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Homeworld, a game from 1999 uses 4 cores like a champ! What? - Page 5

post #41 of 64
Quote:
Originally Posted by ellisbodds View Post
problem is, i don't know which services to turn off.
ALL of THEMS!!!
     
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post #42 of 64
Quote:
Originally Posted by DrDarkTempler View Post
Ohhh man, it bring back memory, Valve need to bring back the homeworld with Homeworld 3, those game are awesome, i don't think any other game like this genre ever match it
Sorry but why Valve ???

Wasn't this made by Relic and published by Sierra the first and THQ the second ??
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post #43 of 64
Quote:
Originally Posted by Siigari View Post
ALL of THEMS!!!
Seriously
post #44 of 64
Quote:
Originally Posted by Ctekcop View Post
Sorry but why Valve ???

Wasn't this made by Relic and published by Sierra the first and THQ the second ??
Don't know who published them, but they were made by Relic (COH <3)
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post #45 of 64
Thread Starter 
Homeworld was developed by Relic, and published by Sierra.


And HOLY CRAP, do I see homeworld using 6 cores? WHAT?
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post #46 of 64
Quote:
Originally Posted by PanicProne View Post
Homeworld was developed by Relic, and published by Sierra.


And HOLY CRAP, do I see homeworld using 6 cores? WHAT?
Actually, it's using three, but the usage is being spread across 6.
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post #47 of 64
Quote:
Originally Posted by B!0HaZard View Post
Actually, it's using three, but the usage is being spread across 6.
Finally someone realizes what I said earlier in this thread.

This game is not coded for 4 logical CPUs, it's coded for 3.

That's why you see 50% usage on a 6-core and 75% on a 4-core. Just because there is work being performed on a logical CPU does NOT mean the program was coded for use on that many logical CPUs. You have to add up the total work being done and then divide it across the cores.

3/4 cores = 75% usage.

3/6 cores = 50% usage.

Both of these statistics is what we are seeing here.

The coding of Homeworld is not sending out streams to 4 logical CPUs. It's sending out 3, and then those streams hit Windows. Windows goes "Hey, I have more than 3 logical CPUs available for processing, lets split the load among all of them so simultaneous processing can be done on all cores instead of only 3 and therefore I increase the rate of processing overall".
Edited by Shrimpykins - 12/18/10 at 7:21am
 
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post #48 of 64
Thread Starter 
Makes sense, his usage is hovering 50%.

Still, it's pretty amazing that a game from 11 years ago could do this, when 90% of our current games can't.
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post #49 of 64
Quote:
Originally Posted by Shrimpykins View Post
Finally someone realizes what I said earlier in this thread.

This game is not coded for 4 logical CPUs, it's coded for 3.
Hehe, I noticed your post and how it was ignored

Still agree that it's quite surprising that the game supports 3 cores, though.
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post #50 of 64
Thread Starter 
Quote:
Originally Posted by B!0HaZard View Post
Hehe, I noticed your post and how it was ignored

I actually meant to reply to him yesterday, but the convo got somewhat deviated

Makes sense that it is using 3.

But that's damn impressive.
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