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Best form of DRM?!

post #1 of 59
Thread Starter 
PREPARE TO READ!!

With all the games coming out using controversial DRM methods, and a majority of gamers hating all of it, I want to hear your thoughts on what would be the best possible solution to the DRM crisis. and please don't come in here trying to be a rebel, because I don't want to hear your "NONE! DRM is just one more way for the MAN to bring us down!" comments because we all know it is, but it's obviously not going away anytime soon, because pirating is a very real threat to these businesses. Sure it may be exaggerated or what have you, but the fact is that its there. and if we let it go on, PC gaming may be at stake. Sure, it may never truly DIE, but it's already become a second thought for many developers and we get the ***** end of the stick.
Honestly, if this gets big enough and we come to an agreement of the best DRM system, I might even email it to some of the bigger developers to get their input or start a petition to try and get the word out. This could very possibly be change in the making! DRM for gamers, by gamers. I have high goals and hopes. Let's be optimistic yet realistic.

If you have an idea of how DRM SHOULD work, go ahead and post it. If you want to constructively criticize or comment on my or anyone else's idea, feel free. The goal here is to find the IDEAL DRM system. Because DRM is like a contract. and with any contract, there is ALWAYS a loop hole. The idea is to make this contract as tight as possible and the loop hole as inconvenient as possible.

Here's my thoughts on a good basis for the ideal DRM:

I feel the best form of DRM would be to have a key built into the game itself, so when you install the game, it locks that key to your computer, and when you uninstall the game, it takes the key off your computer.
If you connect to the internet, it will register your CD key via IP with a server automatically, telling it that the key is being used, yet allowing you to use it on all the computers in your house. This would allow the key to be highly encrypted and complex.
This would eliminate annoying CD keys that you have to input yourself, CD DRM, and it wouldn't REQUIRE any sort of internet DRM system. You would be able to make as many backups of the game as you want. Uploading the game to the internet would be inconvenient because anyone who downloads it wouldn't be able to use it. If you decided you didn't want the game installed anymore or decided you wanted to format your harddrive, as soon as you uninstall it, the very next person to install it now practically owns your game. So uploading the game to the internet would be foolish.
Seeing as how whoever downloads the game must have an active internet connection to download the game in the first place, the game would automatically connect with the server and recognize that the key is being used, thus rendering it useless and unplayable.
Consider they install the game offline. As soon as they connect to the internet it would register the key as being used. They would need to disconnect from the internet every time they wanted to play the game, which would be inconvenient.
A plausible, yet possibly controversial solution to this, would be to have a piece of software, built into the game code, that would install onto your system and just sit there running quietly in the background at all times. This software would simply send your game key to the server when you get online and register the key. If the key is detected as used, this piece of code would delete itself. It wouldn't do ANYTHING else. This software would be built into the game code. Thus rendering the game unplayable if the code was deleted or altered in any way.


I have more ideas that seem to have slipped my mind, But I have to get ready for work now, Sitting here trying to recollect my thoughts is out of the question.

Please use constructive criticism and BE NICE.
This is meant to be an interesting and intelligent discussion and sharing of ideas. Have fun with it! Share your most outlandish ideas. If your anything like me, you probably go into some threads, hit "new reply", type something, re read and go back to Home without ever posting it, because you didn't want to sound like a d bag. but with a little criticism and discussion, even the craziest of ideas can turn into something great.

Also, I'd like to apologize for how 'all over the place' this post is, but I've been up all night and I'm pretty tired. Time for work! YAY Insomnia!
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post #2 of 59
What happens when your IP address changes? I mean, 99% of internet connections have dynamic IP's...
post #3 of 59
The best form of DRM is making a game people want to pay for.

just sayin'.

Even back in the bad old days when downloading games was fairly safe i would buy a game i thought was worth it, if not just for the multiplayer aspect.

The best working model of DRM i have seen to date would be the steam model.
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post #4 of 59
Thread Starter 
Quote:
Originally Posted by alex98uk View Post
What happens when your IP address changes? I mean, 99% of internet connections have dynamic IP's...
How can an IP be traced then? and I believe some websites can ban your IP address?
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post #5 of 59
Quote:
Originally Posted by Tempest001 View Post
How can an IP be traced then? and I believe some websites can ban your IP address?
They can ban your IP... which is why often, folk come back with different IP's through Proxy servers etc... and re-register. The renew time for an IP address on an ISP depends really. Sometimes it's set to a few hours, sometimes a few days (of non-communication).

Another problem is that AOL pushes most of its users traffic through a single proxy server (or did a few years ago), so when I was working on a forum, it was not uncommon to see a hundred users with the same IP (they were all AOL subscribers).
post #6 of 59
Steam in general is great, but us people with very slow internet and limited to 3g per month...Steam is (to me at least) useless. Surely its not steam or anyone's fault, its my country's. Still why i prefer physical discs.

To me i really dont care that much about drm...What really matters to me is the price. I dont want to pay 60$ for a game.
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post #7 of 59
MAC address?

PC profile?
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post #8 of 59
Quote:
Originally Posted by StuffStuff1 View Post
MAC address?

PC profile?
So, you're going to link the ability to play a game to a piece of hardware? Think how many OCN users change their motherboards (which holds the networking MAC!). This is the problem, there really isn't a good type of DRM for SP games.
post #9 of 59
the best DRM is no DRM
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post #10 of 59
I would much rather prefer no DRM, just for the simple fact that it doesnt work. Companies are punishing the people giving them money and its down right idiotic.

Its one of the reasons I never purchase games with DRM. Unless super heavily discounted on steam
    
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