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[Believe3D] 3D TV among the biggest tech failures in 2010 - Page 10

post #91 of 126
We should call this the James Cameron effect .
 
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post #92 of 126
Thread Starter 
Probably they want to keep the profit margin high while not many developers are getting really into this.

Quote:
Originally Posted by LBear View Post
They r way too expensive. When the price drops more people will have them.
post #93 of 126
I love how Nintendo is able to make a device that allows you to see 3-dimensional objects without glasses (the unreleased 3DS) and yet they can't/didn't apply that same technology to a television.
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post #94 of 126
Quote:
Originally Posted by quakermaas View Post
I have to completely agree, I played Quake3 for about 6 years on a 22" CRT (Quake at 120fps and the monitor refresh at 120Hz) and it was liquid vision.
Then came along the LCD and there 60Hz crappyness and Quake looks and feels as choppy as hell, I actually stopped playing because of it and didnt have room in our new apartment for a CRT.

5 years later and I still hate the 60Hz crappyness of the LCD, but have got somewhat used to it.

Play Quake at 120 fps on a CRT at 120Hz refresh rate and then at 60Hz refresh rate and tell me you cant see a difference.
That's because of a lack of motion blur. Your eyes only see at about 30 Hz, but each of those 33ms windows will be a blurred image on fast-moving objects. Raising the frame rate when there is no blurring creates a somewhat similar effect (4 frames in every 33ms window).

Quote:
Originally Posted by HybridCore View Post
I love how Nintendo is able to make a device that allows you to see 3-dimensional objects without glasses (the unreleased 3DS) and yet they can't/didn't apply that same technology to a television.
That's because the technology used in the 3DS doesn't scale up to larger screen sizes.
Edited by Blood-Bringer X-09 - 1/10/11 at 10:32pm
    
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post #95 of 126
Quote:
Originally Posted by Blood-Bringer X-09 View Post
That's because of a lack of motion blur. Your eyes only see at about 30 Hz, but each of those 33ms windows will be a blurred image on fast-moving objects. Raising the frame rate when there is no blurring creates a somewhat similar effect (4 frames in every 33ms window).



That's because the technology used in the 3DS doesn't scale up to larger screen sizes.
The human eye see at different speeds depending on whats going on. Thats like saying the human heart beats at 75 bpm. Discovery had a thing on this. So it is totally possible that when you are pumped up in a crazy game of quake that your eyes will be more sensitive to FPS then if you were playing solitaire.
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post #96 of 126
Quote:
Originally Posted by HybridCore View Post
I love how Nintendo is able to make a device that allows you to see 3-dimensional objects without glasses (the unreleased 3DS) and yet they can't/didn't apply that same technology to a television.
Two things:

1. As noted, taking new display tech to a 5-inch screen (or whatever the 3DS is) is very different than taking it to a 19", 27", 42", or 55" screen!

2. I think even more important, with the way this works only one person is going to see the 3D effect, because you have to be looking at the screen "just right". With a handheld game, it's easy to move the game itself around to the "sweet spot". Not so with a TV, it's going to be fixed in place and the sweet spot will be a fixed location in the room. Unless you live alone and always sit in the same place when you watch TV, that's not going to work for a TV setup.
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post #97 of 126
Thread Starter 
Quote:
Originally Posted by VulcanDragon View Post
Two things:

1. As noted, taking new display tech to a 5-inch screen (or whatever the 3DS is) is very different than taking it to a 19", 27", 42", or 55" screen!

2. I think even more important, with the way this works only one person is going to see the 3D effect, because you have to be looking at the screen "just right". With a handheld game, it's easy to move the game itself around to the "sweet spot". Not so with a TV, it's going to be fixed in place and the sweet spot will be a fixed location in the room. Unless you live alone and always sit in the same place when you watch TV, that's not going to work for a TV setup.

Probably this is only a matter of time. It is like LCD display were at the begining and how they are now.
post #98 of 126
Quote:
Originally Posted by MDalton10 View Post
The human eye see at different speeds depending on whats going on. Thats like saying the human heart beats at 75 bpm. Discovery had a thing on this. So it is totally possible that when you are pumped up in a crazy game of quake that your eyes will be more sensitive to FPS then if you were playing solitaire.
but you know, there is a human limit that can be modified only in time
post #99 of 126
why are they wasting their time with this tech in tv's. i think itd be killer if they could perfect it somehow in projectors.
post #100 of 126
Thread Starter 
Quote:
Originally Posted by r3skyline View Post
why are they wasting their time with this tech in tv's. i think itd be killer if they could perfect it somehow in projectors.
I believe that 10 years ago people asked the same question about laptops/computers: "Why they are trying to put so much performance in laptops when all people use them only because they are mobile, they should perfect the tech for desktops."

While the desktop users were the main market at that time, all people wanted to have the same performance in laptops. A projector is for professional/semi-professional use, it takes a lot of space, etc. People will buy if you give the technology from cinema inside their homes, inside every home, with or without a 5 feet white wall to host a projector.
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