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60FPS vs 120FPS, Who Will See Who First?

post #1 of 51
Thread Starter 
Both PC have identical specs, apart from the monitor

PC 1: 60hz monitor with VSYNC ON getting constant 60FPS
PC 2: 120hz monitor with VSYNC ON getting constant 120fps

when i render movies and change the framerate from a movie from 30FPS to 60FPS the audio is out of sync because the movie is going faster.

so if i am the using the 120hz monitor with 120FPS will i be seeing people using a 60hz monitor at 60FPS faster than they can see me?
post #2 of 51
FPS doesn't really have to do with the speed of something. It's just how many frames per second something can show.
    
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post #3 of 51
no you will not be seeing them faster.... its how many frames you can each generate and display within the same period of time. More frames in 1 second = smoother motion.

but!

your mouse movements (input) will feel alot quicker/smoother/precise and based on your reaction time, I would be willing to bet that a good player on a 120hz monitor will have a slight advantage against an average player on a 60hz screen.

Assuming everything else is equal and both people are "adjusted" to the mouse/keyboard/monitor...

To be perfectly honest, I love how smooth my 120hz screen is and i find it a hell of alot better for gaming than my older 60hz screen, but id say its all what you adjusted to. I also started playing counterstrike back in like 1999 on a CRT monitor and only went to LCD when i was sorta forced to. So i knew what i was missing out on... moving to 120hz if you've been on LCD the entire time would def be nice....
Edited by rmp459 - 1/1/11 at 8:12pm
    
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post #4 of 51
Quote:
Originally Posted by rmp459;11858450 
I would be willing to bet that a good player on a 120hz monitor will have a slight advantage against an average player on a 60hz screen.

Wouldn't the good player already have an advantage on the average player? confused.gif
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post #5 of 51
well the more frames to depict movement in the scene will allow you to see things in the frame before with more frames than with less. In an FPS if you're looking at a guy strafing side to side, with one FPS it'll look like he's teleporting side to side. However, at 30 and above you will notice the fluid motion. So, to a certain extent you will notice somebody first in a sense.

There's the argument that the human eye cant see more than 30 frames per second so above that really shouldn't make a difference. But, I still think there's very small fractions of a difference which still count.

So with the 60 vs 120 IMO I think it's not a matter of who sees who first but a matter how you can pin point each other's exact location when your screen updates those frames. So 120 fps would be more of a guarantee than 60.
post #6 of 51
You might have an advantage if you think your reaction time is faster than 16.67ms or 1/60th of a second. If you're that fast maybe you should be a pro F1 driver.
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post #7 of 51
Quote:
Originally Posted by Xotic;11858158 
Both PC have identical specs, apart from the monitor

PC 1: 60hz monitor with VSYNC ON getting constant 60FPS
PC 2: 120hz monitor with VSYNC ON getting constant 120fps

when i render movies and change the framerate from a movie from 30FPS to 60FPS the audio is out of sync because the movie is going faster.

so if i am the using the 120hz monitor with 120FPS will i be seeing people using a 60hz monitor at 60FPS faster than they can see me?

Yes, you have a timemachine smile.gif
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post #8 of 51
If you can see and react fast, it's really hard to notice anything above 60 FPS (?)
post #9 of 51
Quote:
Originally Posted by Xotic;11858158 
PC 2: 120hz monitor with VSYNC ON getting constant 120fps

On very very trained eyes, this will win.
    
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post #10 of 51
60hz with vsync off will probably see players faster than 120hz with vsync on

As for 60hz vs 120hz, the ~8ms decrease in frame time will have little impact on actually seeing players sooner. You need to remember that servers run at 10-60fps and all other frames displayed are interpolated (ie, the client guesses where players are going to be based on their last 2 or more positions).

All tfts have motion blur and provide poor motion resolution. When you turn at speed in an fps game your eyes have trouble focusing on a moving player. A 120hz monitor provides greater motion resolution than a 60hz monitor. Your eyes will focus that little bit quicker, allowing you to react/aim/fire faster.
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