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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 846

post #8451 of 12885
Quote:
Originally Posted by HardwareDecoder View Post

Is anyone on here using the HD 2k texture pack version 1.5? I have installed it using Nexus mod manager and it says it's installed but nothing shows up under data files in the skyrim launcher, I think it's working though im getting like 1300-1400 MB of vram usage. I need some help figuring this out lol.

hey mate best thread for help on mods and tweaks etc go here

http://www.overclock.net/t/1165090/your-best-skyrim-awesome-pictures/5390

helped me out a lot.
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post #8452 of 12885
I beat skyrim when it first came out and got to level 60-something with my first toon. Is it worth coming back now with DLC and trying out mods?
post #8453 of 12885
Quote:
Originally Posted by GoEz View Post

I beat skyrim when it first came out and got to level 60-something with my first toon. Is it worth coming back now with DLC and trying out mods?

I think so, there are some great mods out there that add new quests, monsters and weapons. My favorite for starting over is one on the Steam Workshop called "Live Another Life." It is an alternate start mod that is worth checking out. You don't even need to be the Dragonborne. Or try a non human/elf race if you have played one of the human/elf races previously.
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post #8454 of 12885
Quote:
Originally Posted by GoEz View Post

I beat skyrim when it first came out and got to level 60-something with my first toon. Is it worth coming back now with DLC and trying out mods?

haha yeah mate with all the mods out there, its well worth playing again. with almost limitless customisation options through mods, its an entirely new game.

theres obviously the new visual experiences via FXAA or ENB tweaks. but theres monster mods for new characters, new spells, weapons, locations, and mods that affect the way the whole Skyrim system works with your perks, levels, everything.
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post #8455 of 12885
I'm new to this game & the rpg genre and on level 3 now, any one know what magicka is & how to use it ? Also any idea of the perks to increase in the skills section. It shows I have 3 perks to increase, but how do I increase it ?
Been exploring much so far, is there a way to skip the night when there are no beds around ?

Thanks.
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post #8456 of 12885
Quote:
Originally Posted by _Nikhil View Post

I'm new to this game & the rpg genre and on level 3 now, any one know what magicka is & how to use it ? Also any idea of the perks to increase in the skills section. It shows I have 3 perks to increase, but how do I increase it ?
Been exploring much so far, is there a way to skip the night when there are no beds around ?
Thanks.

Hi and welcome to the Skyrim universe! I'm sure you'll enjoy your adventure and have fun bashing munsters in the dungeons as well as the intricate story quests.

As for magicka, it really depends on what you're aiming for. I assumes since you're asking that you're training to be a mage/druid/necromancer.

As far as mage magicka goes, fire, lightning, and ice, are the 3 elements of which you will be able to mandate. All three are pretty evenly balanced at their novice levels, but as you buy more scrolls (no level requirements to learn new spells, however the magicka at which they drain does vary quite drastically), you will find that each has a unique attribute to its own.

- Fire is more focused and applies more DPS on an individual target. However, I believe it has the largest magicka drain of the 3 elements.

-Lightning is more PVE based, so it has less DPS but more area to cover in case you're in a tight bind with an ambush or some sort.

-Ice is more of a de-buffer, I think at more advanced levels of the spell, it has the ability to drain the target's stamina or slow them down, I'm not sure which of the latter it is, but it is somewhere along those lines.

And then there are the various conjuration spells, alteration, etc., etc.

Really it depends on how you want to play. One of the very key elements that Bethesda emphasized with Skyrim is allowing the player to shape a class of his/her own and not limiting the playing capabilities in ways that would suppress his/her creative growth as the main characters. So it really opened a world in RPG in terms of options and just free styling and doing whatever you want.

So to sum it up, it's pretty much based on experimentation and playing style, so the same pretty much goes for the perks, depending on how you want to build your character, you can choose which perks suit you. If you want to be a mage, I recommend focusing a lot of your points toward each of the branches of the Destruction tree as well as the leveling up your magicka perk tree if there is one, I can't remember.

Bethesda did a pretty decent job of giving you freebie novice spells when you begin. And if you follow the main story quests (Champions guild, Mage School, etc.), then you will find that you be rewarded with even more cool stuff to experiment and build your character with.

So just have a gander, you can save whenever, so if you don't like a build then reload a previous save before you applied the changes.
post #8457 of 12885
an anyone help me figure this out? I know I'm missing a stupid detail.
All my necks for NPC's have a difference in their head/body. I've tried to add different character enhancements and none ever change the faces/body.
I put stuff into the \skyrim\Data\textures\actors\character\female and load it up and never see one change to the face/body. Not sure what is the thing that loads that is overwriting everything.
Warning: Spoiler! (Click to show)
338

This is what my mods look like loading :
Warning: Spoiler! (Click to show)
520
post #8458 of 12885
Quote:
Originally Posted by Siezureboy View Post

Hi and welcome to the Skyrim universe! I'm sure you'll enjoy your adventure and have fun bashing munsters in the dungeons as well as the intricate story quests.
As for magicka, it really depends on what you're aiming for. I assumes since you're asking that you're training to be a mage/druid/necromancer.
As far as mage magicka goes, fire, lightning, and ice, are the 3 elements of which you will be able to mandate. All three are pretty evenly balanced at their novice levels, but as you buy more scrolls (no level requirements to learn new spells, however the magicka at which they drain does vary quite drastically), you will find that each has a unique attribute to its own.
- Fire is more focused and applies more DPS on an individual target. However, I believe it has the largest magicka drain of the 3 elements.
-Lightning is more PVE based, so it has less DPS but more area to cover in case you're in a tight bind with an ambush or some sort.
-Ice is more of a de-buffer, I think at more advanced levels of the spell, it has the ability to drain the target's stamina or slow them down, I'm not sure which of the latter it is, but it is somewhere along those lines.
And then there are the various conjuration spells, alteration, etc., etc.
Really it depends on how you want to play. One of the very key elements that Bethesda emphasized with Skyrim is allowing the player to shape a class of his/her own and not limiting the playing capabilities in ways that would suppress his/her creative growth as the main characters. So it really opened a world in RPG in terms of options and just free styling and doing whatever you want.
So to sum it up, it's pretty much based on experimentation and playing style, so the same pretty much goes for the perks, depending on how you want to build your character, you can choose which perks suit you. If you want to be a mage, I recommend focusing a lot of your points toward each of the branches of the Destruction tree as well as the leveling up your magicka perk tree if there is one, I can't remember.
Bethesda did a pretty decent job of giving you freebie novice spells when you begin. And if you follow the main story quests (Champions guild, Mage School, etc.), then you will find that you be rewarded with even more cool stuff to experiment and build your character with.
So just have a gander, you can save whenever, so if you don't like a build then reload a previous save before you applied the changes.

Thanks for your post. Beginning to use the fire power, haven't used the perks yet.
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post #8459 of 12885
Well, I give up on ENB.
I've tried using dozens of different ENB configs. Poured hours into trying everything on each individual config. Each one causes a different problem for me.

Can't use DoF on any of them except Enhanced Shaders ENB with Bokeh turned off due to Crossfire (6990).

I have to play with adaptation being enabled/disabled with each ENB config. Sometimes when they have it enabled - the game is too bright. Sometimes when they have it disabled the game is too bright and I have to enable it as opposed to typically disable it. And by too bright I mean BLINDING WHITE SCREEN and can't see. No amount of tweaking to the LightIntensityPoint and others in the enbconfig helps.

Then there is the flickering. Oh god the flickering - worst part. Some configs (and whatever they're putting in the textures folder) cause this ghastly flickering in the sky that progressively gets worse and begins to effect the entire game - the ground, people, water, its like a slow moving virus. Then my eyes start seeing things lol. I avoid these configs at first sight.

If all of that isn't a problem, then its the fact that everything becomes saturated and/or dark. Like insanely dark shadows. Even on ENB configs where shadows are set to be pretty damn bright in the various enbconfig file, for me it comes out pitch black. I cannot wrap my head around it, and its like no one else has these problems. I keep changing settings and nothing works!

I even went as far as uninstalling skyrim and freshly starting over. It's ridiculously annoying because I see the screenshots, then I see my game without ENB, and I want it more than anything.
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post #8460 of 12885
Quote:
Originally Posted by _Nikhil View Post

Quote:
Originally Posted by Siezureboy View Post

Hi and welcome to the Skyrim universe! I'm sure you'll enjoy your adventure and have fun bashing munsters in the dungeons as well as the intricate story quests.
As for magicka, it really depends on what you're aiming for. I assumes since you're asking that you're training to be a mage/druid/necromancer.
As far as mage magicka goes, fire, lightning, and ice, are the 3 elements of which you will be able to mandate. All three are pretty evenly balanced at their novice levels, but as you buy more scrolls (no level requirements to learn new spells, however the magicka at which they drain does vary quite drastically), you will find that each has a unique attribute to its own.
- Fire is more focused and applies more DPS on an individual target. However, I believe it has the largest magicka drain of the 3 elements.
-Lightning is more PVE based, so it has less DPS but more area to cover in case you're in a tight bind with an ambush or some sort.
-Ice is more of a de-buffer, I think at more advanced levels of the spell, it has the ability to drain the target's stamina or slow them down, I'm not sure which of the latter it is, but it is somewhere along those lines.
And then there are the various conjuration spells, alteration, etc., etc.
Really it depends on how you want to play. One of the very key elements that Bethesda emphasized with Skyrim is allowing the player to shape a class of his/her own and not limiting the playing capabilities in ways that would suppress his/her creative growth as the main characters. So it really opened a world in RPG in terms of options and just free styling and doing whatever you want.
So to sum it up, it's pretty much based on experimentation and playing style, so the same pretty much goes for the perks, depending on how you want to build your character, you can choose which perks suit you. If you want to be a mage, I recommend focusing a lot of your points toward each of the branches of the Destruction tree as well as the leveling up your magicka perk tree if there is one, I can't remember.
Bethesda did a pretty decent job of giving you freebie novice spells when you begin. And if you follow the main story quests (Champions guild, Mage School, etc.), then you will find that you be rewarded with even more cool stuff to experiment and build your character with.
So just have a gander, you can save whenever, so if you don't like a build then reload a previous save before you applied the changes.

Thanks for your post. Beginning to use the fire power, haven't used the perks yet.

You definitely want to spend perks as you get them. Just go into your skill menu with all the perk trees. You will see all the different skill trees available, and you can apply perks to them. If you want to start specializing in say Light Armor, start building up the Light Armor tree. Each perk you add will give certain bonuses, so overall they will add up to making your character much stronger.

There are plenty of Magicka schools to look at, conuration, alteration, illusion, restoration which all have their own spells and effects, etc. Restoration can be handy for any character as it focuses on Healing type spells.
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