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post #9491 of 12885
Quote:
Originally Posted by -SE7EN- View Post

wow, just started a new roll with SkyRe. Kind of hard at first, but so much better IMO.Wish I would have just skipped vanilla and played all in Redone.

What does Skyre do exactly?
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post #9492 of 12885
Quote:
Originally Posted by Solar71 View Post

What does Skyre do exactly?
well, with all plugins, it changes the combat so that things hit harder, and it takes more armor to max out. attacking uses stamina. It also adds in a LOT of new weapons and armor (I know at least Weapons of the Third and Heavy Armory) It changes almost every single perk to be more 'realistic' and usable, as well as a lot of spells (so like master spell is not just instantly better than expert) by taking away some of the OP, spammable skills (like just constantly calming) an opponent, and it only working on certain levels, and the next level skill just being a stronger version of same skill.. and changes them to be pretty much usable through out the entire game from any level, but some heavy skills, like ones that calm, can only be used once per enemy. Tweaks to the races to make them more unique and some abilities to not be so bad. Enemies scale better, level cap much higher, you can actually make a melee enemy not be able to attack because of 0 stamina, or a mage run out of mana. Changes to the standing stones, and some special perks if you happen to use FrostFall to make it easier to survive in the cold. A lot of the changes are modular, so you don't have to use all of them. With it the enemies also gain access to the new spells and weapons, or you can use ASIS to do that also.
The only big issue is compatibility. As it changes the values for pretty much all weapons and armors, any mods that change those would need to be patched for it, with can be used with the SkyRe ReProccer. Ones like Immersive Weapons and Armors have small patches that do the work for you. Also, mods that would change the perk trees would conflict, you could use either, but probably not both.

check it out here: http://skyrim.nexusmods.com/mods/9286
and since it would take up a lot of space, they made an offline guide that is more in-depth http://skyrim.nexusmods.com/mods/33995


ALSO: anyone else waiting to see if their character is trashed now because of Climates of Tamriel 3.0?
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post #9493 of 12885
Anyone got some advice for a visual tweak on foliage on lower end hardware?

I did some tweaks already. Getting about 40-50FPS average with AA @ 8x/AF @ 16x and ambient occlusion on quality, modified a few ini settings ... etc.

Don't have the hardware to run a texture pack. Anything I can do? They look terrible. It's always been an issue but now that I'm playing through a 5th time I wanna see if there's anything I can do that won't kill performance.

It's like AA doesn't apply to them or something. They look super low quality and paper-ish thumbsdownsmileyanim.gif



Edited by The Pook - 4/2/13 at 9:18am
2 OP pls nerf
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2 OP pls nerf
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post #9494 of 12885
Quote:
Originally Posted by The Pook View Post

Anyone got some advice for a visual tweak on foliage on lower end hardware?

I did some tweaks already. Getting about 40-50FPS average with AA @ 8x/AF @ 16x and ambient occlusion on quality, modified a few ini settings ... etc.

Don't have the hardware to run a texture pack. Anything I can do? They look terrible. It's always been an issue but now that I'm playing through a 5th time I wanna see if there's anything I can do that won't kill performance.

It's like AA doesn't apply to them or something. They look super low quality and paper-ish thumbsdownsmileyanim.gif
you could probably run some decent texture packs if you turned down that aa a lil bit...
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post #9495 of 12885
who uses skyrim redone that can help me out a lil bit? the info and even the optional readme download are not very well worded in some areas...
specifically now the light weapons. some of the weapons seem to be able to get multiple perks, while others do not, and maybe even have to take a perk below it that it doesn't use to get it's perk. for example, hatchets, war axes, and shortspears. hatchets get 'onslaught', but do they also benefit from 'blood price' since it is a prerequisite? then some weapons kind of get the short of the stick, only getting 1 perk while others get 2.. kind of like war axes, or do they get one of the higher perks also (just not listed in the description maybe?)
i am starting to get where i should take a 1handed perk tree option, but (even though it was changed because swords were better just because of their attack speeds) it seems that swords are still just better because of their attack speeds, with the others not being as bad, but still not as good as swords.


update edit: how about BOSS, I am trying to 'skip' or 'blacklist' a mod from BOSS sorting it, I just have no idea how. The Redone Reproccer had an easy option, see no way to use one for BOSS. it keeps moving a mod around that I wish it wouldn't.
Edited by -SE7EN- - 4/4/13 at 9:13pm
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post #9496 of 12885
Quote:
Originally Posted by AbdullahG View Post

I want to try the Tropical Skyrim Mod, but it's perhaps the most un-lore-friendly mod out there. That turns me away from it.

Yeah, i noticed there's far too many lore unfriendly mods floating about out there. I'm particularly sick of seeing anime style mods for this game. It's a realization how out of touch the fanbase is becoming with TES.

It's cool they make the mods and push these boundaries, but my problem is just the sheer amount of it out there. It really sucks.


On a similar subject, I was just having a discussion with a friend about the next DLC, and his requests for it was the typical "MOAR WEAPONS, SHOUTS AND SPELLS" - this is not what this game needs.

More complex dungeons (Solstheim was a nice step forward with it's floating platforms, raising water levels, etc), far more compelling questlines and BELIEVABLE npc characters is whats required.

Empowering the player with more weapons, shouts and spells to their already ridiculously extensive inventory is just not right. It's a cheap buyoff, and it's no wonder by level 25 i'm finding the game so dreary. By this level, i'm untouchable in the vanilla (unmodded) game - this is why without over 150 finely selected mods, i couldn't play it.

Some of the mods i run just add basic common sense to the game. Such as simple guild requirements for joining, so i'm not the "master" of every guild in the space of a few in-game weeks. This is really my biggest peeve with the vanilla game.

Skyrims a good game and had potential that mods tap into, but i have my doubts on the longevity of the series considering the current trend of dumbing down our games.

Quote:
Originally Posted by Tagkaman View Post

I don't run an ENB, and I crash every now and then (mainly in tense fight scenes) but its not that bad of a thing: its taught me to save diligently.

In my experience, it's more savegame corruption that's the problem. Unless you're extremely careful with what mods you play with, they can very easily corrupt your savegames, especially the more script intensive it is - and simply uninstalling them never works, once you save a game with a particular mod, it's in that game permanently (or rather, remnants of it's scripts are)
Edited by Thingamajig - 4/5/13 at 5:09am
post #9497 of 12885
Quote:
Originally Posted by Thingamajig View Post
 
In my experience, it's more savegame corruption that's the problem. Unless you're extremely careful with what mods you play with, they can very easily corrupt your savegames, especially the more script intensive it is - and simply uninstalling them never works, once you save a game with a particular mod, it's in that game permanently (or rather, remnants of it's scripts are)

 

True. I'm probably going to have to ditch my Redguard warewolf that I was playing with because damned Tales of Lycanthropy made all of his saves unloadable. In the next character I play, I'm going to carefully plan the mods I'm going to use beforehand, and be extremely careful when installing new ones.

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post #9498 of 12885
Okay, guys, I'm sorry for just shooting it out, but I couldn't find anything precisely related.

Currently, I have the Skyrim Ultra mod - supposedly the final one, with the heftiest addons.
So far, so good. BUT I want to run it on 5760x1080p resolution. Has anyone ever done that?

I can't get a ultrawidescreen fixer to cope with the skse launcher/
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post #9499 of 12885
Quote:
Originally Posted by -SE7EN- View Post

well, with all plugins, it changes the combat so that things hit harder, and it takes more armor to max out. attacking uses stamina. It also adds in a LOT of new weapons and armor (I know at least Weapons of the Third and Heavy Armory) It changes almost every single perk to be more 'realistic' and usable, as well as a lot of spells (so like master spell is not just instantly better than expert) by taking away some of the OP, spammable skills (like just constantly calming) an opponent, and it only working on certain levels, and the next level skill just being a stronger version of same skill.. and changes them to be pretty much usable through out the entire game from any level, but some heavy skills, like ones that calm, can only be used once per enemy. Tweaks to the races to make them more unique and some abilities to not be so bad. Enemies scale better, level cap much higher, you can actually make a melee enemy not be able to attack because of 0 stamina, or a mage run out of mana. Changes to the standing stones, and some special perks if you happen to use FrostFall to make it easier to survive in the cold. A lot of the changes are modular, so you don't have to use all of them. With it the enemies also gain access to the new spells and weapons, or you can use ASIS to do that also.
The only big issue is compatibility. As it changes the values for pretty much all weapons and armors, any mods that change those would need to be patched for it, with can be used with the SkyRe ReProccer. Ones like Immersive Weapons and Armors have small patches that do the work for you. Also, mods that would change the perk trees would conflict, you could use either, but probably not both.

check it out here: http://skyrim.nexusmods.com/mods/9286
and since it would take up a lot of space, they made an offline guide that is more in-depth http://skyrim.nexusmods.com/mods/33995


ALSO: anyone else waiting to see if their character is trashed now because of Climates of Tamriel 3.0?

Thanks for the detailed information.
Does the single player story mode get messed up at all ? I really like the story and I don't want that part messed up...
I mostly only run a few mods. more realistic foods and potions. Nothing that changes the armor or weapons at all...
I have a mod to change my walk, run. sprint, sneak, and horse speed. but not damage...
Also I have a mod to greatly increase falling damage...
As long as it does not mess up the story missions it sounds like a GREAT mod.

Thanks for the heads up, I will check out your link now.
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post #9500 of 12885
Quote:
Originally Posted by Solar71 View Post

Thanks for the detailed information.
Does the single player story mode get messed up at all ? I really like the story and I don't want that part messed up...
I mostly only run a few mods. more realistic foods and potions. Nothing that changes the armor or weapons at all...
I have a mod to change my walk, run. sprint, sneak, and horse speed. but not damage...
Also I have a mod to greatly increase falling damage...
As long as it does not mess up the story missions it sounds like a GREAT mod.

Thanks for the heads up, I will check out your link now.
I haven't ran into any changes in the storyline. using the optional encounter zones plugin, you may go to areas where enemies are too high leveled for you to fight then, but i don't think it goes for 'main quest' areas (I don't know 100% as I don't use it). potions and maybe foods are changed a bit, they are over time instead of instant, and i think some poisons (like the one from the spiders) got a buff). speed mod shouldn't have any issues, there's some in the wayfarer branch also for when you're in the wilderness. Check out frostfall while you're their, they seem to work well together.. it is just a bit too much for me, but others might like the immersiveness.

- anyone here with reproccer experience? I have some mods that add in special objects, like jewelry, that take up a non-used slot (looks kind of like a shield) but they are being seen as armor and giving me all sorts of issues. i equip a weightless, armorless ring.. and redone gives me -12 to armor rating and 5% speed loss due to 'heavy armor' lol. even if i blacklist it, it still does it. just looking for a way to make redone look at it as cloth or something, or even that it is really just a weightless, armorless visual piece.
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