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post #7791 of 12885
Just a little confused, if I only have NMM installed to manage my mods does updating the BOSS list sort them on its own?

EDIT: As in the boss list thing in NMM that comes with it.
Edited by Milamber - 3/11/12 at 7:19pm
    
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post #7792 of 12885
Quote:
Originally Posted by Milamber View Post

Just a little confused, if I only have NMM installed to manage my mods does updating the BOSS list sort them on its own?

EDIT: As in the boss list thing in NMM that comes with it.

Not yet but thats planned soon. Right now I dont know why its downloading masterlists maybe as part of the upcoming sort feature
post #7793 of 12885
does anyone know if there is a triple monitor fix for patch 1.4 yet? they broke the game and made it glitch, and broke triple monitors and I haven't had a fix in at least 2 months.
post #7794 of 12885
Hey guys, I'm trying to fix the mouse lag and slight stuttering before I start playing Skyrim in earnest. So far it seems like my options are either:

Vsync on + triple buffering
or
Vsync off + 60fps limit in afterburner

Also, I can't remember but I think it was mentioned that the introduction part until you finally make it into the open world is 'laggier' I guess you could say. Is this correct?
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post #7795 of 12885
Quote:
Originally Posted by rdasch3 View Post

does anyone know if there is a triple monitor fix for patch 1.4 yet? they broke the game and made it glitch, and broke triple monitors and I haven't had a fix in at least 2 months.

also wondering this, though it wont help me until AMD decides to release a 7970 driver for the Windows 8 Consumer Preview rolleyes.gif
post #7796 of 12885
Quote:
Originally Posted by majin662 View Post

Ok , so this is for anyone with Nvidia cards that wants to do some testing, Go into Nvidia Inspector and scroll down toward the bottom for the setting dynamic tiling. Turn it on. Play game. I don't have any scientific method for you to use other then the normal before after stuff. Don't even know if it will be able to be spotted the same way as FPS or stuff like that, but anyway here is why I suggest it. Can't hurt, and may just help smooth things out for some. Warning: Spoiler! (Click to show)
Dynamic Tiling Description
Simultaneous multithreaded (SMT) processors use data caches which are dynamically shared between threads. Depending on the processor workload, sharing the data cache may harm performance due to excessive cache conflicts. A way to overcome this problem is to physically partition the cache between threads. Unfortunately, partitioning the cache requires additional hardware and may lead to lower utilisation of the cache in certain workloads. It is therefore important to consider software mechanisms to implicitly partition the cache between threads by controlling the locations in the cache in which each thread can load data. This paper proposes standard program transformations for partitioning the shared data caches of SMT processors, if and only if there are conflicts between threads in the shared cache at runtime. We propose transformations based on dynamic tiling. The key idea is to use two tile sizes in the program, one for single-threaded execution mode and one suitable for multithreaded execution mode and switch between tile sizes at runtime. Our transformations combine dynamic tiling with either copying or storing arrays in block layout. The paper presents an implementation of these transformations along with runtime mechanisms for detecting cache contention between threads and react to it on-the-fly. Our experimental results show that for regular, perfect loop nests, these transformations provide substantial performance improvements.
Example:
CPU Intensive games running on more then 2 cores may benefit by increasing this value to 2 or higher.
edit: Just saw this , may be worth keeping an eye on for a lot of us
Light Overhaul for ENB users

Bro, this mod is great. It works with Realistic Lighting as well.
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post #7797 of 12885
If you haven't seen this yet:
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post #7798 of 12885
The old boy needs to spend some of his pension on a bigger monitor...it looks about the size of an iSlab redface.gif
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post #7799 of 12885
Quote:
Originally Posted by Milamber View Post

Can someone tell me what the "Nexus Mod Manager Boss Master List" does?
Quote:
Originally Posted by subassy View Post

I think it's a list of known mods/versions and their appropriate load order in relation to one another...? Based on Nexus source article/definition, I'm almost positive that's what it is...

Have any of you guys tired this?

Does it offer any benefit to the "smoothness" of the game or is it just a housekeeping app?
post #7800 of 12885
Quote:
Originally Posted by Sethy666 View Post

Have any of you guys tired this?
Does it offer any benefit to the "smoothness" of the game or is it just a housekeeping app?

tl:dr Housekeeping

BOSS makes the number of conflicts between your .ESP files (your plugin's) to a minimum. Say that a mod you have alters the position of one of the bookcases in Breezehome and another mod further down in your load order alters the same bookcase, but the one listed higher in the load order has a script attached to it that is required by that mod to be there, else the mod won't work and you either get bugs/glitches or even CTD's due to the lower plugin overwriting the bookcases' reference. Kind of confusing, but I hope I got the point across.

The BOSS team takes a .ESP file, opens it up and looks at the conflicts it makes with other known plugin files. Then, it will create a list from "the master list" that puts your plugin's in the best possible load order that minimizes the amount of game-breaking conflicts between all of your files. If you don't have a lot of plugins/.ESP's, then you probably don't have much a reason to use it. But since NMM is integrating it permanently, it will automatically sort out your load order for you once that feature is implemented (currently in development).

I hope I answered your question, there really isn't an easy way to describe it. Look here for more info about load ordering: Load order and you
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