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[Independent] Battlefield 3 Expected Second Half of 2011 - Page 12

post #111 of 212
Quote:
Originally Posted by Higgins View Post
-Balanced all of the guns so each class' guns are almost identical
-Absence of prone to promote fast-paced gameplay
-Vehicles being secondary to infantry
-32 player max
-Small maps
-Perk system
-Unlimited running
-Absence of jets
-Regenerating health
-Low helicopter ceiling
-Ridiculous anti-tipping measures for all vehicles
Pretty much all he said and more.


Another thing I hate is that the maps are so "tunneled" so to speak. BC2 was made with a single player. When you make a single player game, you generally tack on a multiplayer. Instead of working on one from the ground up. Generally single player maps or levels are made in a tunnel way, you can't go off course, they funnel you into what your supposed to do, so there is no point in developing the whole map.


The multiplayer maps are BC2 single player levels, that's why they are so tunnel'ish. In Conquest it's always the same thing. 3 flags & two main bases.

Enemy Main Base > Enemy First Base

Middle Base = ****storm

Friendly First Base < Friendly Main Base


There is next to no room to flank around or to try something other then go into the meatgrinder, and like I said the maps aren't even that big to begin with, maybe if the Conquest maps where the same thing as Rush but with Flags. At least then the maps would be somewhat decent.
post #112 of 212
all i want is 32vs 32 on bf3
 
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post #113 of 212
Quote:
Originally Posted by Higgins View Post
-Balanced all of the guns so each class' guns are almost identical
-Absence of prone to promote fast-paced gameplay
-Vehicles being secondary to infantry
-32 player max
-Small maps
-Perk system
-Unlimited running
-Absence of jets
-Regenerating health
-Low helicopter ceiling
-Ridiculous anti-tipping measures for all vehicles
The recipe of a console port.

BC2 was a decent game, but nothing great. Black Ops imo is even worse, especially as it's jumped on the Zombie bandwagon. the COD series redeeming quality was it's seriousness and thats been thrown WAY out the window with this zombie crap.

I've gone way off the COD series in general sinse MW2, but Black Ops was the icing on the cake for me.

Gaming for me has stagnated a fair bit with all these half-assed console ports. All i really play now are a few Valve titles and GTA IV.
post #114 of 212
Quote:
...wonders if "hardcore" realize they are essentially the old man on the bench saying how things used to be better...
Just a random quote from an important BF person out there
post #115 of 212
Quote:
Originally Posted by Stealth Pyros View Post
Honestly, I wouldn't get your hopes up. It seems that Dice/EA are really reluctant about putting effort into prone with the destructible environments. They claim it "just doesn't go together." I laugh at the stupidity of that remark...
It doesn't.

Let me tell you in face to face warfare proning is the last thing you want.

Jump prone shoot = easy kill

If you want proning you have that crappy mw2.
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post #116 of 212
I have a feeling it's gonna feel like some redundant BC2 clone, like how MoH is. Be different.
Edited by Diabolical999 - 12/24/10 at 6:09pm
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post #117 of 212
Quote:
Originally Posted by Diabolical999 View Post
I have a feeling it's gonna feel like some redundant BC2 clone, like how MoH is. Be different.
nah, map size, weapons. If you have played battlefieldlayforfree, you see something that will come to battlefield 3 imo. Which is persistant character building allowing you to spent skill points leveling up your soldier in unique ways.

It will be plenty different, even the former DICE ceo says that it will blow us away.
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post #118 of 212
Quote:
Originally Posted by xJumper View Post
Pretty much all he said and more.


Another thing I hate is that the maps are so "tunneled" so to speak. BC2 was made with a single player. When you make a single player game, you generally tack on a multiplayer. Instead of working on one from the ground up. Generally single player maps or levels are made in a tunnel way, you can't go off course, they funnel you into what your supposed to do, so there is no point in developing the whole map.


The multiplayer maps are BC2 single player levels, that's why they are so tunnel'ish. In Conquest it's always the same thing. 3 flags & two main bases.

Enemy Main Base > Enemy First Base

Middle Base = ****storm

Friendly First Base < Friendly Main Base


There is next to no room to flank around or to try something other then go into the meatgrinder, and like I said the maps aren't even that big to begin with, maybe if the Conquest maps where the same thing as Rush but with Flags. At least then the maps would be somewhat decent.
Exactly correct.

I can deal with no prone, but the linear style of the maps was VERY disappointing, especially coming off BF2. The 1->2->3 layout of the levels reduced the importance of a team utilizing their vehicles for anything other then transport, and reduced the game play from the many localized, personal skirmishes to basically a CoD domination game.

I have high hopes for BF3, at the same time I won't hold my breath.

BF could take FPS market share from the CoD series if it's done right, and EA probably can't afford another flop.

Why can't they just port Back Stab to the new engine?!?!
    
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post #119 of 212
Quote:
Originally Posted by Phoriver View Post
well the algorithm defining where prone is allowed wouldn't be too bad.
Considering EA/Dice have written the code for prone in BC2 Beta, I don't think there would be a to radical change in the
game engine (Probably similar to BC2) that they are using to develop BF3. So therefore it shouldnt be had to make it work.
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post #120 of 212
As much as i want 64 player maps i KNOW it'll never happen but i'd be happy with 48 player maps
    
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