if the game isn't broken for you then cool glad to hear biggrin.gif. If you never had the reorder before, then the load order changes obviously don't apply yet smile.gif I'm running at 76 .ESP's right now, and I know for a fact that there are conflicts haha. I just posted that as a warning to people who have had changed their order in the past and know they have conflicts.
Edited by modinn - 2/28/12 at 1:07pm
post #7590 of 12884
Only thing the update borked for me was SKSE and skyboost, both of which are removed, and performance seems the same, so I might just leave them out. smile.gif
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