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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 817

post #8161 of 12888
If you are just starting out modding Skyrim i would highly recommend using Mod Organizer to do your mod installing http://skyrim.nexusmods.com/downloads/file.php?id=1334 Its absolutely fantastic compared to other mod managers I have used gives so much control and never puts anything in your install folder so if something goes wrong you will never need to reinstall your game. Takes a bit of learning but nowhere near as much as Wrye bash.
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post #8162 of 12888
Quote:
Originally Posted by fashric View Post

If you are just starting out modding Skyrim i would highly recommend using Mod Organizer to do your mod installing http://skyrim.nexusmods.com/downloads/file.php?id=1334 Its absolutely fantastic compared to other mod managers I have used gives so much control and never puts anything in your install folder so if something goes wrong you will never need to reinstall your game. Takes a bit of learning but nowhere near as much as Wrye bash.

That looks very useful. Anyone know of a mod/plugin that will separate your mods per saved game?

So if I have mods that conflict between characters and want to only load certain ones per saved game, it automatically does it? Rather than deselecting the conflicting mods per each character.
post #8163 of 12888
I don't understand when a mod would conflict from one save to another? I like the concept of the Mod Manager and wish I had heard of it before I loaded up so heavily, though.
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post #8164 of 12888
Quote:
Originally Posted by Faster_is_better View Post

That looks very useful. Anyone know of a mod/plugin that will separate your mods per saved game?
So if I have mods that conflict between characters and want to only load certain ones per saved game, it automatically does it? Rather than deselecting the conflicting mods per each character.

I'm not sure about automatically, but Wrye Bash lists the mods active in a save game in one of its tabs. It'll list which ones are active in your load order and you can activate and deactivate them from that window as well.

482


But as Fashric said, it is tad bit more complicated to use than Mod Organizer. Bigger learning curve too. But if you take the time to learn how to use Wrye Bash properly, it can do what MO does and even more. It was the staple for anyone who did FCOM back in Oblivion. You couldn't do a Oblivion install like that without it. I recommend both MO and WB over NMM any day. And anything beats Steam Workshop.


Edit:
Quote:
Originally Posted by grishkathefool View Post

I don't understand when a mod would conflict from one save to another? I like the concept of the Mod Manager and wish I had heard of it before I loaded up so heavily, though.

When you download a mod and use it, then later disable it. If you didn't do a fail-proof method of purging out the cell buffer and deleting all mod dependencies, then that mod's old data will still stay in your save game and potentially induce problems later down the road when you install a new mod that acts with the same data as the old mod. That's why there is a lot of care to be taken with mods and load order. Save games are a true beast, and unfortunately there isn't much we can do to edit them other than alter their load orders and clean out its .ESP masters file. If you don't know what I mean, then forget I said anything wink.gif
Edited by modinn - 4/24/12 at 3:49pm
post #8165 of 12888
Ah...
That would explain the Game relies on data that is no longer present... message.

I foresee problems in my future.
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post #8166 of 12888
Quote:
Originally Posted by Faster_is_better View Post

That looks very useful. Anyone know of a mod/plugin that will separate your mods per saved game?
So if I have mods that conflict between characters and want to only load certain ones per saved game, it automatically does it? Rather than deselecting the conflicting mods per each character.

Mod organizer can do that. You can set up different profiles within the program and it will only activate the mods you choose for that profile. It really is a fantastic bit of software. The only downside I've noticed with it is it isn't able to use fomods yet but that's not really a big deal for me.
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post #8167 of 12888
Quote:
Originally Posted by fashric View Post

Mod organizer can do that. You can set up different profiles within the program and it will only activate the mods you choose for that profile. It really is a fantastic bit of software. The only downside I've noticed with it is it isn't able to use fomods yet but that's not really a big deal for me.

Didn't know it could do that now. I'll have to read into some more and see if it's worth switching from Wrye Bash for me. Thanks for the info!
post #8168 of 12888
Quote:
Originally Posted by fashric View Post

Quote:
Originally Posted by Faster_is_better View Post

That looks very useful. Anyone know of a mod/plugin that will separate your mods per saved game?
So if I have mods that conflict between characters and want to only load certain ones per saved game, it automatically does it? Rather than deselecting the conflicting mods per each character.

Mod organizer can do that. You can set up different profiles within the program and it will only activate the mods you choose for that profile. It really is a fantastic bit of software. The only downside I've noticed with it is it isn't able to use fomods yet but that's not really a big deal for me.

Excellent, that was what I was talking about. I currently have some unarmed combat mods that conflict with general gameplay, (overwrites perk trees) so if I could manage the mods so they only loaded per character profile that would make it nice and easy.

I don't know if this thread has any stickies on the OP, but the one you linked might be worth adding to the OP, along with the better inventory and maybe a few other "must-haves".
post #8169 of 12888
I don't think the OP Author still comments here...

I vote we get an admin to message him and further nominate modinn to take over the OP....wink.gif
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