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[EXP] Samsung Announce First DDR4 RAM - Page 10

post #91 of 104
Quote:
Originally Posted by Tunapiano View Post
But AMD chips don't run as well as Intel therefore they don't get as hot, It takes an AMD 8 core CPU to match an Intel quad-core CPU
That's overly generalizing. It all depends on the particular CPUs you're comparing and the benchmarks you run.
6 core Thubans made by AMD aren't as far behind from 6 core Gulftowns made by Intel at similar clocks as you think.
post #92 of 104
Quote:
Originally Posted by Baldy View Post
Pfft, by 2015, your CPU's stock clock will already be much higher then 4.0GHz.
no no no lol by that time we will have 16 core processors as standard not < 4GHz simply because frequency/performance does not scale anyware near as well as core/performance
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post #93 of 104
Quote:
Originally Posted by Carniflex View Post
http://www.xbitlabs.com/news/memory/...Hz_Report.html

I dont think I like DDR4 unless the manufacturers will make bigger than 4 Gb consumer sticks.
Unlikely as capacitors (high performance ones) aernt getting much smaller and the smaller they get the more they leak making them unreliable
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post #94 of 104
Is the main reason they're moving to DDR4 because of the die shrink? You don't see any difference other than 1fps between 1333 vs 2133 currently. Is this games' fault or is something else bottlenecking?
post #95 of 104
Quote:
Originally Posted by PoopaScoopa View Post
Is the main reason they're moving to DDR4 because of the die shrink? You don't see any difference other than 1fps between 1333 vs 2133 currently. Is this games' fault or is something else bottlenecking?
RAM performance hasn't really mattered in 5+ years....
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post #96 of 104
Quote:
Originally Posted by cdesewell View Post
Unlikely as capacitors (high performance ones) aernt getting much smaller and the smaller they get the more they leak making them unreliable
That would be unfortunate. I guess alternative is if motherboard makers manage to pull off some trick making it possible to use more than one stick of DDR4 per channel. As it stands I would already today like to have ability to install more than 16 - 24 gigs on consumer board. I'm afraid 8 gigs will not quite cut it for me 3-4 years down the road.

While 16 or 24 gigs are not directly useful for running some single application on average more RAM does speed up the system performance, as it acts as hard disk buffer in all modern op systems so for example it helps a lot in gaming (loading times) if your entire game installation fits into spare RAM. No need to mess with HD random reads if you can do it in the RAM.
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post #97 of 104
You have had the option for 8 gigs of memory for about the last 4+ years... and even as it stands there are very few applications that will utilize more then that (unless you have a lot of applications all open and running). I have 8 gigs and can recall only using more then 4 gigs on a few occasions most of them when using IBT and setting the memory to more then 4 Gigs...

computer architecture will not load the "whole" game onto memory due to the "cost" to keep the memory in memory. DDR is volatile memory and needs re-writing every few cycles to keep the "charge". if you are having to constantly update addresses that are not being used then you will have a lot more overhead. What would be more practical would be to have a 10-20 gig SSD on the MB board as part of boot, UEFI, and possible movement from HD of "select critical data" by the user
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post #98 of 104
nice to hear!!! DDR4 not sure im ready to give up DDR3 yet
    
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post #99 of 104
Quote:
Originally Posted by Magus2727 View Post
You have had the option for 8 gigs of memory for about the last 4+ years... and even as it stands there are very few applications that will utilize more then that (unless you have a lot of applications all open and running). I have 8 gigs and can recall only using more then 4 gigs on a few occasions most of them when using IBT and setting the memory to more then 4 Gigs...

computer architecture will not load the "whole" game onto memory due to the "cost" to keep the memory in memory. DDR is volatile memory and needs re-writing every few cycles to keep the "charge". if you are having to constantly update addresses that are not being used then you will have a lot more overhead. What would be more practical would be to have a 10-20 gig SSD on the MB board as part of boot, UEFI, and possible movement from HD of "select critical data" by the user
While I agree with a lot of what you said, just don't forget hardly anyone is using just one application at a time. And new applications are getting more and more needy of resources. Over the years at work, I keep seeing more and more RAM usage because of added GUI features and new applications that we use. We had to have all of our computers upgrade from 1Gb to 2Gb just last year because of this. And we're just a simple company and I'm in a simple department. I can't imagine what a larger company would need or a more complex department even. Point being is: what's the harm of keeping the technology ahead of the demand?
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post #100 of 104
I have no problems using up my 8 gigs in matlab. Ofc I could do some tricks to get by with 4 gigs but they make my stuff a bit slower. Granted in "average" use people dont need that amount. Thats where smart'ish op system comes into play. I plan to upgrade to 16 gigs in this or perhaps next month as DDR3 prices have fallen enough for that. You can get 16 gigs of generic valueram for ~120 euros nowadays (that is with local 21% tax, can avoid some of it by ordering online).

For example, windows 7. If you have some spare RAM you can note in resource monitor that part of your memory is "Standby". This is the oprtion of RAM that holds stuff you last acsessed on your SSD/HD. If you will try to read it again windows will not bother going for the disk, it will just read it from the RAM. It does help in gaming - for example, I play EVE Online. When I first fire it up it loads the game in approx 60 seconds. When I fire up second instance of it it loads in ~10 seconds as HD does just one lazy blink instead of going nuts with random read all over the disk. Thats why you sometimes see suggestions like "get as much RAM as you can afford, windows will use it all".

I'm pretty confident it works the same way in other games/applications too. The more RAM you have the more "stuff" you last accessed sits in RAM and if you try to access it again you are reading it from RAM instead of utterly slow HD or SSD (that is still kinda slowish compared to RAM). Be it then loading next FPS level (at least some of the stuff you want to load will be the same as last level, textures, some models etc) or 77th tab of Chrome.

When something needs that RAM on "Standby" then windows just dumps the contents and uses the RAM for programs that want to make use of it.

Windows it not the only one doing it. New Linux distros are said to be even better at it, but I myself don't have experience with them so cant comment on that.
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