Overclock.net › Forums › Graphics Cards › NVIDIA › Is PhysX dying off?
New Posts  All Forums:Forum Nav:

Is PhysX dying off? - Page 6

post #51 of 54
hell, the physics used in GRID were better than physx was ever capable of
Hobbes
(16 items)
 
  
CPUMotherboardGraphicsRAM
Intel I7 4790K GA-Z97X-SOC Gigabyte GTX 1080 Gaming Samsung MV-3V4G3D/US 16GB 
Hard DriveCoolingOSKeyboard
Samsung 850 EVO 250GB EK Predator 240mm Windows 7 x64 Das Keyboard 4 Professional CherryMX Blue 
PowerCaseMouseAudio
Seasonic X750 Gold Corsair Carbide Air 540 Logitech G900 Schiit Bifrost Uber W/ USB Gen 2 DAC 
AudioAudioAudioAudio
Schiit Asgard 2 Headphone Amp Audioengine N22 Speaker Amp AudioQuest Nighthawk Audioengine P4 Monitors. 
  hide details  
Reply
Hobbes
(16 items)
 
  
CPUMotherboardGraphicsRAM
Intel I7 4790K GA-Z97X-SOC Gigabyte GTX 1080 Gaming Samsung MV-3V4G3D/US 16GB 
Hard DriveCoolingOSKeyboard
Samsung 850 EVO 250GB EK Predator 240mm Windows 7 x64 Das Keyboard 4 Professional CherryMX Blue 
PowerCaseMouseAudio
Seasonic X750 Gold Corsair Carbide Air 540 Logitech G900 Schiit Bifrost Uber W/ USB Gen 2 DAC 
AudioAudioAudioAudio
Schiit Asgard 2 Headphone Amp Audioengine N22 Speaker Amp AudioQuest Nighthawk Audioengine P4 Monitors. 
  hide details  
Reply
post #52 of 54
PhysX on Metro is crazy, everything i hit goes everywhere. With my surround sound and all, it's annoying and funny, mostly funny. I like the PhysX but wish it was more mainstream in games. It's demanding, even when you test it on 3DMark11! I get 5FPS the most, and I don't even know if it's going off from my GPU or CPU or both on my current sig rig.
post #53 of 54
Quote:
Originally Posted by RuBB3rBunZ View Post
PhysX on Metro is crazy, everything i hit goes everywhere. With my surround sound and all, it's annoying and funny, mostly funny. I like the PhysX but wish it was more mainstream in games. It's demanding, even when you test it on 3DMark11! I get 5FPS the most, and I don't even know if it's going off from my GPU or CPU or both on my current sig rig.
The 3DMark11 physics test is entirely based on the CPU. If you notice, its the only test that doesn't run a the same resolution as the others which makes me think that it is running in the frame buffer instead of of the GPU. Don't want to brag but my 1055T Kills that test
post #54 of 54
1. Having 2 video cards in a system is less than practical for the vast majority. It's noisy and hot, and in my experience it's not worth all that. Most enthusiasts would rather have one more powerful card than 2 sharing the work, whether it's Sli or Physx or whatever.

2. Industry support for hardware Physx is poor. Why exclude half of your customer base?

3. Fallback CPU implementation is severly hamstrung on the PC platform. Given that the xbox and PS3 implementations have indeed been properly optimised, it seems pretty low of Nvidia to disadvantage PC users.

4. Using hardware Physxs takes a bite out of your graphics horsepower. Not ideal in high-load games.

5. From a user point of view, other implementations like Bullit/Havok do the trick just fine.

6. CPU cores tend to go under used in games; makes sense implement physics engine there. GPU physics is fine where the GPU is under low load, but how often does that happen in modern games?
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: NVIDIA
Overclock.net › Forums › Graphics Cards › NVIDIA › Is PhysX dying off?