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[Official] The Elder Scrolls V: Skyrim Information and Discussion Thread - Page 942

post #9411 of 12885
Quote:
Originally Posted by bfromcolo View Post

Well I loaded the patch and SKSE doesn't like the Skyrim version number now, so I guess mods that require SKSE won't work.

 

Not until a new version is up, no.

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post #9412 of 12885
So if I opt out now will steam uninstall the beta? Not sure I can survive without SkyUI...

Edit - yes if you opt out of the beta it reverts back to the latest official release, just need to have a saved game from before you loaded the patch depending on what you did with the patch installed.
Edited by bfromcolo - 3/4/13 at 5:39pm
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post #9413 of 12885
So I've been looking at starting over on my mods and was wondering if Texture Pack Combiner is worth trying. Anyone have any experience using it? Was it worth the time?
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post #9414 of 12885
Quote:
Originally Posted by AbdullahG View Post

So I've been looking at starting over on my mods and was wondering if Texture Pack Combiner is worth trying. Anyone have any experience using it? Was it worth the time?
I use it, but only a few of the optional mods due to VRAM. If you use rar instead of 7zip it is MUCH faster in generating the files. The time to get and download all the files is aggravating, but one time only. The patch itself took me less than 10 minutes, it seemed to take the same amount of time whether I used a lot or only a few different mods, since it searches for them all. It is great, and looks very nice as a finished product, and since it does it all automatically, no worry of overwriting the wrong files.
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post #9415 of 12885
Quote:
Originally Posted by iMica View Post

Warning: Spoiler! (Click to show)


Using a crossover. After Walking around I can now see the difference between 1440p and 1080p lol. I always thought 1440p woiuld "show" more of a screen.

If you want "more" of the screen specifically, you can set FOV to a higher value. Default is 75. For 1440p monitors, it is recommended to set FOV to 85 or 90. This is the recommended setting for 16:9 monitors.
Code:
fDefault1stPersonFOV=85
fDefaultWorldFOV=85

Add these two lines above to the Display section of your Skyrim.ini file.
Edited by modinn - 3/4/13 at 10:22pm
post #9416 of 12885
Quote:
Originally Posted by modinn View Post

If you want "more" of the screen specifically, you can set FOV to a higher value. Default is 75. For 1440p monitors, it is recommended to set FOV to 85 or 90. The higher resolution and/or bigger screen you go, the higher FOV you can use without a fish-lens effect on your monitor. More FOV = More screen.
Code:
fDefault1stPersonFOV=85
fDefaultWorldFOV=85

Add these two lines above to the Display section of your Skyrim.ini file.

Or just hit ~ in game and type fov 85, saves some text editing.
post #9417 of 12885
Quote:
Originally Posted by modinn View Post

The higher resolution and/or bigger screen you go, the higher FOV you can use without a fish-lens effect on your monitor.

How do you figure that?

FOV is FOV. The 'fish eye' distortion is identical regardless of the monitor resolution size, assuming all monitors are the same aspect ratio.
Edited by Oubadah - 3/4/13 at 9:35pm
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post #9418 of 12885
Quote:
Originally Posted by Oubadah View Post

How do you figure that?

I feel like I'm back in high school, "with a calculator" is the first thing that popped into my head.

I use up to 100 fov with no issues at 1600p, I guess with less pixels it would cause more distortion as this game is fov+. I do get some clipping errors with armor in 1st person view though.
post #9419 of 12885
For the record:

1680x1050:


1920x1200 downscaled to 1680x1050:


The round window in the upper left is equally distorted in both, and would be the same at 2560x1600 or any other 16:10 resolution.

Same applies to 1920x1080 vs 2560x1440 etc. Resolution makes no difference to edge distortion, assuming all monitors in question have the same aspect ratio.
Edited by Oubadah - 3/4/13 at 9:48pm
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post #9420 of 12885
Quote:
Originally Posted by Oubadah View Post

For the record:

The round window in the upper left is equally distorted in both, and would be the same at 2560x1600 or any other 16:10 resolution.

Same applies to 1920x1080 vs 2560x1440 etc. Resolution makes no difference to edge distortion, assuming all monitors in question have the same aspect ratio.

Thanks, I stand corrected. thumb.gif

FOV is the same on monitors with the same aspect ratio. I guess this is where I always got confused. FOV Wiki

I pretty much regurgitated what I've seen on the Bethsoft forums and on here in the past that getting a bigger monitor (which most of the time means increase of resolution) equals getting a bigger FOV, I can see how that can be misleading. I'm sure that was very much the case 3-4 years ago when everyone was making the switch from 4:3 to 16:9.

I edited my post accordingly.
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