Overclock.net › Forums › Video Games › PC Gaming › Has BC2 had its lag/hitbox problems fixed?
New Posts  All Forums:Forum Nav:

Has BC2 had its lag/hitbox problems fixed? - Page 2

post #11 of 19
Quote:
Originally Posted by Vhati View Post
any game that has pretensions to realism has this problem. Which is a really big problem. The fact is the server has bad network code and registered you dead before you rounded that corner.
Fixed.
Callisto
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500K 4.7ghz @ 1.37v MSI P67A-GD65 EVGA GTX 680 Mushkin Enhanced Redline 8GB (2 x 4GB) DDR3 1866 
Hard DriveOSMonitorPower
Intel SSD 40GB; Seagate Cavier Green 1TB Scientific Linux 6.3/Windoze7 22" Samsung SyncMaster 2232BW Corsair TX850 
  hide details  
Reply
Callisto
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500K 4.7ghz @ 1.37v MSI P67A-GD65 EVGA GTX 680 Mushkin Enhanced Redline 8GB (2 x 4GB) DDR3 1866 
Hard DriveOSMonitorPower
Intel SSD 40GB; Seagate Cavier Green 1TB Scientific Linux 6.3/Windoze7 22" Samsung SyncMaster 2232BW Corsair TX850 
  hide details  
Reply
post #12 of 19
Quote:
Originally Posted by dharmaBum View Post
Fixed.
you didnt fix anything.

you merely changed what i was saying to fit your point of view. Which is a terribly flawed point of view, and you apparently have no idea how things work. Honestly, if you have a better way of doing things, i think the entire game industry would like to know. If not then take a hike.
Current build
(13 items)
 
  
CPUMotherboardGraphicsRAM
q9950 stock asus p5n-d 5870 4 gb ocz 
OS
windows 7 
  hide details  
Reply
Current build
(13 items)
 
  
CPUMotherboardGraphicsRAM
q9950 stock asus p5n-d 5870 4 gb ocz 
OS
windows 7 
  hide details  
Reply
post #13 of 19
Quote:
Originally Posted by Vhati View Post
you fixed everything.

you merely stated what was blatantly obvious to fit your point of view. Which is a terribly observant point of view, and you apparently have a insightful idea how things work. Honestly, if you have a better way of doing things, i think the few in game industry that pander to "realism" fetishists would like to know. If not then fly a kite.
Fixed!
Callisto
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500K 4.7ghz @ 1.37v MSI P67A-GD65 EVGA GTX 680 Mushkin Enhanced Redline 8GB (2 x 4GB) DDR3 1866 
Hard DriveOSMonitorPower
Intel SSD 40GB; Seagate Cavier Green 1TB Scientific Linux 6.3/Windoze7 22" Samsung SyncMaster 2232BW Corsair TX850 
  hide details  
Reply
Callisto
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500K 4.7ghz @ 1.37v MSI P67A-GD65 EVGA GTX 680 Mushkin Enhanced Redline 8GB (2 x 4GB) DDR3 1866 
Hard DriveOSMonitorPower
Intel SSD 40GB; Seagate Cavier Green 1TB Scientific Linux 6.3/Windoze7 22" Samsung SyncMaster 2232BW Corsair TX850 
  hide details  
Reply
post #14 of 19
Quote:
Originally Posted by dharmaBum View Post
Fixed!
way to make a valid and thoughtful post. You totally helped out the OP.
Current build
(13 items)
 
  
CPUMotherboardGraphicsRAM
q9950 stock asus p5n-d 5870 4 gb ocz 
OS
windows 7 
  hide details  
Reply
Current build
(13 items)
 
  
CPUMotherboardGraphicsRAM
q9950 stock asus p5n-d 5870 4 gb ocz 
OS
windows 7 
  hide details  
Reply
post #15 of 19
Quote:
Originally Posted by dharmaBum View Post
Fixed!
if you need to make a post you don't need to do so by changing his words around. it's not necessary and it comes off as trolling.
Herschel
(14 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7 4770K ASRock Z87M Extreme4 eVGA GTX 680 2GB 12GB G.Skill Ripjaws 1600 
Hard DriveOptical DriveOSMonitor
1x 60GB SSD 1x 500GB, 1x 640GB, 1x 1TB Asus something or other Windows 7 Ultimate x64 Acer H236HLbid (23" 1920x1080) 
MonitorKeyboardPowerCase
Asus VE198 (19". 1440x900) Microsoft Sidewinder X4 Seasonic X650 Antec P180 Mini White 
Mouse
Logitech G500 
  hide details  
Reply
Herschel
(14 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7 4770K ASRock Z87M Extreme4 eVGA GTX 680 2GB 12GB G.Skill Ripjaws 1600 
Hard DriveOptical DriveOSMonitor
1x 60GB SSD 1x 500GB, 1x 640GB, 1x 1TB Asus something or other Windows 7 Ultimate x64 Acer H236HLbid (23" 1920x1080) 
MonitorKeyboardPowerCase
Asus VE198 (19". 1440x900) Microsoft Sidewinder X4 Seasonic X650 Antec P180 Mini White 
Mouse
Logitech G500 
  hide details  
Reply
post #16 of 19
Quote:
Originally Posted by -iceblade^ View Post
if you need to make a post you don't need to do so by changing his words around. it's not necessary and it comes off as trolling.
Fixed!

err...
Callisto
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500K 4.7ghz @ 1.37v MSI P67A-GD65 EVGA GTX 680 Mushkin Enhanced Redline 8GB (2 x 4GB) DDR3 1866 
Hard DriveOSMonitorPower
Intel SSD 40GB; Seagate Cavier Green 1TB Scientific Linux 6.3/Windoze7 22" Samsung SyncMaster 2232BW Corsair TX850 
  hide details  
Reply
Callisto
(13 items)
 
  
CPUMotherboardGraphicsRAM
2500K 4.7ghz @ 1.37v MSI P67A-GD65 EVGA GTX 680 Mushkin Enhanced Redline 8GB (2 x 4GB) DDR3 1866 
Hard DriveOSMonitorPower
Intel SSD 40GB; Seagate Cavier Green 1TB Scientific Linux 6.3/Windoze7 22" Samsung SyncMaster 2232BW Corsair TX850 
  hide details  
Reply
post #17 of 19
dharmaBum and Vhati...both of you stop arguing. You both look like idiots.

As much as this issue feels more significant in BC2, I also notice it in Team Fortress 2, a game with no bullet penetration or bullet-gravity physics. I round a corner as a Heavy shoots at me, and he gains curving bullets to kill me after I've gotten behind something. I think the guys saying it's a network thing are right.
Calvin
(12 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i5-4670 @3.40Ghz ASUS Z87-A eVGA GTX 670 8 GB 
Hard DriveOSMonitorKeyboard
SSD + 2TB internal Windows 8.1 Pro 64-bit Two of them! Logitech 
  hide details  
Reply
Calvin
(12 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i5-4670 @3.40Ghz ASUS Z87-A eVGA GTX 670 8 GB 
Hard DriveOSMonitorKeyboard
SSD + 2TB internal Windows 8.1 Pro 64-bit Two of them! Logitech 
  hide details  
Reply
post #18 of 19
Quote:
Originally Posted by Katana View Post
dharmaBum and Vhati...both of you stop arguing. You both look like idiots.

As much as this issue feels more significant in BC2, I also notice it in Team Fortress 2, a game with no bullet penetration or bullet-gravity physics. I round a corner as a Heavy shoots at me, and he gains curving bullets to kill me after I've gotten behind something. I think the guys saying it's a network thing are right.
it happens in every game, no matter what.

Servers operate in the past because all the information they receive is not now, it is information on what happen XXX time ago. So all servers use that information to determine hits, misses, where players are and what lag prediction is suppose to do.

Hitscan games has less problems usually because they dont have to factor bullet travel time in. Another thing to take into account is speed of the player. A scout moves way faster than a heavy. so in .1 of a second you could be around a corner while a heavy would not have been there, but because you covered more ground in that same amount of time, you think you were behind cover, but had you been moving the same speed as the heavy was, you wouldnt have been. You were both in the same spot at the same time, which is when that bullet hit you, but it takes time for the server to process that and send it to you. So you continue on alive for XXX time based on your ping, and his ping, even though you died before you ever reached that cover you thought you were behind.

Ping and lag all have effects as do lag prediction and having bullets that actually travel through the air with a travel time.

I remember back in the days of netmech. To play that game you had to lead targets ahead of what it looked like in the game. so if you were far away and lead the target a smidgen to hit him on your screen, you actually had to aim further ahead to actually land the shot, or maybe you would hit him in the back arm. It was truly a game that required skill and tactics, and knowledge to be good at. You had to practice aiming at various targets who moved at various speeds, because the slower they move the less you lead, and you had to do all this without actually seeing your bullets hit. You would watch your target in the hud to see if where you are landing your shots based on what was getting damaged. To dodge bullets you were constantly adjusting your speed from max to 20% back up to 50% and then you will hit reverse and back up for a second or 2, hit your jumpjets and fly for a few seconds, and hit forward max so when you hit the ground he is now having to aim forward to hit you. All while doing this you had to pay attention to what he was hitting on you, and adjucting your torso to protect your weakened arm or part of the torso. if you have a weakened torso section, you would turn your torso away when he would fire a salvo, then turn back and let yours fly at what you where you thought he would be, then turn away again to protect you weak spot. God that game was amazing. You spent the entire game firing into nothing, but it was so rewarding, because it was all your skill and knowledge giving you the edge or your loss. Skilled duels could go on for 10-15 minutes before a kill took place because it guy was so good at effectively hiding their movements behind speed changes direction changes, and protecting your weakened spots. 2 skilled opponents would be able to distribute the damage so effectively over the entire mech that both guys would have every section of the mech in critical before the fight ended, arms, head, left/right/center torso, back/left/right/center torso, legs. Everything in critical condition even losing a leg and still fighting on balancing your mech with jumpjets.


Unfortuneately this guy displays little skill in netmech. He did demostrate DFA though, attempting to land on the opponents mech and deal damage, a hit on the cockpit would result in an instant kill. Extremely hard to pull off, but it can turn what would be a losing fight into a win. Notice how little damage he does with lasers will all direct hits.

Oh the memories. Played in a league that simulated the entire universe and sometimes battles would be decided between a duel instead of group combat.
Edited by Vhati - 12/20/10 at 11:12pm
Current build
(13 items)
 
  
CPUMotherboardGraphicsRAM
q9950 stock asus p5n-d 5870 4 gb ocz 
OS
windows 7 
  hide details  
Reply
Current build
(13 items)
 
  
CPUMotherboardGraphicsRAM
q9950 stock asus p5n-d 5870 4 gb ocz 
OS
windows 7 
  hide details  
Reply
post #19 of 19
Quote:
Originally Posted by dharmaBum View Post
Fixed!

err...
lol, good one
Herschel
(14 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7 4770K ASRock Z87M Extreme4 eVGA GTX 680 2GB 12GB G.Skill Ripjaws 1600 
Hard DriveOptical DriveOSMonitor
1x 60GB SSD 1x 500GB, 1x 640GB, 1x 1TB Asus something or other Windows 7 Ultimate x64 Acer H236HLbid (23" 1920x1080) 
MonitorKeyboardPowerCase
Asus VE198 (19". 1440x900) Microsoft Sidewinder X4 Seasonic X650 Antec P180 Mini White 
Mouse
Logitech G500 
  hide details  
Reply
Herschel
(14 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7 4770K ASRock Z87M Extreme4 eVGA GTX 680 2GB 12GB G.Skill Ripjaws 1600 
Hard DriveOptical DriveOSMonitor
1x 60GB SSD 1x 500GB, 1x 640GB, 1x 1TB Asus something or other Windows 7 Ultimate x64 Acer H236HLbid (23" 1920x1080) 
MonitorKeyboardPowerCase
Asus VE198 (19". 1440x900) Microsoft Sidewinder X4 Seasonic X650 Antec P180 Mini White 
Mouse
Logitech G500 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › Has BC2 had its lag/hitbox problems fixed?