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[Independent] Battlefield 3 Expected Second Half of 2011 - Page 18

post #171 of 212
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Ah you're right, my apologies.
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post #172 of 212
Quote:
Originally Posted by Stealth Pyros View Post
Well the C4 jumping isn't much of a bug. If you were invincible from friendly fire in real life you don't think an explosion would send you flying? With friendly fire on that C4 would kill you.

And (I'm not doubting you) how the hell did you admin 120 servers?
OT
I was part of team. Every thing was done on remote we were from all over the US connect on teamspeak.

Each of us had a block of ip's. Cover 20 servers at once with one computer. Just wait for someone to yell "ADMIN tk's"

And you picked up on yet another exploit. It was health hack from their own server. I've seen people inside of rocks. If you saw the BF2 damon. You would know why BFBC2 and MOH are such a joke Google BFBC2 damon it d/l and look at it for yourself.
Edited by DrFPS - 12/28/10 at 7:42am
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post #173 of 212
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Quote:
Originally Posted by DrFPS View Post
OT
I was part of team. Every thing was done on remote we were from all over the US connect on teamspeak.

Each of us had a block of ip's. Cover 20 servers at once with one computer. Just wait for someone to yell "ADMIN tk's"
Nice, I always wondered if there was a way for admins to do that. Watch for shoutouts for an admin and get in there to kick/ban whoever needs a good spanking.
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post #174 of 212
Quote:
Originally Posted by DrFPS View Post
Anything that has the EA and Dice logo will have bugs. Thats what makes it fun.
Did you play the game at all? It had more bugs in than any game ever.
The day they released the UAV, I took a pic of me standing on top of one that fell out sky.
Interesting! I was a senior admin at one of the biggest BF2 forums at the time. Our record was over 7000 active members online at once (I believe it was the 1.4 patch). We had map teams that made some damn impressive map packs and for a few years hosted the Sir Community before they made it big.

So in short, yea, I know about the game
post #175 of 212
Quote:
Originally Posted by alex98uk View Post
I trust DICE to make a good game
Quote:
Originally Posted by alex98uk View Post
Interesting! I was a senior admin at one of the biggest BF2 forums at the time. Our record was over 7000 active members online at once (I believe it was the 1.4 patch). We had map teams that made some damn impressive map packs and for a few years hosted the Sir Community before they made it big.

So in short, yea, I know about the game

So here is a good question from a person who has never cheated at multi-player game "ever".

If you know about all these bugs, exploits, cheats. How is it that you can trust EA and dice to make a good game?
Here in lies the problem. For the most part. You dont find out about all the bad stuff until they EA and dice has your $$$. By then it's tooooo late. Your out $60 that is a lot money loose. We well see how it goes. BF2 was fun. BFBC2 cheated to death. PunkBuster has to go! They cant do the job.
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post #176 of 212
Quote:
Originally Posted by DrFPS View Post
So here is a good question from a person who has never cheated at multi-player game "ever".

If you know about all these bugs, exploits, cheats. How is it that you can trust EA and dice to make a good game?
Here in lies the problem. For the most part. You dont find out about all the bad stuff until they EA and dice has your $$$. By then it's tooooo late. Your out $60 that is a lot money loose. We well see how it goes. BF2 was fun. BFBC2 cheated to death. PunkBuster has to go! They cant do the job.
Cheats will always be around, given that they are all client side memory editors and app hooks, they are detected by software such as PB that detects patterns and footprints of inserted code. All it means is that the cheat companies change the code so that it is not detected. It's a game of whack a mole, take down one exploit and up will appear another.

It's just one of those evils that will always be there. As for account hacks/spoofing, that is an issue that DICE could work on... and are. Unlike games like CoD, all your stats are reported by the server and processed by a central system. So, all it takes is for the server to report different stats. This can be achieved by editing server files. These are the same files that can change variables such as gravity, speed etc...

The problem actually came from GSP's that provided root access to server files. By doing this, it allowed people to access and change the server files. At this moment in time, no official ranked GSP should provide root access. Those that do are usually lynched and dropped as official providers.

From a personal perspective, I think I have only seen a dozen cheaters since Bad Company 2. The latest one was last night on a 'Nam server. He was kicked pretty promptly by an admin. Simple truth is that you cannot get rid of all cheats. Making an untouchable game could be possible, but current server processing power and network speeds mean that a lot of ideas cannot be achieved.

I don't mean to be rude, but it somewhat comes across that you are an angry gamer. If you know how exploits work, you'd know why they will always exist. As for the "you're out $60"... why not wait for reviews, game play on youtube, conversations on forums. No one forces you to buy a game, just wait a few weeks to see how it pans out.

EDIT: I also worked for a GSP that provided game servers
post #177 of 212
there is nothing better to get rid of cheaters and hackers than an adminned server. No anti cheat software beats it.
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post #178 of 212
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Quote:
Originally Posted by Vhati View Post
there is nothing better to get rid of cheaters and hackers than an adminned server. No anti cheat software beats it.
Agreed. Now I just wish there was some sort of universal system where admins can submit PB Screenshots or some other evidence that players were cheating and have those players permanently banned from all PB servers.

I would love to see the day where cheaters are penalized much more heavily. Something like: You've cheated before, if you want to play, you'll have to pay the price; $100 to clear your PB blacklist. PB just needs to figure out a way to have every player have a unique ID, where they can't get multiple IDs. Possibly by means of some personal identity information?

You buy a game that uses PB.

When first going online, it asks you for your information (including last 4 of your SSN or something) or asks you to login with your existing PB account.

If you have ever had a PB account with your SSN, you can't get another one, and you'll have to take care of whatever was wrong with your old one. If you lost it, it's easily recovered with a simple phone call or e-mail. If your account was blacklisted, you'll have to pay $X to play any game online again. After 3 blacklists, you're done. No more online PB games for you.
Edited by Stealth Pyros - 12/28/10 at 1:44pm
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post #179 of 212
Quote:
Originally Posted by Stealth Pyros View Post
Agreed. Now I just wish there was some sort of universal system where admins can submit PB Screenshots or some other evidence that players were cheating and have those players permanently banned from all PB servers.

I would love to see the day where cheaters are penalized much more heavily. Something like: You've cheated before, if you want to play, you'll have to pay the price; $100 to clear your PB blacklist. PB just needs to figure out a way to have every player have a unique ID, where they can't get multiple IDs.
account based bans. EA requires you to log in through their master server. Get banned for cheating and they blacklist your log in, can only be used for single player games.

Then they have to buy the game again and use an entirely different email address.
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post #180 of 212
Quote:
Originally Posted by Vhati View Post
account based bans. EA requires you to log in through their master server. Get banned for cheating and they blacklist your log in, can only be used for single player games.

Then they have to buy the game again and use an entirely different email address.
That's pretty much what happened in BF2...
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