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[Eurogamer]Mass Effect 2 demo: PS3 vs. Xbox 360

post #1 of 87
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Recent news that Mass Effect 2 on PlayStation 3 is running on a newer, enhanced engine and may even be the "definitive" version of the game raised more than a few eyebrows. While performance is close, Unreal Engine 3 typically favours the Xbox 360, and it's safe to assume that BioWare's prior customisations to the tech were carried out very much with the Microsoft platform in mind. So, is the PS3 version genuinely enhanced and improved?

Based on the demo code released last night, our conclusion is that the PS3 version of Mass Effect 2 is different as opposed to definitive, and while nobody is likely to be disappointed with the game, a direct comparison with the Xbox 360 version suggests that while some elements are improved, others have been downgraded and the effectiveness of some of the aesthetic changes will all come down to personal taste.

The format of the demo is similar to the Xbox 360 sampler: you get to witness the destruction of the Normandy, you'll create your own in-game avatar and then witness Shepard's resurrection and the pitched battle through to the end of the intro level. After that, the focus shifts to a secondary action-orientated level. In the 360 game, that was Shepard's orbital prison breakout, while on PS3, the mission shifts to a visit to a plague-ridden planet as our hero attempts to add a brilliant, if eccentric medic to his (or her) team.
http://www.eurogamer.net/articles/di...nalysis?page=1

What a let down huh lol
The last comparison of Miranda's face with the lighting is absolutely horrible in comparison.
And the FMVs? Bioware didn't fix those?! That's by far the worst part of the entire game were those shoddy compressed cutscenes. You mean to tell us that you still can't pick your asses up and fix them Bioware?!
Edited by OmegaNemesis28 - 12/28/10 at 9:36am
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post #2 of 87
The Xbox version looked better to me, the PS3 textures might have been sharper in some spots but then the faces looked all wrong, too jaggy! The colour is washed out and the eyes are all wrong.

That's excluding the bugs.
post #3 of 87
Doesn't really matter imo, PC version is still better
    
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post #4 of 87
Pros and cons to both. Was expecting the PS3 to be better in every aspect given the new engine, if only a little bit, but that is far from what i saw.

An awesome game either way, but i don't think you'd notice the difference actually playing them.
    
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post #5 of 87
I prefer the 360 on most of the scenes, and always have (maybe 1-2 exceptions). Its what helped guide me to a decision on 360 vs ps3
post #6 of 87
Hm looks like a revamped shadow model that has a higher resolution shadowmap blocks out most of the fill lights making it more realistic but darker in places. Also the speculars are less intense making me think they had some engine problems on the ps3.

Cool story bro.
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post #7 of 87
That's horrid performance if that's real
post #8 of 87
Quote:
Originally Posted by Razi3l View Post
Doesn't really matter imo, PC version is still better
This.
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post #9 of 87
Quote:
Originally Posted by Shademaster View Post
Hm looks like a revamped shadow model that has a higher resolution shadowmap blocks out most of the fill lights making it more realistic but darker in places. Also the speculars are less intense making me think they had some engine problems on the ps3.

Cool story bro.
this.

i liked the part where joker is in the chair and shows shadows across his face. it was a very good shadow transition. sets the grim outlook of the situation, but for the rest of it? meh.

GJ BIOWARE for trying to branch out on their IP market.
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post #10 of 87
goodness I thought someone was reviving an old thread.

if they can find an engine that works good for them, maybe then they can make their games longer ;-;
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