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TF2 bums are workin my nerves! - Page 2

post #11 of 30
I still like the game, but it get's annoying when the chat box turns into "Does anybody have X I'm willing to trade Y"

There are trade servers for a reason and I guess people don't understand that.
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Revofev
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post #12 of 30
The game has not been ruined. Stop focusing on the stupid features, stop playing on servers that the noobs spam up asking to trade stuff like to play on, and you'll find TF2 is not anywhere near ruined.
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post #13 of 30
Hold up guys, TestECull likes the game. Our feelings of frustration are obviously incorrect.
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post #14 of 30
I also still enjoy the game. I understand why people might be frustrated, but mostly these items are either cosmetic or only add s slight amount of stats in one area, and take something away in another. I can still use vanilla items and faceroll people.

TF2 is still my favorite online shooter, it's still an awesome game, and I haven't got spammed yet, but if I do I'll remove people from my friends list, just like I do anywhere else.

I just don't understand why people say Valve ruined TF2 when they are the only company who does things like this to their games any more. The extensive patching, updates and new maps is something normally paid for on a monthly basis. I'm glad Valve is still updating their older games and making them more "modern" so to speak.
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post #15 of 30
They are the only ones who do this; 5 years ago I would have considered this an awesome thing. But as generous as it is, it has its negative impacts: For people who don't play every month, learning about new items via death, plus the knowledge that you don't have any of them, is very frustrating, especially from the amazingly fast rate they add them. It's becoming obvious very few of the items are actually checked for balancing. Even when some of them aren't overpowered, they're just surprisingly big changes that people need to adjust to (ie, Spies with YER can't disguise, Demomen with the shield can't use stickies)
If you think about somebody who hasn't played since the Sniper/Spy update, you can imagine everything looks insane on their first play back. Normally, coming back to a game like COD4 you just have to get back into the groove of things. Coming back to TF2 means you have to learn and recognize the powers of 5 new weapons.

Take a look at Starcraft 2. They easily have the models and voices for a whole bunch of interesting units; the firebat, medic, diamondback, scourge, etc. They fully modelled them and even included them in campaign. But they acknowledge that they just don't "fit" in their tight, neatly-balanced multiplayer mode, so they don't bother including them, even though it would be very easy to do.

A man dressed as santa who gives a candy cane to a child is a generous man. A man dressed as santa who gives a hundred candy canes to a child is going to make him sick.

EDIT: I should note that personally, I still find the game fun because I've kept somewhat constant with it since release. But a number of my friends just sorta stopped because they couldn't stand the constant updates confusing them. From the perspective of a game designer, I really can't argue with them.
Edited by Katana - 1/1/11 at 2:55pm
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post #16 of 30
Still a fun game, I don't see how it's ruined. Most of the new additions to the game are only for cosmetic uses/add few stats that definitely are in no way game-breaking.
post #17 of 30
Quote:
Originally Posted by Katana View Post
They are the only ones who do this; 5 years ago I would have considered this an awesome thing. But as generous as it is, it has its negative impacts: For people who don't play every month, learning about new items via death, plus the knowledge that you don't have any of them, is very frustrating, especially from the amazingly fast rate they add them. It's becoming obvious very few of the items are actually checked for balancing. Even when some of them aren't overpowered, they're just surprisingly big changes that people need to adjust to (ie, Spies with YER can't disguise, Demomen with the shield can't use stickies)
If you think about somebody who hasn't played since the Sniper/Spy update, you can imagine everything looks insane on their first play back. Normally, coming back to a game like COD4 you just have to get back into the groove of things. Coming back to TF2 means you have to learn and recognize the powers of 5 new weapons.

Take a look at Starcraft 2. They easily have the models and voices for a whole bunch of interesting units; the firebat, medic, diamondback, scourge, etc. They fully modelled them and even included them in campaign. But they acknowledge that they just don't "fit" in their tight, neatly-balanced multiplayer mode, so they don't bother including them, even though it would be very easy to do.

A man dressed as santa who gives a candy cane to a child is a generous man. A man dressed as santa who gives a hundred candy canes to a child is going to make him sick.
I agree with this. I just recently "came back" to TF2, but I already knew about all the items they've added and that I'd need to unlock them. If I wasn't fully aware just how many there were, I'd probably be frustrated as well. Especially the "Mann-co" store, that normally would piss me off, but since I know thay are making money from it to support their game, I'm fine with that. I can still kill lots of guys with vanilla weapons, so as long as those work, I'm good to go.

But like I said, I understand your point.
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post #18 of 30
Vanilla weapons are better, anyway. In competitive the Demoman uses all vanilla items, at least I do 100% of the time.
post #19 of 30
Yes I admit... I used to be quite the TF2 junky myself, playing in the OzFortess League left and right... however, ever since the crafting and trading system was released, the game has become all about scamming people and getting as many hats as you can... and the rarest ones at that... no longer is it about what it should be... pulling off wicked shots and middy's
post #20 of 30
I just bought it and I'm confused half the time I'm playing lol. I've never played a deathmatch game where I had to learn how the game works lmao.

There was some castle take over mode I played on and had no idea how to even get weapons out of the cabinet, no one on the server would talk so I just had to leave the server and go play something easier.
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