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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 795

post #7941 of 12884
Quote:
Originally Posted by -SE7EN- View Post

thanks so much. apparently I need to go into that room for the very next quest too, and it freezes (I assume I will probably never be able to enter it) Estimate of how many times over the course of the game I will have a quest wanting me to go inside it?

As far as I can recall, you have to go there three times.

I'm not certain if this would work, but you could try "ResetInterior WinterholdCollegeArchMageQuarters". You might need to save, exit to the main menu and then reload after entering the command to make it take effect. I don't know for sure if it would work, but it might fix whatever is wrong with the location. If that doesn't help, you could check the wiki page for that quest (http://uesp.net/wiki/Skyrim:Good_Intentions), and use "setstage mg04 [stage number]" to skip the parts where you need to visit the archmage.
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post #7942 of 12884
For those that don't know..... OpticShooter is taking off from where isoku left off with this new mod, OpticShooter was responsible for helping isoku with RWT. so remove your RWT and use this, it will also have continual updates with hidden treasures near water and a companion that can be found.
    
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post #7943 of 12884
Quote:
Originally Posted by Milamber View Post

For those that don't know..... OpticShooter is taking off from where isoku left off with this new mod, OpticShooter was responsible for helping isoku with RWT. so remove your RWT and use this, it will also have continual updates with hidden treasures near water and a companion that can be found.

I took a look at that and until I see an improvement over RWT, I ain't switching.
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post #7944 of 12884
Quote:
Originally Posted by Slightly skewed View Post

I took a look at that and until I see an improvement over RWT, I ain't switching.

Its the same mod! isoku has left so OpticShooter decided to compile it under it's own name.

RWT was made by isoku most of it by OpticShooter, OpticShooter being the main coder.
    
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post #7945 of 12884
I think imma just play Skyrim on my 3DS in my closet. Don't bother me sad-smiley-002.gif
post #7946 of 12884
Quote:
Originally Posted by Arundor View Post

As far as I can recall, you have to go there three times.
I'm not certain if this would work, but you could try "ResetInterior WinterholdCollegeArchMageQuarters". You might need to save, exit to the main menu and then reload after entering the command to make it take effect. I don't know for sure if it would work, but it might fix whatever is wrong with the location. If that doesn't help, you could check the wiki page for that quest (http://uesp.net/wiki/Skyrim:Good_Intentions), and use "setstage mg04 [stage number]" to skip the parts where you need to visit the archmage.

i will try that tomorrow when my mouse recharges, i really dislike gaming wired. i have found that it is not only thje archmages chambers, but the jarl's longhouse as well. also, solitude doesnt freeze like the rest of them, it actually loads, but it will continually load new tips screens without ever going to level. i really think i messed up some textures somehow, i am missing tables all over the place and some people textures, the lady mercenary is one of them. ive tried a reinstall, but it gives same results.

on a side note... having this mouse for over a month now, i ran out of battery for the first time today. congratulations skyrim, i always thought it would be starcraft 2 that did it.
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post #7947 of 12884
Quote:
Originally Posted by Milamber View Post

Its the same mod! isoku has left so OpticShooter decided to compile it under it's own name.
RWT was made by isoku most of it by OpticShooter, OpticShooter being the main coder.

I know. So going around telling people to uninstall RWT and install this one doesn't make much sense right now. Besides, just how much more can be done with the water?<--- Rhetorical question. DO NOT ANSWER.

EDIT: Also this.
Quote:
- It became clear that some of the effects of isoku's RWT v2.0 were being recorded in saved games. Even after the mod was removed, the saved games had gaps where isoku's mod had made changes. This was not because the mod was defective, it is the way Bethesda's save system works. Every mod that makes big changes has the potential to leave some changes in your save file. These can cause problems after it is removed.

- When Opticshooter released his new version without the old bugs, he released it as 2.1. Some people were then confused when they updated. They saw the missing gaps that were caused by saved games from v2.0, and assumed incorrectly that these problems were created by Opticshooter's v2.1.

- To remove the source of this confusion, the next version was released as a new mod, WATER. This new mod also bundled Opticshooter's other water related mods into one package.

- If someone is using a saved game from RWT v2.0, there is no sure way to remove the problems from that save. The only way to be 100% free from those problems is to start a new game. There are some tricks that can be tried to 'clean' your save, but these cannot be fully reliable due to the complexity of Bethesda save files.

Edited by Slightly skewed - 3/25/12 at 11:26am
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post #7948 of 12884
post #7949 of 12884
Nopenopenopenopenope.
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post #7950 of 12884
Quote:
Originally Posted by gtarmanrob View Post

has anyone found a fix for the Nightcaller Temple bug? you follow the bloke in, kill couple of bad guys then he says something about a locked door, tries to walk up stairs and bam. gets stuck.

Hmm, did you check the wiki? http://www.uesp.net/wiki/Skyrim:Waking_Nightmare

Specifically the Bugs section at the bottom of that page, or look below biggrin.gif
Quote:
Sometimes Erandur will not lead you to the temple, and will stand in place at the inn. Using Unrelenting Force seems to make him act normally and start walking.
When you first enter the fort, Erandur may seem to disappear entirely. In fact, he is actually teleported to the past version of the temple in the dining hall. Possible workarounds include:
Loading a save from before Erandur enters the tower.
On the PC, prid 0024280 followed by moveto player in the console will move him back to the entrance and the quest will then proceed correctly.
To still be able to finish the quest without altering the quest codes, type TCL in the console to go past the wall in the first room and then defeat any enemies you find. Find The Dreamstride and the Torpor and then, by using TCL, follow the quest indicator through walls and space until you find Erandur again. Talk to him and then find the chain which activates the Miasma and you'll be teleported back to the real world. Now continue on to the skull and you should find Erandur along the way and the quest will be back on track.

He got bugged on me as well, I had to teleport him to me, and that fixed my problem.
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