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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 836

post #8351 of 12885
Quote:
Originally Posted by Outcasst View Post

Whats the max FPS i can go to without getting visual glitches?
I tried Vsync at 120FPS but that didn't go well.

What's the refresh rate on your monitor?

If your sig rig is correct then you are using a TV monitor which are usually capped at 60fps. Don't quote me on that though redface.gif.
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post #8352 of 12885
Sorry my sig wasn't up to date. My monitor is 120Hz.

I've stuck it at a constant 85 for now and it seems to have fixed everything.
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post #8353 of 12885
Quote:
Originally Posted by Outcasst View Post

Whats the max FPS i can go to without getting visual glitches?
I tried Vsync at 120FPS but that didn't go well.

It's easier to maintain a constant 60 than it is maintain, say, 80fps and you need to keep the framerate as constant as possible as input sensitivity will fluctuate with it.

It blows my mind that they put out another game based on this disgusting pile of rubbish they call an engine. It was bad enough with Oblivion, but at least then, they were pushing the boundaries with the visuals (even though the visuals were very inconsistent from one scene to the next). Now that we're in 2011/2012, the wow factor isn't there. The 2006 visuals can't even start to compensate for the horrible engine.
Quote:
Originally Posted by Outcasst View Post

Sorry my sig wasn't up to date. My monitor is 120Hz.
I've stuck it at a constant 85 for now and it seems to have fixed everything.

I remember someone said they still got the Whiterun siege flicker at 75fps cap. Best to have it at 60. Remember that what scant beta testing was done on this game, was invariably done on consoles, and I can assure you from personal experience that the game's frame rates average pitifully low on that grade of hardware. Skyrim on the 360 is enough to give one a headache.
Edited by Oubadah - 6/19/12 at 11:40pm
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post #8354 of 12885
Also there are some issues with running over 60 fps with the clutter. I guess if you are running much higher over 60, items can go flying across the room if you barely touch them, or look at them? Some crazy engine quirk. The placement of clutter relies on an fps cap, so strange..

It is kind of a sad engine, but I think the tradeoff comes with the ability to mod. If they gave us an awesome beautiful game to start, with no modding capabilities I think we would be worse off. At least the game wouldn't have near as much longevity. Basically when modders get ahold of the latest TES, it doesn't become irrelevant until the next TES hits, which has been what, 3-5 years between games? Not that the past TES are totally irrelevant, but the latest and greatest usually gets the most attention once it hits.
post #8355 of 12885
Quote:
Originally Posted by Faster_is_better View Post

Also there are some issues with running over 60 fps with the clutter. I guess if you are running much higher over 60, items can go flying across the room if you barely touch them, or look at them? Some crazy engine quirk. The placement of clutter relies on an fps cap, so strange..

I forgot to mention how true this is. Scripted events in the game require 60fps cap otherwise animations/voices/events won't match up. For instance, in the beginning dungeon while escaping the dragon, the 2 stormcloaks were already attacking even though their sound clips were still playing. That's not supposed to happen until we open the door and try to bargain with them, lol.
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post #8356 of 12885

You want to cap at 59FPS ideally.

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post #8357 of 12885
aww im sad.... I cant install any mods or anything... not manually or though NMM... any ideas why?
    
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post #8358 of 12885
323

My girl, Shayonna. 106 hours on Skyrim, waiting for Dawnguard.
Which I need go update mod's, and get back playing..start to miss it =(
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post #8359 of 12885
Quote:
Originally Posted by Lifeshield View Post

You want to cap at 59FPS ideally.

Why is that? 59fps (actually I think it's 58fps) is supposed to alleviate V-Sync lag when you have a 60Hz monitor, but what of a 120Hz monitor (also with v-Sync). I don't think a 59/58fps cap will make any difference vs 60fps in this case.
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post #8360 of 12885
Quote:
Originally Posted by Oubadah View Post


Why is that? 59fps (actually I think it's 58fps) is supposed to alleviate V-Sync lag when you have a 60Hz monitor, but what of a 120Hz monitor (also with v-Sync). I don't think a 59/58fps cap will make any difference vs 60fps in this case.

 

I use an Acer GD245HQ 120 FPS monitor and I get all the physics bugs when my FPS goes above 60FPS (like flying bones that damage you etc). From what I remember before limiting it to 59 FPS was the fix for it.

 

Oh and that's with V-Sync disabled too. :/

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