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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 909

post #9081 of 12885
Quote:
Originally Posted by jim2point0 View Post

You.... could put that in a spoiler tag ya know.

I have the following shadow settings in mine:
Code:
iShadowMapResolution=4096
iShadowMapResolutionInt=8192
iIntShadowMapResolution=8192
iActorSelfShadowResolution=8192
bEquippedTorchesCastShadows=1
fShadowBiasScale=0.2500
iShadowMaskQuarter=4
iBlurDeferredShadowMask=6
fShadowDistance=8000.0000

It doesn't help much in vanilla skyrim.

That didnt change anything.

I don't believe I have vanilla skryim, have 90 mods installed and RCRN.
post #9082 of 12885
Quote:
Originally Posted by BiG StroOnZ View Post

That didnt change anything.

I don't believe I have vanilla skryim, have 90 mods installed and RCRN.

I call non-ENB skyrim "vanilla" skyrim tongue.gif
post #9083 of 12885
Quote:
Originally Posted by jim2point0 View Post

I call non-ENB skyrim "vanilla" skyrim tongue.gif

I uninstalled the other mod, and installed ENB, shadows still blocky.
post #9084 of 12885
Quote:
Originally Posted by BiG StroOnZ View Post

I uninstalled the other mod, and installed ENB, shadows still blocky.

There are only a couple settings in the SkyrimPrefs file that can attempt to alleviate the blocky-ness of shadows. One is by decreasing the ShadowDistance variable. The lower the setting, the less pixelated shadows will appear. The downside is that shadows will no longer be drawn at high distances. This is the crux of the Creation Engine shadow render, unfortunately there is no way to get around this fact. Below are two pictures showing you the difference from lowering the distance from 8000 to 4000. Slider version

ShadowDistance = 8000


ShadowDistance = 4000


The next setting we have is iBlurDeferredShadowMask. This determines how much of a blur filter is added to the shadow when rendered. The higher the setting, the more blur that is induced into the shadow. This can help immensely at hiding jagged shadows. The downside to this is the higher the setting, the more performance cost (albeit a minimal one). I don't recommend any setting above 12, but I've seen some people use up to 20.

Try a mixture of reducing your ShadowDistance and increasing your iBlurDeferredShadowMask until you get less-blocky shadows.

Hope this helps thumb.gif
post #9085 of 12885
Quote:
Originally Posted by modinn View Post

There are only a couple settings in the SkyrimPrefs file that can attempt to alleviate the blocky-ness of shadows. One is by decreasing the ShadowDistance variable. The lower the setting, the less pixelated shadows will appear. The downside is that shadows will no longer be drawn at high distances. This is the crux of the Creation Engine shadow render, unfortunately there is no way to get around this fact. Below are two pictures showing you the difference from lowering the distance from 8000 to 4000. Slider version

ShadowDistance = 8000


ShadowDistance = 4000


The next setting we have is iBlurDeferredShadowMask. This determines how much of a blur filter is added to the shadow when rendered. The higher the setting, the more blur that is induced into the shadow. This can help immensely at hiding jagged shadows. The downside to this is the higher the setting, the more performance cost (albeit a minimal one). I don't recommend any setting above 12, but I've seen some people use up to 20.

Try a mixture of reducing your ShadowDistance and increasing your iBlurDeferredShadowMask until you get less-blocky shadows.

Hope this helps thumb.gif

Ok maybe I should reiterate the Blocky Shadows. They aren't blocky, they are moving around all wavy like with jagged edges. Let me make a FRAPS video real quick.
post #9086 of 12885
Here's the video:

Now you can see what I'm talking about. If you look at the corners of the shadows they are pixelated and moving all around.
Edited by BiG StroOnZ - 1/16/13 at 9:45pm
post #9087 of 12885
Quote:
Originally Posted by BiG StroOnZ View Post

Here's the video:


Now you can see what I'm talking about. If you look at the corners of the shadows they are pixelated and moving all around.

video is private mate redface.gif
post #9088 of 12885
lol pirvate video.


Anyway could any of you who run win8 put your working enb + dll into a downloadable file?
post #9089 of 12885
Try now.
post #9090 of 12885
Oblivion had no such issues with the dynamic shadows on characters, they were sharp and such.

but thats wht you get whe na devloper is lazy an just renames an old engine while breaking it.
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