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[Eurogamer]Mass Effect 2 demo: PS3 vs. Xbox 360 - Page 7

post #61 of 87
Quote:
Originally Posted by Kirby1 View Post
Crysis 2 will be graphically more advanced on the PS3.
Which is odd, because the PS3's GPU is slower. I can see that it may have uncompressed textures to work with due to the Bluray though, so that may help a bit.
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post #62 of 87
Strange that Microsoft won the console war and Sony won the disc format war.
    
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post #63 of 87
I love this game...
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post #64 of 87
Quote:
Originally Posted by Kirby1 View Post
Strange that Microsoft won the console war and Sony won the disc format war.
I think this is largely due to the fact that MS came out with theirs a year earlier. Also, I feel they had a must stronger "Live" presence early on.
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post #65 of 87
Wow, how do I respond to all the crap that was slung over the last page?

1.) Even if the assets are the same, the code couldn't be a perfect direct port. Even if they used the exact same code base, there would have to have been checks in the code for whether or not you're on the PC or the 360. Devices have to be handled differently, aspect ratios, different capable resolutions, etc. In this code there could very well be stuff to change things on the PC, even if it is slightly. For example, the render targets used to create shadows dynamically could be slightly larger, LOD distances could be changed, texture mipmapping bias could be different, etc. There are all kinds of things that are possible within that code.

2.) Even with the exact same assets, you can manage to have a better picture on a PC than on a 360. This is a generic and broad statement though. Yes, you CAN manage a better picture in some cases, that doesn't mean that BioWare setup the PC version to really allow for much of this. So there might not be much room for improvement on the PC version, which is sad if true, seeing as how little work it would take to allow a better overall picture on higher-end hardware. But hey, BioWare/EA might've wanted to save a buck, that's usually the case.

3.) I saw a comment about the 360 not having AA, which is false. Most Xbox games use AA of some kind, and it usually has little to no impact on fps whatsoever. This is due to the eDRAM built onto the GPU daughterboard, which allows for things like AA to be done on the side each frame without the GPU having to do any extra work. However, PC can do a much higher quality AA than the 360. So PC wins in the AA department.

4.) Comment about 720p and 1080p looking the same on the Xbox. This is largely true for most games. The textures for most 360 games are made to look good at 720p quality, because if they're made for 1080p they end up taking up too much space, taking up too much memory, and take longer to decompress, which hurts the framerate. Most games on the 360 simply upscale to 1080p from a lower resolution anyway. Games like Call of Duty are even upscaled to 720p from something even lower, like 600p.

5.) Comparing screenshots with .jpegs is almost worthless. jpeg is a lossy format which by using you will create artifacts in the image that by themselves can appear to make a screenshot look lower quality. To differentiate between quality issues that are ONLY part of the render, and not part of the image format, a lossless image must be used.

One thing worth mentioning is that poorly done PC ports that end up looking better on the PC are largely due to the brute-force power of PC hardware. Generally a bad PC port is highly optimized for specific consoles, which actually gives them an advantage on the console, and a disadvantage on the PC (GTA IV anyone?). Sometimes a PC's hardware is good enough to overcome this.
Edited by lordikon - 12/28/10 at 12:40pm
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post #66 of 87
Quote:
Originally Posted by OmegaNemesis28 View Post
They are clear enough. Look. You can tell that the character there has the same lighting as the character in that other picture. What more do you need? A magnifier glass with a PNG? No.

If anything - you should be providing the proof because I've done my part.
An argument does not go one way. I gave my proof - where is yours to disprove it if your methods are OH SO better.



And you cannot 100% testify that they are not degraded without a picture that says otherwise. So where is yours?
ill go home and provide pc screenshots that are of a better quality than what is presented for the PC version you posted.

If my PC pictures look better than theirs, that must mean it looks better correct?
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post #67 of 87
Quote:
Originally Posted by OmegaNemesis28 View Post
Last but not least, I gave an alternative. Look in the files for the textures on the PC. they are the same.
Yes, the assets are the same, but the PC might use the full res texture rather than a mipmapped one at a closer distance. (mipmap bias). Of course, these are all 'ifs', I'd have to have both versions and quite a bit of time to figure out if any of that is really the case.

Even so, it is sad they didn't create many of the textures at a larger resolution and then simply size them down for the 360. This way the PC could have had sharper textures.
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post #68 of 87
Thread cleaned.

Peaceful debates are always welcomed. If any of you wish to restart one now, then please refrain from throwing around condescending comments like "you fail" or "stop talking crap".
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post #69 of 87
Thread Starter 
Quote:
Originally Posted by Vhati View Post
ill go home and provide pc screenshots that are of a better quality than what is presented for the PC version you posted.

If my PC pictures look better than theirs, that must mean it looks better correct?
I was already in the middle of the process doing that myself when the thread got cleaned so whatever was said is gone now and we can't exactly refer back to all the info. w/e - I said my piece, supported it, and proved everything. If you want to continue to argue it: have a ball, I'm out. I've done this a few times in the past on the same topic of Mass Effect 2, and there are other forums on the web that have done the same as well.

It's a direct port, no extras, exactly the same, the only difference being AA (for the millionth time) and performance.
Technicality says it's a better looking game, but if you define a better looking game as one that just has rounder edges and nothing else: hurray for you.
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post #70 of 87
APPRECIATE you admitting its a better looking game. Ill throw up some pictures just to humor you when i get off.
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