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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 932

post #9311 of 12885
Quote:
Originally Posted by Kyronn94 View Post

Hello everyone,

I hope that you are all enjoying Dragonborn!

I was browsing the Bethesda forums, and came across someone linking to this video:
http://www.youtube.com/watch?v=fw3g_N1jcZQ

I have many mods installed for Skyrim, 106 to be exact, but have only ever had about 3 crashes to desktop in the year that I have been playing it.
I've also not had any issues so far with Dragonborn, although I obviously haven't had much time to play it yet thumb.gif

How necessary is it to 'Clean' the master files?


Thanks.

Can I get a bump on this? smile.gif

Started having the odd crash every now and then during longer sessions, maybe once every two hours.
Would following this video help?
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post #9312 of 12885
I usually get crashes every two hours as well. Nothing with mod conflicts, but with maxed out VRAM with over 100+ texture mods.
Edited by AbdullahG - 2/13/13 at 6:30pm
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post #9313 of 12885
When the game runs out of memory (I don't know the limit, or really if 'memory' is the right term), it either slows down to a crawl (3fps -- usually when VRAM is maxed) or it crashes-to-desktop. As moddable as this game is, Bethesda never tested it for hours on end with 100s of mods and 4K textures. So you get the occasional crash. If you absolutely can't deal with the crashes, the only solution is to run less mods.
post #9314 of 12885
Quote:
Originally Posted by boredgunner View Post

TRSGSSAA stands for Transparency Sparse Grid Supersampling Anti-Aliasing... what a mouthful. It's a feature for NVIDIA users and can be enabled via NVIDIA inspector. I can't run it anymore, ever since I raised the amount of graphics mods I use (everything in that list), so I just stick to transparency multisampling. But TRSGSSAA improves AA on a variety of objects.

Still, Skyrim with RCRN and its FXAA, combined with the in-game MSAA, has virtually perfect AA. You'd need to zoom in on a screenshot to see imperfections, and the blur is a perfect amount. Not overly sharp, not really blurry. It's funny how Skyrim and Fallout 3/NV have some of the very best AA (the latter only using MSAA to my knowledge), since they're all multiplatform.

I've been using RCRN for quite a long time, and i've always been satisfied with it.

I run the Skyrealism ENB though, and i find nighttimes are perhaps not as realistically dark as they should be.


Can anyone recommend an ENB that would work with RCRN, but also not be hugely taxing on a system?

The only reason i used SkyRealism's ENB is because it was the only ENB that didn't give me underwater effect bugs.
post #9315 of 12885
Quote:
Originally Posted by AbdullahG View Post

I usually get crashes every two hours as well. Nothing with mod conflicts, but with maxed out VRAM with over 100+ texture mods.

Quote:
Originally Posted by Maian View Post

When the game runs out of memory (I don't know the limit, or really if 'memory' is the right term), it either slows down to a crawl (3fps -- usually when VRAM is maxed) or it crashes-to-desktop. As moddable as this game is, Bethesda never tested it for hours on end with 100s of mods and 4K textures. So you get the occasional crash. If you absolutely can't deal with the crashes, the only solution is to run less mods.

Thank you for the replies! thumb.gif

So you think it's a matter of too many mods, not anything to do with conflicts or master files?

I don't think I'm running out of VRAM, I think it peaks at about 1800MB
Would adding more system RAM help?

Would posting a screenshot of all my mods help identify what could be causing them?
Or do I need to keep removing mods until it stops crashing?

Many thanks.
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post #9316 of 12885
Quote:
Originally Posted by Kyronn94 View Post


Thank you for the replies! thumb.gif

So you think it's a matter of too many mods, not anything to do with conflicts or master files?

I don't think I'm running out of VRAM, I think it peaks at about 1800MB
Would adding more system RAM help?

Would posting a screenshot of all my mods help identify what could be causing them?
Or do I need to keep removing mods until it stops crashing?

Many thanks.
It's only a mod conflict if it consistently crashes when you go somewhere or do something. If it's random crashes, it's just the game freaking out and crashing. I personally don't really know of a reliable way to cut down on the random crashes, or of an artificial limit on mods you can use without it crashing.

I'm not sure that adding more system RAM would help, since I don't think the game can use much more than 4GB (used to only use up to 2GB, but then they changed the .exe to be able to use up to 4GB after the first or second patch).

Scripts can cause the game to randomly crash as well. If you're using mods that introduce more scripts into the game, that can lead to crashes. I have the mod, Armed to the Teeth installed, and it introduces scripts in order to provide the effect it does (where you have multiple weapons shown on your body at once). I've noticed sometimes if I switch weapons too fast with my hotkeys (Say I have "1" equipped, then I hit "2" and then "3" before the script for my "2" weapon finishes) then it will crash.
Edited by Maian - 2/14/13 at 9:24pm
post #9317 of 12885
Quote:
Originally Posted by Maian View Post

Scripts can cause the game to randomly crash as well. If you're using mods that introduce more scripts into the game, that can lead to crashes. I have the mod, Armed to the Teeth installed, and it introduces crashes in order to provide the effect it does (where you have multiple weapons shown on your body at once). I've noticed sometimes if I switch weapons too fast with my hotkeys (Say I have "1" equipped, then I hit "2" and then "3" before the script for my "2" weapon finishes) then it will crash.

One problem i've found is that the game (like previous bethesda titles) doesn't really dedicate enough processor time for scripts, and in a heavily modified game, this can be a problem and cause general sluggish behavior when the game uses scripts for various behavior.

Frostfall was a good example. Placing tents sometimes wouldn't work so well because the tent "Ghost" placement would take too long to update and not follow the cursor.


One fix the creator posted for this was:
Quote:
In order to increase the amount of CPU time and memory given to the script system, you can try the following. This may increase performance.

[Papyrus]
fUpdateBudgetMS=800.0
fExtraTaskletBudgetMS=800.0
fPostLoadUpdateTimeMS=2000.0
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=153600

Please try adding these settings to your Skyrim.ini file, as this seems to have helped more than one user with this problem.


Dunno if you've heard of this, but it does help.
post #9318 of 12885
Quote:
Originally Posted by Thingamajig View Post

One problem i've found is that the game (like previous bethesda titles) doesn't really dedicate enough processor time for scripts, and in a heavily modified game, this can be a problem and cause general sluggish behavior when the game uses scripts for various behavior.

Frostfall was a good example. Placing tents sometimes wouldn't work so well because the tent "Ghost" placement would take too long to update and not follow the cursor.


One fix the creator posted for this was:
Dunno if you've heard of this, but it does help.
That's definitely interesting. I had not heard of that, so thank you for posting it.
post #9319 of 12885
Oh God, I just found out the Bosmer/Wood Elves are cannibals. I can't look at them the same way ever again.
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post #9320 of 12885
Quote:
Originally Posted by AbdullahG View Post

Oh God, I just found out the Bosmer/Wood Elves are cannibals. I can't look at them the same way ever again.

Wha?...

Where did you find this out?
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