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BFBC2: Vietnam! - Page 21

post #201 of 268
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@ thiru,

I think trying to explain what is obvious to the rest of us to Vhati isn't going to happen...
    
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post #202 of 268
i can see the obvious. 1 days worth of play is impossible know the balance problems.
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post #203 of 268
Thread Starter 
Quote:
Originally Posted by Vhati View Post
i can see the obvious. 1 days worth of play is impossible know the balance problems.
@ thiru, see what I mean!
    
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post #204 of 268
They should make the weapons traditonal per side. The tank gunner SHOULD NOT be protected. That is stupid.
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post #205 of 268
Quote:
Originally Posted by Vhati View Post
I just won on NVA on hamburger hill just now, inspite of all your "imbalances".
The map is fine, unless the US side pushes the NVA side back to their spawn point. Then it's unfair. If the NVA can prevent that, then they have a chance at winning the round, but it's very difficult to push out across that river.
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post #206 of 268
Quote:
Originally Posted by bucdan View Post
They should make the weapons traditonal per side.
I was about to post this. Would make the factions seem much more authentic like playing Cod 1 and 2
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post #207 of 268
Quote:
Originally Posted by bucdan View Post
They should make the weapons traditonal per side. The tank gunner SHOULD NOT be protected. That is stupid.
If the tank gunner woulnd't be protected, it would be a useless position. It would be way to easy to kill the gunner and no one would take that position.
Anyway tanks are very easy to take out, just need a few rockets, and bye bye. Also, the number of tanks is VERY limited.

I don't see a problem here. It's less ''realistic'' that we can't see the head of the gunner coming out of the tank, but, so what :/
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post #208 of 268
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Quote:
Originally Posted by Grindhouse View Post
If the tank gunner woulnd't be protected, it would be a useless position. It would be way to easy to kill the gunner and no one would take that position.
Anyway tanks are very easy to take out, just need a few rockets, and bye bye. Also, the number of tanks is VERY limited.

I don't see a problem here. It's less ''realistic'' that we can't see the head of the gunner coming out of the tank, but, so what :/
^ This.
    
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post #209 of 268
I haven't seen a tank gunner up close, but is it me or is that a freaking camera sticking out of it?
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post #210 of 268
Quote:
Originally Posted by thiru View Post
So you think it's ok to have a conquest map where there's a ONE WAY shortcut from C to A?
You think it's fine that one side has a helicopter at their spawn but the other side has to capture B and control it to get their helicopter?
You like having to swim to get out of your spawn? it's really awesome when they have all 3 flags and can just gun you down while you're busy swimming.
Not sure which map only has one way from A to C so cannot comment. I have found multiple ways to every control point so obviously I have not run into this yet.

As far as the helo, yes I am perfectly fine with that. TBH the helos in this game are of no consequence as long as your team shoots them. It's really easy to take a Huey down with concentrated small arms fire. Also, as the NVA did not have any helos I see no issue with them "Capturing" one and then using it.

Your right about the last once. Once your team and you get pushed abck into the spawn and you have to cross the river that is tough! But again if a team cannot hold even one control point, that is not map unbalance, that is a team imbalance.
    
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