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[Independent] Battlefield 3 Expected Second Half of 2011 - Page 11

post #101 of 212
Quote:
Originally Posted by Thingamajig View Post
It's this attitude that puts me off EA titles, even battlefield.

Sure they've made Bad Company 2 a good shooter by realistic/destructive enviroments, but then take out a crucial, simple element like going prone?

Just seems like another quick half-assed money making title to me. I lose respect for their games and them as a company.
Really? Don't you think they could've coded prone into the game, if they wanted? They removed prone because BC2 isn't in the same league as BF2 or 3, it was meant to be a more fast paced game, and therefor they took out prone for the better... I'm almost 100% sure that BF3 will have prone!
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post #102 of 212
Thread Starter 
Quote:
Originally Posted by LTC View Post
Really? Don't you think they could've coded prone into the game, if they wanted? They removed prone because BC2 isn't in the same league as BF2 or 3, it was meant to be a more fast paced game, and therefor they took out prone for the better... I'm almost 100% sure that BF3 will have prone!
Squad Deathmatch in BC2 is less fast paced and more tactical like BF2 was; I like that mode very much and prone would have fit very well into it.
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post #103 of 212
Quote:
Originally Posted by Stealth Pyros View Post
Squad Deathmatch in BC2 is less fast paced and more tactical like BF2 was; I like that mode very much and prone would have fit very well into it.
I agree with that, however it would have been weird if they only added prone into one mode though...
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post #104 of 212
Quote:
Originally Posted by Lefty67 View Post
Prepare to get disappointed again
Yea. BF2 wasn't a very successful game.

/sarcasm
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post #105 of 212
Quote:
Originally Posted by SIMPSONATOR View Post
Yea. BF2 wasn't a very successful game.

/sarcasm
I was almost falling out of my chair there then I saw "/sarcasm"
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post #106 of 212
Quote:
Originally Posted by RotaryKnight View Post
I could care less about proning. Its not a crucial aspect of gaming.
If your making a game called "Battlefield" which is a game based on fighting on the grand scale e.g a battlefield. Then prone is very important.

I remember playing PR, up against 20+ enemies at an objective. We decided to go for it, cross a field and in the middle we got whacked and they just came at us. Only place for cover was a few craters in the ground. We all prone in, with only a few inches to spare, bullets where whizzing by our head. We took turns popping up and firing at them, then back down. Took enough of them out, popped smoke and moved up.

That's real battlefield combat. Taking out prone turns the game into BC2 or COD. NOT what we want in BF3.
post #107 of 212
impatiently waiting for bf3. prone or no prone i have high hopes for it. i'm just wondering if my system can run it by the time it comes out. i may have to upgrade to amd 79xx crossfire or nvidia 680s in sli when it comes out lol.
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post #108 of 212
I was very disappointed by BC2. Too console-ized for my liking.

If BF3 is anything like BC2/CoD/MoH/etc., I'm not buying it.
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post #109 of 212
Quote:
Originally Posted by Fortunex View Post
I was very disappointed by BC2. Too console-ized for my liking.
Care to elaborate?
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post #110 of 212
Quote:
Originally Posted by SIMPSONATOR View Post
Care to elaborate?
-Balanced all of the guns so each class' guns are almost identical
-Absence of prone to promote fast-paced gameplay
-Vehicles being secondary to infantry
-32 player max
-Small maps
-Perk system
-Unlimited running
-Absence of jets
-Regenerating health
-Low helicopter ceiling
-Ridiculous anti-tipping measures for all vehicles
    
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