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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 771

post #7701 of 12885
Quote:
Originally Posted by Slightly skewed View Post

I suggest this. http://skyrim.nexusmods.com/downloads/file.php?id=12211

For those stuck at work and cant assess Nexus, what is this mod you speak of?
post #7702 of 12885
Quote:
Originally Posted by Sethy666 View Post

For those stuck at work and cant assess Nexus, what is this mod you speak of?

Skyrim Toilets biggrin.gif
Warning: Spoiler! (Click to show)
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I Like Smileys :)
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post #7703 of 12885
Quote:
Originally Posted by ACHILEE5 View Post

Skyrim Toilets biggrin.gifWarning: Spoiler! (Click to show)
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Hahaha... my life is now complete! thumb.gif
post #7704 of 12885
With the skyrim workshop out now, can we, say, make our own dungeons with random loot chests?

And how would one add that into the game, and how to upload it to skyrimnexus for other people?
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post #7705 of 12885
Quote:
Originally Posted by pepejovi View Post

With the skyrim workshop out now, can we, say, make our own dungeons with random loot chests?

And how would one add that into the game, and how to upload it to skyrimnexus for other people?

You probably want to look up some CS tutorials, although what you just mentioned should be pretty easy. Mapping was no problem when I used CS in the Morrowind days, I don't think it has changed that much, mostly drag and drop of objects.

As for the chest, I'm pretty sure they have special "leveled" chests that contain items randomly based on level, so no scripting required. Just drop the chest down.
post #7706 of 12885
Quote:
Originally Posted by Faster_is_better View Post

You probably want to look up some CS tutorials, although what you just mentioned should be pretty easy. Mapping was no problem when I used CS in the Morrowind days, I don't think it has changed that much, mostly drag and drop of objects.
As for the chest, I'm pretty sure they have special "leveled" chests that contain items randomly based on level, so no scripting required. Just drop the chest down.

^ what he said.

Here's the best site you can get information on how to use the Creation Kit. Video tutorials included! Creation Kit Wiki

And the special "leveled" chests are indeed level based. They are based on your specific level range and therefore will have loot catered towards your level range. There are special chests for Boss rooms as well.

My advice is to learn how to navigate and use the CK using the website above, go through the Basics and Level Design series (they will be the best starting place for you). Once you get comfortable with the interface, open and look at how a dungeon such as Bleak Falls Barrow is built. Look at how the general flow of the dungeon is achieved and how to implement lighting templates and an imagespace. Don't worry about activators or triggers for enemies. And lastly, open up chests and other lootable objects in the dungeon (all through your render window) and see how they are being referenced in the game and populating with items. This will give you a good background at how to implement something like this into yours.

Start slow, it can be overwhelming at first. Try just creating a single room, such as with the Level Design tutorials, and then work your way into a maze. Then add lights. Then activators and traps. Then enemies. And before you know it, you'll have a complete dungeon. Just make sure you focus on one thing at a time, otherwise you might be overstressed and not be able to adapt to the new layout. Controlling the render window camera in the Creation Kit is very abnormal and will take some time getting used to if you've never used a 3D rendering program before.

Wish you luck and PM me if you need specific advice/help!
post #7707 of 12885
Yep, you can learn quite a bit just from loading up the game and browsing through it to see how they built it. But a lot of small and important things will have to be learned through a tutorial.
post #7708 of 12885
Thanks fellas!
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post #7709 of 12885
Anybody know a way to add Mannequins to breezehome... but exactly to where I want them positioned?

I've used some Mannequins mods already but they are alive and not positioned in areas where I want them to be. Since I used a breezehome remodeling mod as well. Moving Mannequins are freaking me out. mad.gif
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post #7710 of 12885
Quote:
Originally Posted by sterik01 View Post

Anybody know a way to add Mannequins to breezehome... but exactly to where I want them positioned?
I've used some Mannequins mods already but they are alive and not positioned in areas where I want them to be. Since I used a breezehome remodeling mod as well. Moving Mannequins are freaking me out. mad.gif

Have you tried this one? http://steamcommunity.com/sharedfiles/filedetails/?id=9184
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