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6 core help

post #1 of 10
Thread Starter 
So I'm reading about the new 6 core here,
Bring me to an un answerable question
Most programs or games that are already optimized for quadcore
They should automatically understand you have 6 cores?
Or does it need to be adjusted an re optimized for 6 core?

Like battlefield bc2
Already understands multi core technology
But does it automatically know to use all 6 cores or will just 4 be used?
Or is this pretty much a pc thing? Ie your computer already knows to use the cores it's not the software!

Any information would be great thanks
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post #2 of 10
If your playing a game that was optimised for 2 cores for example, and you had a quad core, it would only use 2 cores.
The only thing you really need to make sure of is that your bios is up-to-date, thats it really.
Edited by xXjay247Xx - 12/19/10 at 7:40am
post #3 of 10
Just keep the Q6600 for now. If you go for 6-core, need new MB and ram.
post #4 of 10
A game can't necessarily use more cores just because they're available. It's completely dependent on the coding of the game.
    
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post #5 of 10
Thread Starter 
Quote:
Originally Posted by linskingdom View Post
Just keep the Q6600 for now. If you go for 6-core, need new MB and ram.
thanks guys
Yea I already pulled the trigger or i5
So new board isn't out of the question

But my feeling is this
If your getting 4ghz or 3.7
That's across 6 cores
6 cores is better than 4 any day

Ie bc2 dual core gaming sucks slow etc etc
Bc2 quad core gaming well built to work properly!
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post #6 of 10
Yea.. stick to the q6600 bro. Best Ocing Intel quad-775 for me. And besides, I can't think of a thing that utilizes 6-cores awesomely other than F@H.
    
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post #7 of 10
Thread Starter 
Quote:
Originally Posted by tryagainplss View Post
Yea.. stick to the q6600 bro. Best Ocing Intel quad-775 for me. And besides, I can't think of a thing that utilizes 6-cores awesomely other than F@H.
<----this is very helpful thankyou ekko
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post #8 of 10
Here is how it works:

Games/programs are coded to send out a specific number of streams of data to be processed. That # of output streams cannot be modified unless you modify the original coding of said game/program.

Windows will split the load of however many streams the game/program is outputting among all available logical CPUs (a logical CPU is a core, I say logical CPU because of hyper-threading I have to be clear).

If said game/program was coded for 2 logical CPUs (Again, cores) then it would show a total of 33% maximum usage on a 6-core, 50% maximum usage on a 4 core.

2/6 = 33%
2/4 = 50%

This will increase the rate of processing (due to the processing being done simultaneously by more workers at a time) but not as much as if the game/program were originally coded to use more logical CPUs.

So, in short, to tell if a game uses a specific # of cores, look at the total % usage when running the application and use that number to divide among the total number of logical CPUs available and you have how many said game/program was originally coded for.

If you are considering an upgrade, I would wait, I know I am. I am waiting for maybe Sandy Bridge or whatever is after it if my Q9650 holds up that long.
Edited by Shrimpykins - 12/19/10 at 7:48am
 
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post #9 of 10
Thread Starter 
Thanks but I never going sandy lol
This was never a debate in my mind about sandy

ie we want 6,8,12 cores all CPU horsepower baby
Not some mixed gpu crap

Hence why the x6 was the best
Thing to consider

Quote:
Originally Posted by Shrimpykins View Post
Here is how it works:

Games/programs are coded to send out a specific number of streams of data to be processed. That # of output streams cannot be modified unless you modify the original coding of said game/program.

Windows will split the load of however many streams the game/program is outputting among all available logical CPUs (a logical CPU is a core, I say logical CPU because of hyper-threading I have to be clear).

If said game/program was coded for 2 logical CPUs (Again, cores) then it would show a total of 33% maximum usage on a 6-core, 50% maximum usage on a 4 core.

2/6 = 33%
2/4 = 50%

This will increase the rate of processing (due to the processing being done simultaneously by more workers at a time) but not as much as if the game/program were originally coded to use more logical CPUs.

So, in short, to tell if a game uses a specific # of cores, look at the total % usage when running the application and use that number to divide among the total number of logical CPUs available and you have how many said game/program was originally coded for.

If you are considering an upgrade, I would wait, I know I am. I am waiting for maybe Sandy Bridge or whatever is after it if my Q9650 holds up that long.
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post #10 of 10
Quote:
Originally Posted by ekko View Post
Thanks but I never going sandy lol
This was never a debate in my mind about sandy

ie we want 6,8,12 cores all CPU horsepower baby
Not some mixed gpu crap

Hence why the x6 was the best
Thing to consider
Either way, that's how the division of work among logical CPUs (cores) works.
 
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