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60FPS vs 120FPS, Who Will See Who First? - Page 5

post #41 of 51
Quote:
Originally Posted by un-nefer;11868212 
The afterimage was used to tell exactly what plane they saw - but they still had to see that 1 image at 1/220th of a second.

Don't be mistaken, if you see the image, you can react to it - even if it is the after image a second later telling you exactly what you just saw.

If a player can react to it and their bodies reaction is to shoot at that movement, then that player will always have the edge over someone who is seeing only half the images (or less) 8+ms later.

And if you really want to be technical, 8ms faster is still faster wink.gif


Kinda off topic, but also kinda releated - check your reactin time HERE smile.gif

Wasn't me who said 8 ms is pointless, that was some guy on page 1/2.
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post #42 of 51
lol..... a human who thinks they are going to actually die for really can see up to 400fps!!!

but in normal situation (inducing gaming) you generally don't see over 30-40fps....
post #43 of 51
I ran several tests on lab monkeys and the monkeys viewing the 120hz screen lost interest quickly as their eyes began to bleed.
    
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post #44 of 51
Quote:
Originally Posted by BallaTheFeared View Post
I ran several tests on lab monkeys and the monkeys viewing the 120hz screen lost interest quickly as their eyes began to bleed.
I ran several tests on lab monkeys and the monkeys reading your comment detected the sarcasm quickly.


Quote:
Originally Posted by hodgoes2001 View Post
lol..... a human who thinks they are going to actually die for really can see up to 400fps!!!

but in normal situation (including gaming) you generally don't see over 30-40fps....
It's especially in fast paced games that you notice a lack of frames. When looking around you'll notice that the movement isn't smooth. Your post is BS.
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post #45 of 51
Quote:
Originally Posted by hodgoes2001 View Post
lol..... a human who thinks they are going to actually die for really can see up to 400fps!!!

but in normal situation (inducing gaming) you generally don't see over 30-40fps....
No such thing as fps when talking about our eyes.

It's a constant flow of light (thus information).

What people here refer to as Eye fps is the amount of frames per second that we think we see a fluid motion. Well, that amount of fps varies way too much to say 30-40 fps is enough.

For instance a movie that uses blurring, can let the fps drop to ~20fps before we stop seeing fluid motion and start seeing stuttering.
A movie that doesn't use blurring (so a sharp image-movie) can go beyond a 1000fps and we'd still see it as if it's stuttering. Because of the details that the human eye notices in every single image of the movie.

So. You can put a number on the amount of fps it takes for our eyes to see a fluid motion, in certain situations, but that doesn't mean that a human eye sees x amount of fps, just because it's fluid. It sees the flow of light not the frames.
post #46 of 51
I'd say practice good aiming, listening to footsteps, learning tactical positions and generally faster reaction will be do you much good...

unless you count aimbots and wallhacks...
Edited by imtmthepro - 1/3/11 at 9:11am
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post #47 of 51
lol, theres now way in HECK that the time difference between any fps difference 30fps+ is going to give YOU more time to react. but 120htz monitors are quite nice, im getting one someday too.
post #48 of 51
Eyes never refresh, it's constant.

The whole "FPS" thing with eyes is how many individual frames we can recognize, per second. All the frames in between those are a bit of a blue, but help make things smoother.
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post #49 of 51
Quote:
Originally Posted by sintricate View Post
Wouldn't the good player already have an advantage on the average player?
What my entire post was trying to get at and explain was that a GOOD player would be more capable of taking advantage of their hardware and their smoother game play and would see a greater advantage than say an average player who just went out and bought himself a 120hz monitor because they heard they were good.

Im not just talking about your cod k/d ratio... im talking about someone who hesitates aiming their mouse and someone who is able to naturally snap shoot and isnt held back by his mouse or his inability to put the cursor where he wants it.
    
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post #50 of 51
I'll say this once and only once ... YOU CAN'T "SEE" THE DIFFERENCE BUT YOU CAN "FEEL" IT.... this comes from my play time of over 4 years in multiplayer fps games (CS1.0-1.6 and some q3) and trust me lcd 120hz w/vsync> 60hz w/o vsync (with 60hz w/o vs you still get 60hz but more frames and that makes the game more choppy, so for me 120hz it is ...
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