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Best form of DRM?! - Page 3

post #21 of 59
Quote:
Originally Posted by KBcobra View Post
How about this, how about people make games worth spending 59.99. Little drm is needed.
Making a good game just makes people download it more
post #22 of 59
Quote:
Originally Posted by Tempest001 View Post
You guys all managed to do exactly what I said not to do.
This is like asking someone what colour red car you should buy... the fact that the best DRM would be no DRM is the solution to your question... what would be the best alternative to this is another question all together...
post #23 of 59
Steam is the best DRM. End of discussion. It usually makes installing and playing games much easier.
post #24 of 59
You want to make DRM acceptable, but it's not possible without deriving from the current working models, such as Steam. Steam IMO holds the best DRM model available, without punishing the legit customers too much. Using a specific piece of hardware as DRM check is definitely out of the question, and so does software. So unless the company specifically send out a piece of hardware, such as a USB stick that contains some unique highly encrypted key to that copy of the game, and you have to plug it into your computer every time to start the game, it's probably not going to go anywhere.
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post #25 of 59
To be entirely acceptable, any DRM scheme has to be utterly invisible to the legitimate user. Steam is pretty close in my opinion, you buy it, install it, and log in and play. It even has an offline mode which works fine for single player modes.
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post #26 of 59
Quote:
Originally Posted by alex98uk View Post
Making a good game just makes people download it more
I don't think so, more people will buy it. For example Starcraft 2, it was 59.99. Tons of people actually bought the game because it was actually good. Your always going to have people download it.
Edited by KBcobra - 1/4/11 at 3:15pm
post #27 of 59
While I have to agree that steam has the best functioning DRM model, NO DRM would still be more acceptable. I know this is not what the OP wanted but it is true. I have had countless times where I have bought a game and yet I have had so much hassle from the DRM that I had to crack the game because it was so much easier. This is just the state of things caused by DRM, the people who the developers are trying to stop actually created a solution to the developer's problem. The best form of DRM is no DRM, or a CD-key for multiplayer at the very most.
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post #28 of 59
Steam has the best model currently. It's not too intrusive, in my opinion.
post #29 of 59
I like GTA4's DRM (except for GFW, that just sucks) If it suspects the game is pirated it disables the radio system, and other in-game content. It's not in your face, but it's annoying enough to make you want to buy the game.
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post #30 of 59
Quote:
Originally Posted by Tempest001 View Post
You guys all managed to do exactly what I said not to do.

This thread is not about telling me why my idea won't work. This thread isn't about the best available solution at the moment (i.e. steam). It's about theorizing of ways to make DRM acceptable.
No offense, but you might as well "theorize" for ways to make the sun green.

If you want DRM to be acceptable, you have to find a method that has zero impact on anyone who legally purchased the product. That means no registration, no online accounts, no IP or MAC or hardware hashes, nothing to prevent a legitimate user from using the product in any way they desire, at any time, even if that use includes reselling it to someone else.

DRM is, at its heart, an attempt to limit what a legitimate customer can do with a legally-purchased product. Until the ethical customer has equal or greater freedom of action than the people who steal a copy, any form of DRM will be doomed to failure.
    
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