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Do you really need 60 fps? - Page 2

post #11 of 52
Depends on the game. I think in a game like Crysis or Metro 2033 30-35 FPS+ is perfectly acceptable. Though, in Left 4 Dead, I need 45-50+ FPS to consider it closer to "Playable".

I don't think any game NEEDS 60 fps to be considered playable though.
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post #12 of 52
The way I see it, you dont "need" 60 fps but it sure is nice. You dont need to play Crysis or Metro at max settings but its a whole lot cooler when you get all that eye candy.

Im not a big believer in more than 60 fps but I definitely think gamers should strive to get as close to 60 fps as possible.
post #13 of 52
Video compression does not keep the original format like you rendered. Throwing in massive amounts of grains and blurry gradients makes ~30 fps look smooth.

Quote:
Originally Posted by MacLeod View Post
The way I see it, you dont "need" 60 fps but it sure is nice. You dont need to play Crysis or Metro at max settings but its a whole lot cooler when you get all that eye candy.

Im not a big believer in more than 60 fps but I definitely think gamers should strive to get as close to 60 fps as possible.
Play on an old CRT with at least 75 Hz and you'll wish your LCD produced more then 60 Hz.
post #14 of 52
Thread Starter 

Here is a video I made with it restricted to 30 fps cap in fraps.

You can see where it drops down to ~26 fps as it becomes far less smooth. The gpu usage is pretty low, it would spike up to about 50% at most.

    
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post #15 of 52
Lolz Green Day.

Everyone sees frame rates differently, it all depends on what you think is fluid. The games I play: Batman AA, Mass Effect 2, etc. all run over 60 FPS maxed... but when they drop below that to around 50, to my eyes it's noticeable.

Watching a video is much different though.
post #16 of 52
Call me an idiot but I just put 2 and 2 together the other day and realised my screen is 60Hz which means it's only capable of refreshing 60 times a second thus it can display a maximum of 60 FPS. A 120Hz screen 120 FPS. There are lots of morons who spend thousands on SLI or Crossfire setups even though they've only got 60Hz screens!

One last point TV and movies run at 24, 25 and 30 FPS and you don't think they look like a slide show do you.
Edited by Ding Chavez - 12/19/10 at 8:07pm
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post #17 of 52
Thread Starter 
Quote:
Originally Posted by Ding Chavez View Post
Call me an idiot but I just put 2 and 2 together the other day and realised my screen is 60Hz which means it's only capable of refreshing 60 times a second thus it can display a maximum of 60 FPS. A 120Hz screen 120 FPS. There are lots of morons who spend thousands on SLI or Crossfire setups even though they've only got 60Hz screens!

One last point TV and movies run at 24, 25 and 30 FPS and you don't think they look like a slide show do you.
No that's kinda where I'm going with it.

However the faster something moves the more fps you need or else you notice shutter imo.

I dunno, sli 470's would clearly be pointless atm though for me because nothing I'm playing wont run at or just shy of 60 fps at its worst.
Edited by BallaTheFeared - 12/19/10 at 8:25pm
    
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post #18 of 52
Depends on your refresh rate. Mine is 75hz so 60fps can look "not smooth"

Don't say you don't need more than 60fps, without vsync you still see partial amounts of "lost" frames (screen tearing)
post #19 of 52
Quote:
Originally Posted by Ding Chavez View Post
One last point TV and movies run at 24, 25 and 30 FPS and you don't think they look like a slide show do you.
"Film" is shot using 24fps. When said film is played back, each frame is displayed 2-3 times, delivering an effective 48-72fps.

    
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post #20 of 52
Why don't you have a think about what you just said. If you display the same frame 2-3 times or an infinite number of times you get a still picture. Frame rate is not the same as refresh rate. I think you meant to say an effective 48Hz-72Hz refresh rate.
There are currently (2010) three main frame rate standards in the TV and movie-making business: 24p, 25p, and 30p. However there are many variations on these as well as newer emerging standards.
Edited by Ding Chavez - 12/19/10 at 11:24pm
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