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post #101 of 163
Thread Starter 
Quote:
Originally Posted by kremtok View Post
Sounds nearly silent to me:

http://www.youtube.com/watch?v=AD4Zqrq8EgM

And for the record:
Silencer is defined as 'a device for deadening the report of a firearm,' as stated previously; however, the many definitions of suppressor make no mention of firearms at all.

Because you prefer one word over the other doesn't make it wrong.
Nearly isn't silent. I'm curious as to the caliber of that SPECIFIC rifle as well as an accurate db reading. There are a few ways to suppress shots including phase change which I suspect may be in employment here.

And you are missing my argument in favor of one that you can dissent to. Its alright I understand...
    
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post #102 of 163

Still can't find this fake news video I am trying to find, argh.


edit : Found it :


Edited by [nK]Sharp - 12/29/10 at 2:03pm
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post #103 of 163
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post #104 of 163
Quote:
Originally Posted by grizzlyblunting View Post
And you miss my point again.

Realism in objects like uh... guns. Guns are getting much more realistic. I don't know if I can say that in any more simple terms. No reference to realism in gameplay here, thats all in your head chief.

Hoohoohooo mistaken in my assumptions am I? Thats heavy stuff coming from someone who is wrong at every step yet cannot even comprehend the discussion presented by the OP (me).
If you're saying CoD has realistic actions from guns, no... it doesn't
- Bullets do not go perfectly straight
- Bullets do not, not drop
- When you reload in CoD your ammo goes into a giant pool, in reality, you reload with 5 rounds in an mag, you're not going to have those rounds magically go into a new mag, they're going to stay there until fired, or until you physically put them into a new mag..
- Recoil of real weapons is a lot more than it is in CoD
- The sounds of the guns in any game, is very far off from what it really is... CoD is about the farthest away from realistic sounding as you can get. AA3 isn't bad in this area.
- Bullets don't always go through walls, they do, and will bounce if you hit a wall at most angles. Bullets that do manage to go through walls also are substantially less lethal than before passing through the wall, if they even manage to pass through the wall in the first shot. High caliber bullets will, lower caliber bullets wont pass through bigger, or thicker walls. Anything will penetrate drywall though.
- suppressors aren't meant to make it silent, they're meant to suppress the sound, so it's harder to hear.
And there's a lot more..
Edited by caraboose - 12/29/10 at 2:05pm
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post #105 of 163
Quote:
Originally Posted by caraboose View Post
- When you reload in CoD your ammo goes into a giant pool, in reality, you reload with 5 rounds in an mag, you're not going to have those rounds magically go into a new mag, they're going to stay there until fired, or until you physically put them into a new mag..
Loved that part in old BF1942.
Shoot one shot, reload, loose a whole mag of ammo.

Shhhh, shotgun shooting...


EDIT: better video

Edited by Ecchi-BANZAII!!! - 12/29/10 at 2:07pm
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post #106 of 163
Most games don't portray the bullet in the chamber. Crysis does.
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post #107 of 163
Thread Starter 
Quote:
Originally Posted by caraboose View Post
If you're saying CoD has realistic actions from guns, no... it doesn't
- Bullets do not go perfectly straight
- Bullets do not, not drop
- When you reload in CoD your ammo goes into a giant pool, in reality, you reload with 5 rounds in an mag, you're not going to have those rounds magically go into a new mag, they're going to stay there until fired, or until you physically put them into a new mag..
- Recoil of real weapons is a lot more than it is in CoD
- The sounds of the guns in any game, is very far off from what it really is... CoD is about the farthest away from realistic sounding as you can get. AA3 isn't bad in this area.
- Bullets don't always go through walls, they do, and will bounce if you hit a wall at most angles. Bullets that do manage to go through walls also are substantially less lethal than before passing through the wall, if they even manage to pass through the wall in the first shot. High caliber bullets will, lower caliber bullets wont pass through bigger, or thicker walls. Anything will penetrate drywall though.
- suppressors aren't meant to make it silent, they're meant to suppress the sound, so it's harder to hear.
And there's a lot more..
Nope not what I'm saying.

What I am saying is that it is getting better for the most part in video games. NOT EXCLUSIVELY COD. What do u want from me geez? If you READ READ READ READ READ then MAYBE you will get it.
    
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post #108 of 163
Quote:
Originally Posted by thiru View Post
Most games don't portray the bullet in the chamber. Crysis does.
so did the old rainbow 6's. i can remember times when i would be reloading and a guy would come around the corner i would occassionally drop them with that round.
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post #109 of 163

Watch the video I posted. Then you will see why complete realism is not really wanted in games.

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post #110 of 163
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Quote:
Originally Posted by Vhati View Post
so did the old rainbow 6's. i can remember times when i would be reloading and a guy would come around the corner i would occassionally drop them with that round.
Thats sick, definitely a component that should be in every game IMO
    
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