Originally Posted by Viridian
Self righteous? What because I want to own something I pay money for? On your bike, kid. You might be happy getting shafted, i'm not. Showing your age with stupid comments. How old are you? 17?? Grow up. EULA, btw, isn't the law. The Law says you can resell games. This is why Valve are "considering" a trade system. THEY HAVE NO CHOICE.
Keep offending people with your erroneous opinions and insinuations, though. You're good at that.
I like to think myself a reasonable man. For instance, I like to believe that the person above really thought out his response. So I will refrain from the obvious baiting. But I'll go back to my original post and explain it more clearly.
My whole argument is that Veridian (No doubt a perfect example of your typical hard working, forthright and honest video game customer) is creaming his pants everytime some huge, high budget video game is released. The millions of dollars required to publish that game has to come from somewhere. Specifically YOU the customer. So the publisher/ game developer has two options:
(1) Tip-toe through tulips through Veridian's inflated sense of entitlement. Specifically, sell him the game with no Copyright rules so that he can play it, RESELL it to Gamestop, whereby Gamestop can resell / rebuy that very same copy of the video game indefinitely. Hell, according to Veridian now that he OWNS the game, he can make hundreds of copies and resell those. Right? He OWNS the game right? HOw dare you mess with his private property? USA! USA! USA! But I digress.
So in conclusion one copy of the game $50 MSRP now has 6-7 end users. That's one business model.
(2) Publish the game through Steam exclusively. No CD's / DVD's to burn, ship, stock, inventory and replace. Sell the game for a slightly lower price than $50 because you are saving money on the cover art / packaging anyway. You are aware that Steam might alienate that small market of ghetto internet customers and those with privacy concerns, but your market data shows overwhelming you will not 'lose' the 6-7 end users you have already lost with group (1). More than likely, the kind of people who can afford the beefy computers required to play your state of the art software are not going to have Hughes-net internet unless they had very weird ways of prioritizing their spending.
So unless you are completely devoid of any business skills / sense whatsoever, its pretty clear why THE MARKET NECESSETATES Steam. That was my point. Steam isn't customer driven. It's producer-driven. Valve created Steam to protect their games from piracy and have always MARKETED that to producers and game developers. There wouldn't be multi-million dollar budget PC games anymore if producers worked on the honor code system. Christ, just two years ago piracy rates of PC games are in the 75%-80% range
. How dare those game developers protect themselves with the most benign DRM software I've ever used?
So keep calling me a kid. It's clear from your posts that you have never run a business, or never intend to. Video game designers are highly skilled people who deserve the money they get. And if it requires a miniscule 100mb of background memory on my Computer to ensure they get paid for making quality games, then I am more than happy to provide it.