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[DO.net] Korean firm buys Gamebryo/Emergent - Page 2

post #11 of 21
Quote:
Originally Posted by TFL Replica View Post
But do we have any games similar to Bethesda's TES/Fallout titles to compare to (don't use an MMORPG as an example)? They may be terrible at fixing the bugs (leaving them to the community after a while) but the scope of their games in terms of quests, characters, items and locations is quite massive.
i think what they built was flawed, but had to much work invested for them to start over from scratch.
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post #12 of 21
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Originally Posted by TFL Replica View Post
But do we have any games similar to Bethesda's TES/Fallout titles to compare to (don't use an MMORPG as an example)? They may be terrible at fixing the bugs (leaving them to the community after a while) but the scope of their games in terms of quests, characters, items and locations is quite massive.
True, but a good number of those locations, characters and so on are almost carbon copies of eachother. Oblivion was mostly forested areas with the same caves, Ayleid ruins, forts, etc. Fallout 3 was an improvement IMO, with most ruined towns and such looking a different, but subways, tunnels, vaults and so on were about the same. Characters were copy/pasted just like Oblivion, right down to re-using the same voice actors over and over.

Not that I'm trying to downplay their accomplishments, I understand that that sort of thing appeals to a lot of folks, it's just that much of Bethesda games' expansive worlds are literally filled with nothing but scenery, giving the illusion of scope. Great for modders to take advantage of I suppose, but it doesn't add all that much to the game IMO.

I'd much rather have Bethesda focus on smaller worlds if it meant more more memorable characters and stories, and more detail and polish crammed into those smaller worlds. As it stand now I can't stand Bethesda's games, and I'm not into spending $50 for user mods to pick up their slack.
Edited by Paradox me - 12/27/10 at 1:52pm
post #13 of 21
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Originally Posted by Paradox me View Post
True, but a good number of those locations, characters and so on are almost carbon copies of eachother. Oblivion was mostly forested areas with the same caves, Ayleid ruins, forts, etc. Fallout 3 was an improvement IMO, with most ruined towns and such looking a different, but subways, tunnels, vaults and so on were about the same. Characters were copy/pasted just like Oblivion, right down to re-using the same voice actors over and over.

Not that I'm trying to downplay their accomplishments, I understand that that sort of thing appeals to a lot of folks, it's just that much of Bethesda games' expansive worlds are literally filled with nothing but scenery, giving the illusion of scope. Great for modders to take advantage of I suppose, but it doesn't add all that much to the game IMO.

I'd much rather have Bethesda focus on smaller worlds if it meant more more memorable characters and stories, and more detail and polish crammed into those smaller worlds. As it stand now I can't stand Bethesda's games, and I'm not into spending $50 for user mods to pick up their slack.
Its not hard to populate 50 caves with monsters. I personally dont know what takes them so long and why its so buggy.

The only thing that sets Bethsoft games apart is the huge open world. Dialogue written for the game is mostly average. They storyline atleast for the last few games has been Meh, and not very long, with sometimes terrible dialogue. They havent taken anytime to design characters with any sort of depth like you would find in a bioware game, or obsidian game, no loghaine, khelgar, kreia, hk. The combat model is pretty basic.

The 1 thing they do great is mostly cut/paste jobs.
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post #14 of 21
great now we gonna get more cheesy ramen mmo's like Aion.
post #15 of 21
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Originally Posted by Vhati View Post
Its not hard to populate 50 caves with monsters. I personally dont know what takes them so long and why its so buggy.

The only thing that sets Bethsoft games apart is the huge open world. Dialogue written for the game is mostly average. They storyline atleast for the last few games has been Meh, and not very long, with sometimes terrible dialogue. They havent taken anytime to design characters with any sort of depth like you would find in a bioware game, or obsidian game, no loghaine, khelgar, kreia, hk. The combat model is pretty basic.

The 1 thing they do great is mostly cut/paste jobs.
I agree completely! I know a lot of people like FO3 & NV but I just can't keep myself in the game for more than an hour or two at a time. The dialogue is horrible IMO especially with how long it felt we were waiting for NV to come out, and I don't feel I'm interacting with them at all, just clicking different dialogue options to get some storyline/questing

Quote:
Originally Posted by oc_user View Post
great now we gonna get more cheesy ramen mmo's like Aion.
NOOO no more of anything like AION!! lol that was such a failed MMO, so sad about that too because it had good points to it and was enjoyable but only because of the community I was playing with
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post #16 of 21
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Originally Posted by TestECull View Post
Goodbye, Gamebryo. You won't be missed.


Seriously, the sum total of Fallout 3 and Fallout: New Vegas' major playability problems can be summed up with one word: Gamebryo. Good riddance.
I don't think it is just Gamebryo. Bethesda games have always been buggy and glitchy. See Morrowind.
post #17 of 21
Oh, please OP. Epic freaking Mickey does not have performance issues because it has the graphical quality of a game from 2005. And Lego Universe? Oh yeah, real taxing visuals there.
Edited by Soggy_Popcorn - 12/27/10 at 5:23pm
post #18 of 21
Quote:
Originally Posted by 0m3g4 View Post
Im not surprised its a korean company. Looks like we will be seeing gamebyro mmo's, lol
We already have. Entropia was gamebryo based before they upgraded to Cryengine 2
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post #19 of 21
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Originally Posted by Riou View Post
I don't think it is just Gamebryo. Bethesda games have always been buggy and glitchy. See Morrowind.
Every problem I have ever had with Fallout 3 and/or Fallout: New Vegas can be squarely pinned on the engine. Instability, horrible animations, ram-rod stiff dialog, AI that enjoys staring at walls instead of guarding valuables, general pathfinding issues, graphics that would make 2004 blush with shame, the innate inability to load the world properly on anything less than an SSD, inability to load the world at all sometimes, dodgy collisions, spazzy ragdolls, all things the game engine is responsible for.


I'm eagerly awaiting buglists for Skyrim, because that's going to be the engine under Fallout 4.
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post #20 of 21
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Quote:
Originally Posted by Soggy_Popcorn View Post
Oh, please OP. Epic freaking Mickey does not have performance issues because it has the graphical quality of a game from 2005. And Lego Universe? Oh yeah, real taxing visuals there.
What do taxing visuals have to do with crashing and bugs? Not all crashes or bugs are related to taxing visuals. The only crashes you see in this area are due to things like incompatible GPUs trying to use certain shader techniques, or bugs where available memory is low. These are things that can occur when taxing a machine during a game, but are things that can be managed by developers, regardless of the engine, and are not unique to Gamebryo.

I didn't say Gamebryo was still an epic game engine, I just said that bugs you see in Bethesda's games are unrelated to Gamebryo.


Quote:
Originally Posted by TestECull View Post
Every problem I have ever had with Fallout 3 and/or Fallout: New Vegas can be squarely pinned on the engine. Instability, horrible animations, ram-rod stiff dialog, AI that enjoys staring at walls instead of guarding valuables, general pathfinding issues, graphics that would make 2004 blush with shame, the innate inability to load the world properly on anything less than an SSD, inability to load the world at all sometimes, dodgy collisions, spazzy ragdolls, all things the game engine is responsible for.


I'm eagerly awaiting buglists for Skyrim, because that's going to be the engine under Fallout 4.
Rigid animations cannot be Gamebryo, other Gamebryo games do not suffer those problems. AI issues, of ANY kind, are completely unrelated to Gamebryo, as Gamebryo is not an AI engine. Dodgy collisions, again, Gamebryo is not a physics engine, so that is not Gamebryo. Ragdolls, more physics, not Gamebryo. Instability, not Gamebryo, other games using it have very few crashes or instability of any kind. Stiff dialog? Do you mean like the facial animations? If so, they use a seperate program for generating those animations, not Gamebryo.

I've said this kind of thing on multiple threads, and I don't know how I can be much more clear: I'm a professional game developer, I'm currently working on a shipped title that uses Gamebryo, Gamebryo is not responsible for most bugs or animations problems, and is absolutely not related to any game logic, physics/collisions issues, or AI issues that you've ever seen. Long story short, most of the issues you've seen with Bethesda's products are simply Bethesda's problem, not Gamebryo. That being said, it is possible they had trouble with integrating many of their features/tools/etc with Gamebryo, and that affected the overall quality of the game.
Edited by lordikon - 12/27/10 at 6:25pm
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