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[Eurogamer]Mass Effect 2 demo: PS3 vs. Xbox 360 - Page 8

post #71 of 87
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Originally Posted by Vhati View Post
APPRECIATE you admitting its a better looking game. Ill throw up some pictures just to humor you when i get off.
*sigh* I only repeated what I said like 50 times earlier but in a less detailed, convoluted way. Go ahead and post as many pictures are your heart desires, I've done the comparison myself before. Use 32xAA for all I care.
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post #72 of 87
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Originally Posted by OmegaNemesis28 View Post
*sigh* I only repeated what I said like 50 times earlier but in a less detailed, convoluted way. Go ahead and post as many pictures are your heart desires, I've done the comparison myself before. Use 32xAA for all I care.
I thought you were "out". Anyway its not the AA thats the important part, but ill show you in the SS later.
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post #73 of 87
IMO the ps3 version has better movement and elesticity according to dialogue, but the sacrifice made in graphics is definitely not worth it. I'm no buff on this kind of thing, just a guy who make short films, but it seems like they tried too hard to make utilize refresh and in turn sharpened a few edges too much and then tried to darken things to cover it up. I agree that the PC version of this game is the version that looks the best hands down. Can't wait to see what they do with ME3, hopefully they will pay attention to the little people who play the game and what they're saying. Maybe we can expect something huge on all systems?
post #74 of 87
I play on PC with texmods and 24x AA, 16x AF, etc... But it is still pretty obvious that BioWare made the textures for the 360 and then tried to scale them up... And the PS3 DOES kinda suck at UE3-UE3.5 games...

That being said, the graphics aren't what make ME2 a great game.
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post #75 of 87


well. here is my picture of that section lossless png. My picture blows theirs away, im gonna have to say its not fair to compare them considering the quality of the sets of pictures.
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post #76 of 87
Quote:
Originally Posted by Vhati View Post


well. here is my picture of that section lossless png. My picture blows theirs away, im gonna have to say its not fair to compare them considering the quality of the sets of pictures.
thats what it looks like in my game on pc
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post #77 of 87
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Originally Posted by Vhati View Post


well. here is my picture of that section lossless png. My picture blows theirs away, im gonna have to say its not fair to compare them considering the quality of the sets of pictures.
I told myself I wasnt going to post back in here but after seeing this I had to. I wont post further than this on the subject.

Before I start, you're too close to the window to make a comparison of the robot because in the pictures they have the robot is obscured by smoke because he isn't close enough to the window. Your timing and position was way off to make a comparison of the guy and the robot, along with any other details around that window.

But just a direct comparison of Shephard - they're exactly the same. Your picture, their PC picture, and their 360 picture. All the same detail is there. Your picture is just bigger and clearer because it's the direct source PNG which we discussed before. But regardless - all the detail is there like I told you. The mesh patterns on Shephard's arm matches up to yours in both of their PC and 360 picture. His rocket launcher's circle pattern is also the same in size and clarity. There isn't any pixelation in them. It's the same resolution.
Even the smoke effects are the same, as well as the fire in the background. The lighting as well. His picture is in a different position so the lighting reflects off the glass a bit.
Also, you can catch a bit of the roof in both of their pictures and your picture. The pipes along the top are of the same textures too - no differences in texture size as well as clarity.

It's exactly the same except, again, you have AA on while the other comparison didn't. Everything I said since the beginning of all of this still remains the same: the only thing that ME2 on the PC has extra is the AA control and performance. The textures, effect, everything else is all exactly the same as the 360. It is a direct port, with no additional graphical enhancements. It is simply copy pasta for the most part. Any PC game should have AA control and better performance from the start. That doesn't even need to be stated.

Also just goes to show that you dont need a direct PNG to make a comparison. All the detail is there. If you believe that JPEGs are so invalid, then why do people like Eurogamer's Digital Foundry - the LEADING people in this stuff who are paid to do what we do - use JPEGs for all their comparisons and JPEGs to accurately determine things like native rendering resolutions - then there isn't much of a discussion to be had. The same can be said about Beyond3D forums, they do the same thing with JPEGs. Your argument that JPEGs aren't valid is in itself invalid. I just proved that, and they've been proving that for awhile themselves as well. I'm not saying that PNGs aren't better. I always use PNGs myself for everything, but JPEGs certainly don't make anything invalid by a long shot.

Good day.
Edited by OmegaNemesis28 - 12/28/10 at 5:44pm
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post #78 of 87
wow. somebody just cannot accept defeat.

do you really not see the texture crispness in the pictures, not only the terrible washoutness of both their pictures.

Here are 2 more for you 1 with no AF and 1 with AF. Lets see the xbox pull off the same things. Oddly enough, there are no pictures where you can see this in the photos you posted.




But i can guarantee that it doesnt use 16x. If you resize the pictures down some, its even harder to spot the differences. Considering the quality of the pictures you posted, and the fact that they are never in the same place. I cannot truly confirm nor deny that the xbox version uses 16x AF, but considering the bandwidth limitations, i highly doubt that was a priority.
Edited by Vhati - 12/28/10 at 9:07pm
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post #79 of 87
Quote:
Originally Posted by Vhati View Post
wow. somebody just cannot accept defeat.

do you really not see the texture crispness in the pictures, not only the terrible washoutness of both their pictures.

Here are 2 more for you 1 with no AF and 1 with AF. Lets see the xbox pull off the same things. Oddly enough, there are no pictures where you can see this in the photos you posted.




But i can guarantee that it doesnt use 16x. If you resize the pictures down some, its even harder to spot the differences. Considering the quality of the pictures you posted, and the fact that they are never in the same place. I cannot truly confirm nor deny that the xbox version uses 16x AF, but considering the bandwidth limitations, i highly doubt that was a priority.
No matter what you say he will just try to tell you that its just AA and resolution differences. He just doesnt get it.

There are tons of games out there with huge and obvious graphics differences on PC vs console that have nothing to do with the games resolution, AA or AF settings. This is a fact, you dont have to agree with it, but it is still a fact.
    
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post #80 of 87
Quote:
Originally Posted by OmegaNemesis28 View Post
I told myself I wasnt going to post back in here but after seeing this I had to. I wont post further than this on the subject.
TLDR

his looks better.

good day.
Quote:
Originally Posted by Vhati View Post
wow. somebody just cannot accept defeat.

do you really not see the texture crispness in the pictures, not only the terrible washoutness of both their pictures.

Here are 2 more for you 1 with no AF and 1 with AF. Lets see the xbox pull off the same things. Oddly enough, there are no pictures where you can see this in the photos you posted.




But i can guarantee that it doesnt use 16x. If you resize the pictures down some, its even harder to spot the differences. Considering the quality of the pictures you posted, and the fact that they are never in the same place. I cannot truly confirm nor deny that the xbox version uses 16x AF, but considering the bandwidth limitations, i highly doubt that was a priority.
The PC screens obviously looks better. Always will, I don't know why he is arguing.
Quote:
Originally Posted by Kirby1 View Post
No matter what you say he will just try to tell you that its just AA and resolution differences. He just doesnt get it.

There are tons of games out there with huge and obvious graphics differences on PC vs console that have nothing to do with the games resolution, AA or AF settings. This is a fact, you dont have to agree with it, but it is still a fact.
And even if it is just resolution, AA, and AF....
I like it better that way.

About the source:
Quote:
Thinking about it rationally, there's nothing wrong at all with the lighting in the original game, and having to adjust it so significantly would have involved a great deal of development time - so we must assume that the change was brought about due to the differences in technology.
They did say this is the ME3 engine. So probably just needs some tweaks.
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